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Devs, when will dreadmare pvp be fixed?

Discussion in 'UHall' started by Scratch, May 12, 2009.

  1. Scratch

    Scratch Guest

    Its a lil ridiculous at the power of a person on a dreadmare. Throw a bola, say all kill and your opponent is dead. I have one myself and dont play it because of its absolute retardedness. So either do something about the pets in pvp or respawn the dread warhorses so everyone can have them. I paid 18 mil for my dread warhorse. That in itself should state how overpowered they are. And if you go to any hot pvp spot you can see the number of dismount dread riders has increased drastically. Will there ever be a fix for this?
     
  2. HunterXHunter

    HunterXHunter Visitor

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    If you think bola all kill is bad, you rally should try a "Dismount Shot + Hit Lighting + Hit Velocity All Kill w/ Prepatch Quiver of Rage"
     
  3. jtw1984

    jtw1984 Seasoned Veteran
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  4. Blesh

    Blesh Sage
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    refusal to adapt is the downfall of any PVPer.
     
  5. Speaking the Truth

    Speaking the Truth Lore Keeper
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    He likes playing his no resist dexer tempaltes and then crying about anything that trumps him.
     
  6. Arch Magus

    Arch Magus Guest

    Who does?
     
  7. HunterXHunter

    HunterXHunter Visitor

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    Fixed.
     
  8. Blesh

    Blesh Sage
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    In my opinion, a real pvper spends less time crying about his failures and more time kicking butt.

    Less QQ more pew pew.

    If you think your time is better spend crying on forums, whatever gets you your jollies kind sir.
     
  9. a real pvper also tries to show more skill than the ability to dismount and say all kill. Zero respect for dismount dread pvpers.
     
  10. Blesh

    Blesh Sage
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    Never said I had reespect for them, nor did I say any one else should. To put my point simply...

    Stop crying, and find a way to put them in their place. You all swear you have so much skill in pvp. Well then its time to sh*t or get off the pot.
     
  11. Restroom Cowboy

    Restroom Cowboy Visitor

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    So to clarify...are you saying everyone should be seeking to ride one? wouldn't THAT be something! I was thinking along the lines of a scribe mage tamer with a dash of necro for that lil extra umph. 42+52+52 = one quick combo pwn...unless you roll with more than 146 HP. hehe

    and Scratch...Draconi already mentioned a fix was intended...and if I remember right there seemed to be some urgency behind his words.
     
  12. Restroom Cowboy

    Restroom Cowboy Visitor

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    Agrees, real PvPers wear their D-robes wiff pride!
     
  13. Scratch

    Scratch Guest

    wasnt really crying, just asking since i never saw any mention of Draconi's slated fix. But on a side note.....since dread warhorses and greater dragons do alot of the killing in the pvp scene.....shouldnt they be riding the players around? lol

    I would also like to know how you build a char to defend against a dread horse and a moving shot archer at the same time. i think even 4/6 chivy's die to these things.

    hopefully the fix is as simple as the newer stronger pets needed to kill the new stronger monsters, wont be able to attack players.
     
  14. HunterXHunter

    HunterXHunter Visitor

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    Evasion parry dexer and smokebomb stealther can survive it, but if it's dread+bake and evasion is on cooldown and dismount shot hit ya you are SOL.
     
  15. Otis Firefly

    Otis Firefly Slightly Crazed
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    draconi mentioned in the FOF that the pre casted fire attacks from the dread horses were not intended and going to be fixed,..havnt read anything else about it though
     
  16. Splup

    Splup Guest

    What ever pets need nerf in PvP...

    State of PvP is ridiculous atm. More pets then players involved in battles...
     
  17. archite666

    archite666 Guest

    Get rid of the greater dragons 60 point fireball while your at it!!!

    PLEASE!
     
  18. HunterXHunter

    HunterXHunter Visitor

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    *Training my evasion tamer*
    I think pets are ok, gives my evasion (survivability) dexer a boost in the nuking department.
     
  19. Scratch

    Scratch Guest

    I am playing bush dexxer with parry, all at 120. no smokebombs tho. what kind of pvper needs to hide to be in fel? oh, nvm, a trammy one. same kind that need overpowered pets to kill for them since they cant.

    It would be nice if they made it so the newer stronger pets just couldnt attack player chars like you cant attack npc's. code would prolly be easier and it would solve the tamer pvp problem of today with out trashing the pet in any way. nightmares arent bad and they do help a lil. but all the new pets should be monster attack only.
     
  20. wrekognize

    wrekognize Guest

    The fact that you need to have a specific template to compete against those who use the same template is what is wrong here. All type of templates should be able to compete against each other. It is called balance! This dread warhorse template is by far the most over powerful template as of right now. and it needs fixed yesterday.

    ...
     
  21. Sam192

    Sam192 Guest

    You know what really needs to be fixed? The stupid ways you can remove curse now. Apple every 15 seconds, Bandage every 15 seconds. They need to make it where you can't use them but every 1 minute again. Mages are nerfed in a 1v1 fight.
     
  22. Speaking the Truth

    Speaking the Truth Lore Keeper
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    Two things, first of all your char has no resist, so if you're being that gimp you mine as well fit smoke bombs into your template. Second having pets eliminated from pvp isn't balance. Some pets should be toned down, not ALL elminated from pvp.
     
  23. Lynk

    Lynk Grand Poobah
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    Apples are fine as they are. Archers already spam mortal in group fights, if you up the timer any more it will be worse than it is now.
     
  24. Scratch

    Scratch Guest


    a mage can cast curse or necros can debuff without delay...why the delay on the apples anyway? you eat an apple they recurse, you now can not eat said apple again. 15 seconds is a long time to wait under gank fire. remove curse is fine the way it is and if it needed to be fixed it should have the apple timer removed not lengthened
     
  25. GarthGrey

    GarthGrey Crazed Zealot
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    The Silliness that is PvP, I love it. These threads are a riot..
     
  26. HunterXHunter

    HunterXHunter Visitor

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    And you just stand still and let them throw all kinds of curse on you THEN stand still and let them recurse... why?

    Apples are ok but you can use it with faction aids thats 7 seconds for each free remove and on top of that you can remove curse once every 0.75 sec.

    Same can be said I curse you, you eat an apple, I recurse and you can NOT re-remove curse? why?

    At max casting speed...
    Curse: 1.00sec (Requires high Eval, Magery)
    Corpse Skin: 1.00sec (Requires Necromancy, SS)
    Blood Oath: 1.50sec (Requires Necromancy, High SS)
    Strangle: 2.00sec (Requires High Necromancy, High SS)

    Remove curse: 0.75sec (Requires 60 chiv to cast at 100%)
    Apples: Instant 15 sec cooldown (Zero skill requirement)
    Faction Aid: 4 second uninterruptable with a healing slapped on 15 second cooldown. (Remove curse effect also have Zero skill requirement).

    Oh yea before you start talking about WhY DO I N33D SIXTY (60) Chiv to remove CUrsE?///?? Takes a mage Eval + Magery to curse, Necros SS+Necro to debuff both would take at least 300% more points to be useful.
     
  27. archite666

    archite666 Guest

    Yeah they had that at one time, it was fun! Basicly once you got full you couldn't eat apples and you were screwed!

    Seriously though, the 15 second timer is aweful for pvp, more item based pvp.

    And yes you prove his point by saying that. An item shouldn't eliminate an entire skill (necro)

    Considering you can have talismans, apples, bandages and a skill (chiv) that can remove curse, a 1 minute timer seems much more fair.

    Your argument that the timer sucks when being ganked doest not support your reasoning at all. Being ganked itself sucks, but just because an item makes it more survivable doest mean its balanced.

    "nerve strike sucks when your being ganked, nerf it!"
    "dismount sucks when your being ganked, nerf it!"
    "Melee attacks suck when your being ganked, nerf it!"

    The current apple status is a bit broken, maybe even 30 seconds would be appropriate.

    I don't even play a necro anymore, i'm just on the side of balance. Not every mage necro has like 150 mana. Necro curses are mana intensive. If I strangle you, you eat, I strangle again, then I have 15 seconds to caste while you run until the timer expires.

    Not too fair if you ask me.

    More importantly though, is these damn greater dragons! Its about the only use necro has anymore heh.

    Ever see what evil omen + firebreath does? Last I got hit it was 85 damage.

    85 damage?!! Really? 35 melee + bleed, evil omen as they run, then 85 fireball.... Ouch.
     
  28. o2bavr6

    o2bavr6 Slightly Crazed
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    I'm pretty sure Curse casting speed is 2.00 seconds when your 2/6 casting.
     
  29. Speaking the Truth

    Speaking the Truth Lore Keeper
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    Apple timers do need to be made longer, 30-45 seconds would be ideal.
    The ONLY argument I see is that mortal is the problem.

    Simple fix then...New item enchanted peaches, they only remove mortal on a 15 second timer.

    Anyone who thinks its balanced that remove curse is at 15 seconds and it takes no skill[apple] plays a dexer and most likely is bad at pvp. All mages know that apples are the bane of pvp, you lose about 30% of your damage when a target is not cursed. Skill[chiv], apples, bandages, and tailsman. 3 of the 4 don't even require skill points, how is that fair? Theres nothing like that a mage can do to a dexer in the same fashion. Increasing the timer would help balance pvp.
     
  30. Arch Magus

    Arch Magus Guest

    PVP is pretty balanced right now.

    true story. :next:
     
  31. HunterXHunter

    HunterXHunter Visitor

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    It's true, I heard the exactly same statement from those people who were running WoD AI Archers.
     
  32. Scratch

    Scratch Guest

    ok, what about the fact that the necro or mage can debuff your suit? no dexxer can debuff a mages suit. the apples are more for the resist on your suit then they are for the strangle or mortal. bush dexxys can confidence thru the mortal, no biggie, but the explode flamestrike done to a 60's suit is far greater than that of a 70's suit. i eat the apples to take less damage by keeping my suit the way i built it. strangle is easy if you keep you dex up it ticks small hits. dont ***** about apples until we can debuff your suits to 60's. and lets not even go to the mages with incredible dci that cant be hit by max hci, high hld. jesus you have dci on mage weps and spell books that is all but impossible to get thru to hit the mage who has debuffed your suit and casting high damage spells on you whilst you whiff away. and the archers can carry heavy hitting weapons and chug at the same time but dexxers cant have a two hand wep with the same dpm as a heavy or cross bow and still chug, we have to disarm first. balance is a word that doesnt reflect any part of the current pvp system.

    Dread warhorse, moving shot chugging archer is impossible to kill by any one template alone.

    Ninja tamers that can llama up and run at mounted speed next to their 5 slot dragons.
    kinda defeats the whole 5 slot penalty of not being able to ride a mount to begin with.
    they lose no speed at all with this template.
     
  33. HunterXHunter

    HunterXHunter Visitor

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    Its sad that some dexers have zero clue on the many advantages they have against another mage in 1v1. Play a necromage sometimes and see if they are so godly and own all dexers. You know most dexers I know dont just stand still and let the cast cast exploison flame strike without doing jack. I would have tried to do something to the mage... like hit him... but that's just me. :D
     
  34. Arch Magus

    Arch Magus Guest

    *hears crying babies in the background*
     
  35. Arch Magus

    Arch Magus Guest

    truth
     
  36. Speaking the Truth

    Speaking the Truth Lore Keeper
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    Dexers do good damage and they don't have to take the time to curse corpse strangle oath omen ect. The whole point is that an item with a really low cool down nullies an entire template. Why do you always complain about mages being over powered when all you do is run around on a dexer with no resist. Play a necromage and tell me how over powered they are, you can fight my dexer.

    Almost every mage uses a mage wep these days, when you disarm that mage, their fighting skill goes to 0 and you hit them everytime, with the current system most mages don't have wrestle so it isn't a two way street, learn game mechanics and stop crying so much.

    Also last time I checked, mages don't have hit spells on their damage. Mages are much harder to play. Notice how so many template is a "mage killer", but there aren't really "dexer killer" things. Bleed, fireball, ect. All mage killers. You act as if playing a mage is easy just because you're really bad and can't kill any on your poorly set up bush dexer with no resist.

    Scratch I know I'm asking a lot here, but can you try to use your head and make a rational post? Or do you want to just cry about how over powered you think mages are because you're bad and don't know game mechanics?
    I mean last time you posted you said they need to fix bolas so you can't teleport with the cursor up LOL, god you're bad!
     
  37. Arch Magus

    Arch Magus Guest

    ???
     
  38. HunterXHunter

    HunterXHunter Visitor

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    Rofl... It's impossible to do with the current game machnism.

    You can either throw bola THEN cast teleport or you can teleport first then click bola to throw but you cant keep bola cursor up AND teleport.

    Btw I can bola teleport on my dexers just fine with teleport scrolls.
     
  39. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    IMO Pvp is currently pretty well balanced but I would put Dreadmares at or near the top of my list for things to look at. They are pretty damn brutal and just too easily abused by alot of different templates.

    I think thats whats causes issues; too many different templates can use them extremely effectively but too few templates can effectively have any chance of defending against them :(
     
  40. Lynk

    Lynk Grand Poobah
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    Wouldn't it just be 10%, since if they are 70 fire they go to 60 fire?
     
  41. Vandetta

    Vandetta Guest

    i would have no problem with dread mares if they were still available. i took a brief break during the time they were spawning due to work and now can't for the life of me find one to buy...
    it is rather satisfying when you kill one of these noob temps by yourself though.

    hugs?
     
  42. Arch Magus

    Arch Magus Guest

    yeah, it would be so great to have dreadmares flooding the pvp scene..
    :blushing:
     
  43. Lynk

    Lynk Grand Poobah
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    TBH I don't see these as a problem in group PvP.

    See someone riding a mare, they are the first target. Not really an issue after that.

    1 v 1 it is kind of lame.
     
  44. RichDC

    RichDC Guest

    Actually is 14.285%.

    I actually do think apples do need looking into, and i of course use them on all my temps(cept crafter of course), pets need balancing too, so do the triple hit balanced bows, maybe even bring chiv casting down a peg.

    Bring all templates in line with each other basically, why do pallys cast at 4/6 and mages 2/6?

    Why can archers hit for 35 +2specials bringing totals to what...57ish?? when all other dexxers can hit one 35 and one special for a 46 hit(not huge but still it all counts thats almost 10%of some people hp)

    Why can pets cast from 2screens away and mages cant???(firebreath isnt actually that bad once you know its coming, prep a heal and run, also if you take down the HP of the drag with ev's etc less damage)

    Why can all templates with 0skill dedicated remove curse every 7s? 15if non factions, and on that why with 0skill can all templates negate paralyse?
     
  45. Yalp

    Yalp Guest


    Here here! I want my smithy to be able to stand in there and go toe to toe with those uber l33t pvp templates! ALL should be able to compete... how unfair is it that I can't compete with my pickaxe! Nerf em all... now!;)
     
  46. Lynk

    Lynk Grand Poobah
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    ............................................................. __
    We were all wrong. Curse actually adds 33.33% more spell damage.

    Lets say an explosion (after all of my SDI is added) does 80 damage. If that is casted on a person with 70 Fire it will deal 24 damage.

    If that same explosion is casted on a person with 60 fire it will deal 32 damage.
    .............. __
    24 + (24*.33) = 32


    Change base damage to 65.

    19.5 damage against 70 fire.
    26 damage to 60 fire.
    ........ __
    Its 33.33% more.
     
  47. Vandetta

    Vandetta Guest

    well every day there is talk about how they need to balance things... if your not getting rid of them then give everyone the opportunity to have one...

    Hugs?
     
  48. Lynk

    Lynk Grand Poobah
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    Everyone did have the opportunity to get one, some didn't (like me). But i realized my mistake and bought all available mares up for 5m a piece.

    Anyone on great lakes, how bad do you want one? I could be persuaded for large sums of money.
     
  49. Vandetta

    Vandetta Guest

    agree 100%... when field fighting a team should have no problem with good team work. its also nice cause the tamer will be on foot. :D
    1v1 is rather lame though.. very lame when you are solo vs two people with them...

    hugs?

    Bubbles
    Bringing love back to uo one hug at a time.