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Dev's, Why such a Resistance distribution difference in Faction Items?

Discussion in 'UHall' started by Snakeman, Nov 15, 2008.

  1. Snakeman

    Snakeman Grand Inquisitor
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    Why should there be be such a resist distribution difference in these items compared to real ones? I don't mind them being faction items, but keep the resists in each property the same. By doing what you did you have made it a lot easier to mix this stuff into suits then how they were originally made as doom drops..... Kinda of a unfair advantage to most I would say.Ty :(


    [​IMG]
     
  2. Seinken

    Seinken Visitor
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    It encourages pvp, why else?

    I personally love this change, people won't have to fret over their suit because their fire isn't 90 and their dci isn't 5billion, they can just pick up some of these and go.
     
  3. JC the Builder

    JC the Builder Crazed Zealot
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    If you add up all the resistances, the faction item only gets +10 resistances. It appears like a lot because the low numbers went high. But they also took off 9 from cold and energy.

    Also the original artifacts were designed under the premise that you couldn't have good resistances and good properties. That is how the whole property system was designed. But UO reached a point long ago where that is no longer the case. All new artifacts are designed with both.
     
  4. Snakeman

    Snakeman Grand Inquisitor
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    Sure is easier to balance out a suit with the new Faction wear ables though. May the Dev's need to rethink changing the others to Faction #'S.?? Just a thought.
     
  5. drawn

    drawn Journeyman
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    why even bother with inquis?? Get faction crystalline- between ornie and ring u are at 2/6 now. and mages complain about dexxie faction aids now....:loser:
     
  6. ElRay

    ElRay Guest

    Because some people like to chug with 50 ep ring