I have always had this question in my head and never manage to find a proper answer for it: - Why do only fighting skills depend on Dexterity? Disclaimer: I don't know if I would like myself the changes discussed further for Dexterity. I have no proposal for an actual change. I'm just debating the LOGIC of the system. Ultima was always based on sound logic. Actions, interactions, skills and even magic have a logical path and outcome. But I fail to see the logic why Dex does not influences trades like Bard or Thief. I know that finding room for Dex on a Mage Bard may seem impossible, but if the advantages of a very high dexterity would rock destard like one of the best clubs in Ibiza then maybe one would find a way. Also, I think a thief leaving me in my underpants in Felucca should be a slick type of character, not an Einstein-Goliath with 100str/10dex/125int. What would be the change? - Higher Dex leading to better outcome for Bards and Thieves. (haven't thought about other proffesions yet - e.g. Crafters) How would this affect us? - It would hit hard, no doubt. Some templates may not work anymore, the new system seeming to push toward specialized templates. I won't even start discussing the new suits needed. Are there any advantages to this besides "logic" ? - Well....this is where you guys come in ... How would you imagine yourselves playing in this new system?