1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Dexxer/archer pvp discussion

Discussion in 'UO Warrior' started by Glenny glenn, Oct 21, 2014.

  1. Glenny glenn

    Glenny glenn Adventurer

    Joined:
    Aug 6, 2014
    Messages:
    47
    Likes Received:
    31
    Well after fiddling around with pvp for a while now I've decided I would like to start a discussion on dexxer/archer pvp and how to go about building various temps and suits that help a new player understand whats required of them to join pvp at this stage of the game. I'm not saying my information is perfect at this point but it might be a good jumping off point to start us rolling. So heres a few ideas and a few things ive learned from others about templates


    First up is the disarm deathstriker, this is a rather powerful build right now that I've seen several dexxers on my shard using as its pretty effective in yew gate / VvV fighting. It involves using either a hatchet or warfork usually but could be done other ways. Theres several ways to go about putting stats on your gear so im just gonna post the skills you need in total:

    120 ninja
    120 wep skill
    90 tactics
    100 Hiding
    90-120 stealth
    120 Resist

    For healing you might wanna look into either getting 60 anatomy and 100 healing to fit in the build or stick with 3/6 casting and pick up 70 chiv. With the suit you definitely want to get as high of lmc as possible along with max hci, dci, and di. Try to stick with faster weps that don't require more than 30 ssi because it makes it hard to build your suit and keep your swing capped. Lots of mana is very important as well I have 100+ on my dexxer so I can chain deathstrike and armor ignore.

    Archer is a very popular pvp build right now because the raw power it has with armor ignore and moving shot. Along with the utility of mortal strike, and dismount this makes for a very formitable character and is capable of holding its own in a solo fight. Now im more in the experimental stages with this build so again I really don't a great deal but im hoping this would be helpful to a player looking to get back into fighting. The typical archer I've seen uses a variation of this temp:

    120 archery
    90 tactics
    100-120 parry
    120 resist

    Im leaving this temp open because theres a lot of options that can include getting healing and anatomy, hiding and ninja, necro and spirit speak, chiv and another weapon skill, another weapon skill and poisoning, plus many more that I hope others will share.

    For building a suit for the archer I suggest as much stam as possible to increase swing speed. Your looking as a goal to get 210 stam(very hard to achieve) with atleast 30ssi. That will give you a 1.5 swing with a composite bow. You also want capped lmc, di, dci, hci, and maybe mana regen depending how you build your suit.

    From experience this is a very powerful build, theres a archer on my server who has 75 dci from the washes and he is also unhittable and can spam armor ignore and moving shot all day. Making it nearly impossible for another dexxer to win in this situation.


    These first two builds are some of the most popular builds currently

    Next id like to talk about some of the builds my friends have started messing with so maybe we can make them better.

    First up is a nerve striker dexxer, nerve strike is a bokuto wep skill that paras the target and does damage based on your bushido. One of the benefits we saw to this build was to prevent running by spamming nerve strike and using mortal strike to ensure a kill.

    120 bushido
    120 swords
    90 tactics
    120 resist
    120 archery
    70 chiv

    Now I tried this build but unfortately im not very good at pvp yet so I had trouble with weapon swaps working well. But the premise here is to use nerve strike to ensure that you stay in range of your opponent at all times using nerve strike to stay up on him as well as a crossbow to mortal and a repeating crossbow to spam moving shot for the kill. Kind of complicated but sounds great in theory haha. The suit here is kind of tailored to what you want, I build with more mana in mind since im using a bokuto and repeater I didn't have to worry so much about capping swing as much as keeping mana available so all the specials to ensure a kill.

    A build that ive heard requires a lot of gear is the evil omen death striker. The whole premise is to get your enemy with death strike then evil omen immediately after to ensure double death strike damage . This can be devastating but hard to line up at times. Now im not sure on the amount of Necro and spirit speak so im gonna put a rough build here hoping someone will help me fill it in later

    100-120 spirit speak
    120 wep skill
    90 tactics
    50-105 necro
    100 hiding
    90-120 stealth
    120 ninja

    Hoping ill be filled in on what the gear is for this build but I have nothing at this time

    Nerve striker death striker is another mana heavy build that is used to do nerve strike to stop the opponent then death strike while they are running to a very bad end. This one forgoes resist in favor of pure offense with use of trap boxes and smoke bombs to ensure your safety.

    120 ninja
    120 bushido
    120 swords
    90 tactics
    100 hiding
    90-120 stealth
    as much chiv as you can fit in

    Again mana heavy build where use of a suit requires more mana than dex as you will be using very fast weapons to do the damage.






    Still under construction here, working in spurts!
     
    #1 Glenny glenn, Oct 21, 2014
    Last edited: Oct 21, 2014
  2. Dennis Wong

    Dennis Wong Journeyman

    Joined:
    Aug 6, 2013
    Messages:
    260
    Likes Received:
    4
    i would also like to ask a question here:
    211 or 210 stam dex archer (assume ssi 60) is a really helpful? when u just get hit and the stamina fall below 210, it is no longer 1.25s ...
    i think just over 180 stam is already enough...
     
  3. Glenny glenn

    Glenny glenn Adventurer

    Joined:
    Aug 6, 2014
    Messages:
    47
    Likes Received:
    31
    Yes that extra ssi and stam is very helpful, its pretty devastating being able to chain armor ignores and moving shots to the face with capped swing. In a pvp world where everyone chugs pots and has really fast healing times its important to squeeze in as much damage as possible in a short amount of time to ensure a kill
     
  4. DJAd

    DJAd Stratics Legend
    Stratics Veteran

    Joined:
    Aug 17, 2007
    Messages:
    7,929
    Likes Received:
    3,574
    As soon as you take damage you chug a refresh potion to get your stamina back up.