1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Digging Out The Old Treasure Chappy Then...

Discussion in 'UO Fishing and Treasure Hunting' started by Adol, Mar 9, 2010.

  1. Adol

    Adol Certifiable
    Stratics Veteran Stratics Legend

    Joined:
    Aug 28, 2003
    Messages:
    1,502
    Likes Received:
    469
    Hey all, I've started playing my old Treasure Hunter, Sam Slade again over on Europa; but after decoding and completing up to Level 3 maps (Expertly Drawn) I suspect he'll need a fair bit of tweaking before I can risk going up a few levels!

    The first problem is the enhanced client I'm using; if the treasure chest is dug up under a tree, you get 2x Dirt Patch gumps and one for a Metal Chest when you use CTRL+SHIFT; but I can't seem to target it's gump using Telekinesis, which means I have to get into Circle Of Transparency range, which then on the L3 chest kills me because I'm too close. How are people popping the chests now?

    Secondly, I'm not sure on what his build should be; This is what he currently has, after shaking off the dust of 6 years away...

    Str 100 Dex 26 Int 100

    Cartography 100/100
    Magery 87.3/100 - Turned up
    Resisting Spells 55.9/ 100 - Turned Down
    Meditation 100/100
    Lock Picking 100/100
    Musicianship 105.9/110 - Turned Up
    Peacemaking 47.1/100 - Turned Up
    Provocation 80.2/100 - Turned Up
    Discordance 33.6/100 - Turned Up

    The Discordance is new, due to seeing it recommended so many times on the boards here; What I used to do though is dig the chest, and the moment the nasties appeared, hit Peacemaking and then run out of range of aggro. Then I'd start provoking them on each other. And, using magery (in particular blade spirits and vortex) to finish them off. I can't recall the highest level chest I ever beat with these skills alas, and that new Level 6 one terrifies me :p (Paragon Ancient Wyrms? Oh deary me). However I'm not sure I can fit GM Discord into this build, nor do I have anything but basic LRC gear for now... I can craft GM Instruments though, from my mule, Muffin. So what would people recommend for solo (for now!) treasure hunting?

    Thanks in advance to all!
     
  2. Silverbird

    Silverbird Slightly Crazed
    Stratics Veteran Stratics Legend

    Joined:
    Nov 3, 2001
    Messages:
    1,405
    Likes Received:
    52
    Hmmm ....
    you need to use a lockpick first on the chest to unlock it. Move some steps away and use a telekinesis - last target-macro. Works fine for me.
     
  3. Capt.E

    Capt.E Guest

    My Provo thunter build is decent. Tamer thunters are better.

    115 magery-90 real-spell book-ring-brace all +magery
    115 eval- real
    100 med-90 real with spellwoven britches
    120 music- 110 real with songwoven mantle
    120 provo - 95 real Provo - ring and brace + Provo
    100 lockpick
    100 cart

    I made this character pre-imbueing and have not improved his suit yet.

    700 skillpoints. Could go higher on a few skills to put more mods on stuff. The disco sounds great. Just drop eval for disco. Then provoking 2 wyrms won't take forever. Have a great day.
     
  4. Adol

    Adol Certifiable
    Stratics Veteran Stratics Legend

    Joined:
    Aug 28, 2003
    Messages:
    1,502
    Likes Received:
    469
    Ahh of course, I didn't think of that ;) No comments on the initial spawn yet I see though... how are people handling that at higher levels, or is everything above Level 4 (which I've tackled and done now too, with peace-run-provoke-blade spirits ago go) definitely a team thing?
     
  5. Capt.E

    Capt.E Guest

    EV's Provo and evaluate intellect add up to death for just about any guardian except wyrms.

    I get on an archer or tamer and kill the ones that are leftover.
     
  6. Mapper

    Mapper Crazed Zealot
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Oct 24, 2005
    Messages:
    3,528
    Likes Received:
    110
    I've seen 1 GD (not even a very good one) handle Level 6 spawns very well, Just need to drag the monsters off one at a time, It can get tricky with 2 Ancient Wyrms, but apart from that it can be quite easy,