And not one post about it. LOL you guys must really hate Dingbats! http://uo.stratics.com/news/GeneralNews.shtml This isn't really a Gargoyle forum, but Gargoyle Melee is of interest so here are a few things which caught my eye: Racial Berserk ability boost - no longer a vulnerability JOAT Throwing (20 skill) Better than JOAT (30 skill) Mysticism Addition of Wing/Back armor HCI Cap raised to 50 - Gargoyles can hit 5% more often now which over time should mean a 5% lifetime damage boost... this is actually a big one. New Gargoyle Artifacts Skin dye tincture for custom gargoyle colors Think this is enough to put Gargoyles on more even ground? Gargoyles will definitely be "different", but can they make up for it in other ways... I'm liking the changes and I'm tempted to roll one.