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[Throwing] Dingbats finally getting some love in Pub 65...

Discussion in 'UO Warrior' started by [JD], Apr 1, 2010.

  1. [JD]

    [JD] Guest

    And not one post about it. LOL you guys must really hate Dingbats!


    This isn't really a Gargoyle forum, but Gargoyle Melee is of interest so here are a few things which caught my eye:

    • Racial Berserk ability boost - no longer a vulnerability
    • JOAT Throwing (20 skill)
    • Better than JOAT (30 skill) Mysticism
    • Addition of Wing/Back armor
    • HCI Cap raised to 50 - Gargoyles can hit 5% more often now which over time should mean a 5% lifetime damage boost... this is actually a big one.
    • New Gargoyle Artifacts
    • Skin dye tincture for custom gargoyle colors

    Think this is enough to put Gargoyles on more even ground? Gargoyles will definitely be "different", but can they make up for it in other ways...

    I'm liking the changes and I'm tempted to roll one.
  2. Garm The Green

    Garm The Green Lore Master
    Stratics Veteran

    Mar 26, 2005
    Likes Received:
    Actually sounds like HCI cap is 50, but they also have inherent 5% HCI which stacks above this - 55% HCI total?
    Plus i believe if you have throwing plus swords (120/120) you get an extra 5%.

    That tallies up to 15% extra, that's as much as LJ, a big deal when leaching and need to hit consistently?

    see below:

    Deadly Aim

    · All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons (minimum gargoyle skill in throwing is 200).

    · Gargoyles receive a 5% bonus to hit that stacks with HCI and skill bonus.

    · Gargoyle’s hit chance cap has been increased to 50%.