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Disarm Trap Skill needs to be looked at.

Discussion in 'UHall' started by Frarc, Sep 19, 2013.

  1. Frarc

    Frarc Stratics Legend
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    Been trying to use my disarm trap skill (Grandmaster) on the chest below the lake. (Also in Exodus).
    And it is frsutrating that 9 out of 10 times the chests blow up in my face. While someone with telekinese have a 100% success chance to disarm them. You only need 9 magery to cast that spell and 49 to have 100% success on casting the spell.

    My thief has no magery (Real thiefs don't have it) and can't also not cure herself if she get the high level poison on her and the greater cure potions also don't work.


    So the chance for disarming a chest with skill needs to be increased on the chest or if you use telekinese the chest should have the same failure rate as the disarm skill and blow up in your face no matter the distance. (I know what would make more sense. ;) )


    Maybe increase the chance of the disarm skill if you also have detect hidden (And maybe lockpicking)


    My (Real) Thiefs skills.

    [​IMG]
     
    #1 Frarc, Sep 19, 2013
    Last edited: Sep 19, 2013
  2. DJAd

    DJAd Stratics Legend
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    I run a similar template but have magery instead of remove trap....

    I know its not really a "pure thief" but its much more handy I find. Especially for the heal, cure, teleport, invis etc.

    But as you say, I guess remove trap needs fixing if 9 out of 10 blow up at GM level.
     
  3. Frarc

    Frarc Stratics Legend
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    Don't understand me wrong, i don't have anything in the use of telekinese (Or magery to help your thief) to disarm a trap. But the disarm trap skill has only 1 purpose to disarm traps but the use of the skill is far below then it needs to be. :)
     
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  4. BeaIank

    BeaIank Babbling Loonie
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    I agree with you there.
    If anything, it should succeed 9 out of 10 tries, since you're investing 100 points of your available skill points in it.
     
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  5. Uvtha

    Uvtha Grand Poobah
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    I have always had a serious problem with traps in this game. The fact is that telekinesis, or simply using ZERO skill by having 70 fire resist and just taking the explosion damage, renders remove trap a pointless skill that only purists/rpers invest points in.

    If it were up to me I would either:

    1) Drastically increase the success rate of remove trap, and more importantly, make it so that if you succeed, there is a good chance that you will remain hidden. This at least gives RT a real tangible leg up over the more common methods.

    2) Have sprung traps take a serious chunk of the loot along with them.

    3) Remove the RT skill, and give the ability to remove trap to tinkering, to at least give people some added value in what is otherwise a waste of points.

    Of course I have always wanted rogues to have an actual part to play in a pvm party. I have always wanted locked doors, hidden traps and caches and monsters, traps that were actually dangerous... At least they got the caches part, and stealing from monsters so its a step in the right direction.
     
  6. Tina Small

    Tina Small Stratics Legend
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    Does your thief remove his gloves when he is disarming traps?
     
  7. Tazar

    Tazar Guest

    Dexterity is supposed to play a big factor in Remove Trap. What is the character's Dexterity?

    And what Tina said! ^^^
     
    #7 Tazar, Sep 19, 2013
    Last edited by a moderator: Sep 19, 2013
  8. The Zog historian

    The Zog historian Babbling Loonie
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    Now that is a great idea.
     
  9. Frarc

    Frarc Stratics Legend
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    She has 119 Dexterity and no gloves.
     
  10. Tina Small

    Tina Small Stratics Legend
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    If you are asking for a boost in the chance to disarm chests in general, shouldn't this thread be moved to the Tweak Requests and Suggestions forum to increase the chance that the devs see it?

    Or are you just trying to point out these particular new chests "under the sea" are difficult to disarm and you aren't necessarily having a 90% failure rate with disarming chests elsewhere? Have you tried having your character eat something? I know it's not supposed to help with anything, but maybe it's worth a try.

    I agree that with the skills, stats, and gear requirements you listed, it is troublesome that your thief would have so much trouble disarming chests. However, maybe there is a reason these chests are more difficult to disarm. Is there any kind of dangerous spawn nearby? Are they trapped with multiple traps or just one? If they have multiple traps on them, then it would make sense that there should be some increase in the difficulty of disarming the trap since you disarm all the traps at once. Do you think that leaving them as is, i.e., potentially difficult to disarm, might make them a good place for more quickly completing a character's training in the disarm skill?
     
  11. Landicine

    Landicine Seasoned Veteran
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    It is sort of sad that remove trap does only one thing for magery's 64, and it can't even do it well. My rogue ended up adding magery since for chests, telekinesis is safer. Also invisibility can supplement hiding well in some situations. Remove trap sits on a soul stone waiting for the day it can run free!

    Are the chests from treasure maps still problematic with remove trap too? I remember complaining about that years ago.
     
  12. Frarc

    Frarc Stratics Legend
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    Before i place a idea on tweeks and suggestion i wanted to see if i'm not the only one who see this as a problem.:)

    Its not only on chests under the sea. Treasure chests/paragon chests and the crates in Exodus have the same high failure rate as the one at the lake.
    The area is dangerous, not only you need to avoid water elementals,if you step on a diabolic seaweed he will pulls you in and you most likely get killed.
    Often one of the large crab is hidden nearby too. When I try to disarm a trap you are revealed and then you are a easy target for them.If you fail to disarm i must run and wait 10 seconds before i can hide. There are multiple traps . If you fail they all go off at ones. If the explosion don't kill you the Level 5 poison will.
    A trap that is so high that even a a GM in skill can't disarm it has no use to train on. Failing to remove a trap from a chest is NO gain in skill.

    It don't make sense that the disarm trap skill very rarely disarm a trap.I don't ask it disarm a trap 100% but now its ridiculous low.
     
    #12 Frarc, Sep 19, 2013
    Last edited: Sep 19, 2013
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  13. Ray_Martin

    Ray_Martin Journeyman

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    I just don't like nerfing stuff to make other stuff worth it. You chose a RP template in all fairness...

    EDIT: And I wouldn't harp on message placement, except that other people's stuff gets moved in suspiciously favoring ways...
     
    #13 Ray_Martin, Sep 19, 2013
    Last edited: Sep 19, 2013
  14. xxrod17xx

    xxrod17xx Adventurer

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    I had this same issue when making my theif for exodus dungeon. It made me so angry that I spent all the time training it, now it just sits on a soulstone. On top of that, you cannot hide right away I don't believe which you can do right after you cast the spell.
     
  15. Frarc

    Frarc Stratics Legend
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    I did not ask for any nerf, i asked that the Disarm Trap skill do what it needs to do, Disarming traps!
     
  16. Cephas [V]

    Cephas [V] Journeyman

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    I fully endorse this.
    If I'm not mistaken, Remove Trap is only fully necessary for Siege Perilous treasure hunting, and faction trap removal. What sense is there in making 100 skill points invested outside of these two situations worth patently less than 9?
     
  17. Ray_Martin

    Ray_Martin Journeyman

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    Here's where you asked for a nerf.
     
  18. Uvtha

    Uvtha Grand Poobah
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    Na... you can just take the blast and go res if it somehow managed to kill you. Easier. Thats what I always did.
     
  19. Frarc

    Frarc Stratics Legend
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    Of course you ignored the part that i say "I know what would make more sense" And this one "Don't understand me wrong, i don't have anything in the use of telekinese (Or magery to help your thief) to disarm a trap. But the disarm trap skill has only 1 purpose to disarm traps but the use of the skill is far below then it needs to be.". Some people have the knack to pull parts out of a complete sentence or discussion. You need to read and understand everything when you want to understand things in a discussion.

    Your reaction is of someone who removes traps with magery, who only think,pffff my skill is good enough to remove the traps but don't care about others. :p
     
  20. Ray_Martin

    Ray_Martin Journeyman

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    You're right. I hate that as well. I'll admit not fully understanding what you meant with the sarcastic "I know what would make more sense." the way it was written. It's a forum... not English class... My point is that it's not constructive to nerf things in order to make something else better.

    I'm guessing we agree then and there's nothing more to it. You're right. I don't really care about the skill. It's like camping to me.
     
  21. Frarc

    Frarc Stratics Legend
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    Then you shuld not responds to a tread that you not interested in :p
     
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  22. Ray_Martin

    Ray_Martin Journeyman

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    It was a misunderstanding as I already explained. Keep your silly RP skill.
     
  23. Viper09

    Viper09 Grand Poobah
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    Silly? Pft, keep your opinion.
    I agree though, disarm trap needs some nerf to make it actually useful on high level traps.
     
  24. Speranza

    Speranza Slightly Crazed
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    You keep using that word, but I don't think you know what it means....
     
  25. Viper09

    Viper09 Grand Poobah
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    I keep using that word? You must have a better memory than I, because I can't remember when I used it last, lol.