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Discussion: Roaming Monsters

Discussion in 'Project: Gorgon Discussion Hall' started by Auriel, Jun 19, 2014.

  1. Auriel

    Auriel Project: Gorgon Game Mod

    Mar 9, 2014
    Likes Received:
    I have organized, somewhat, last Saturday's Town Hall and will bring subjects here for further discussion. As the players Saturday learned, the devs want to know our thoughts and wishes. So please feel free to contribute!


    nimor LOCAL well im in the field of AI so i like games that look alive :p

    Dreadz LOCAL it may also allow players to work close together

    Auriel LOCAL I like the way the mobs roam in the werewolf cave

    nimor LOCAL ya

    Auriel LOCAL very hard for me to solo, but fun

    nimor LOCAL that doungen raly feel more alive then others

    Auriel LOCAL I think so too.

    Admin LOCAL interesting

    nimor LOCAL static monsters just dosnt feel right

    Dreadz LOCAL I agree.. I like roaming monsters

    Admin LOCAL I have roamers in most dungeons but maybe they're too weak or too rare. like do you get tackled by the dinosaurs in the crypt? they should be running around

    Auriel LOCAL I remember when you first got the goblins walking around and it was horrid. But it makes things better

    Gremror LOCAL They dinasaurs run around?

    nimor LOCAL i sow 2 monsters in tower today that looked like they fight each other it was very fun to watch

    Auriel LOCAL only when they see youonly when they see you

    Admin LOCAL the little ones are supposed to, yeah

    Admin LOCAL oh, I bet it broke then :( okay I'll put it on the list
  2. Ferines

    Ferines Visitor

    Aug 11, 2014
    Likes Received:
    Also a note on this, currently a couple people have been farming necro levels by AFK healing mobs in the Serbule Crypts. It's not a large problem right now, but it shows the very easy opportunity for botting to occur.

    Roaming monsters would be a great idea to add some life to the areas while dissuading potential botters. More importantly, it also adds a little extra fun for dungeon groups.

    Alucard and I wanted to suggest that monsters spawn at the back of dungeons and head towards the entrance in roaming squads, with an auditory alert for any players in the area. Soloers and groups have the chance to prepare for the upcoming difficult battle, or run if they need. If there are more people in the area, more roaming monster squads can occur.


    And partially on the monster spawn train of thought, I wanted to suggest changing where some monsters spawn. Currently, they spawn after a certain time in the same positions, and that can be deadly to players who are unprepared or fighting another monster. If possible, monsters should spawn away from the player outside of aggro radius, and begin moving towards their original spawn locations (so that players cannot block spawns by spacing out evenly down a hallway)
    Helio likes this.
  3. Wyrmrider

    Wyrmrider Project: Gorgon Developer

    Jul 12, 2014
    Likes Received:
    Roaming dungeon monsters < Roaming open-world monsters < Roaming, rare-spawn open-world monsters <<<<< Roaming, rare-spawn, TAMEABLE open-world monsters

    But all varieties are quite nice. :)