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Disscussion 4/6 Chiv mage warrior

Discussion in 'UO Spellcaster' started by Sir Kenga, Sep 8, 2008.

  1. Sir Kenga

    Sir Kenga Guest

    Hail everyone, i was considering this old template, how good it could be now, what do you think?

    Curse, clumsy spamming to drop opponent's resists to 60 and decrease swing speed. Main source of damage is weapon, harming between swings in close combat, after enemy's hp under 60 - try to spam fireball/MA. Can heal huge amount of damage due to healing + close wounds. Char with highest karma for chivalry benefits. Immideatly removes any curse off himself with chivalry.
    Weak sides: no parrying, no resist spells. Very vulnerable to dismounts.

    Skills (720)
    120 Eval Int
    70 Magery
    120 Weapon skill (probably fencing or mace)
    90 Tactics
    100 Anatomy
    90 Healing
    70 Chivalry
    50 Meditation

    Stats (255) 90 Str, 115 Dex, 40 Int as base.

    Equipment based on:
    Ornament of magi
    Ring 1/3 15hci 15dci
    Doom Shield 15 dci FC1
    Spirit of Totem
    RBC
    Fey Leggins
    Totem of Void
    Crimson sincure
    Quiver of Infinity
    Runic sleeves, gorget, gloves to get to all 70 resists and as much mana regen and mana increase as possible.

    Target to get all 70 resists, 35 LMC, at least 7 mana regen, 120 hp, 120 dex/stamina, more than 80 mana.

    Weapon is war fork or mace: Sc0, hci 15, HLD or HML 50.
     
  2. GFY

    GFY Guest

    If you can swing it try using a Berserkers Maul. It's a very fast mace weapon and the stamina loss from being hit is very hard for an opponent to overcome.

    Also if you fight a dexxer use mind blast a lot. It drops your opponents stamina also and it doesn't cost much to cast.
     
  3. Sir Kenga

    Sir Kenga Guest

    Heh yes i thought about Mind blasts, but their power depends on Magery skill, not Eval, so for this template it will be not too useful. Berserkers Maul as far as i remember isn't spellchanneling, hmmm while it's possible to use it as secondary weapon, while healing with chivalry, not bad idea it should provide max swing speed even on 75% stamina.
     
  4. GFY

    GFY Guest

    Also don't forget the Staff of the Magi. Staffs are a fairly fast weapon and the secondary special is paralizing blow! Paralize, explosion, flamestrike, repreat FTW! (for the win)

    Better yet hit him a couple times with the maul, switch weapons to the staff then para, exp, FS, FTW!

    You'll also need a fast mace for the disarm special if you fight a dexxer 1 vs 1.
     
  5. Lord Kynd

    Lord Kynd Guest


    get rid of med for focus, it will help your mana and stamina,
    next
    why in gods name do you need 120 eval ?
     
  6. GFY

    GFY Guest

    why in gods name do you need 120 eval ?

    For maximum spell damage. (Without inscribe)

    I'd stick with med because you get twice the regen per point. You can use divine fury for stamina boost as needed.
     
  7. Sir Kenga

    Sir Kenga Guest

    There is chivalry in template for stamina btw =) Thanx for input, i would like to hear more opinions.
     
  8. Arch Magus

    Arch Magus Guest

    Looks like a very cool template. Badass ring btw.

    I'm thinking you might need to drop magery, maybe to 69.9 (?) to allow 4/6 casting for chiv.
    I was under the impression that having 70 magery and up capped casting at 2/6, I could be wrong.

    Nice looking template.
    See, this is why I love UO.... a 4/6 Chiv, Mage Warrior lol!
     
  9. GFY

    GFY Guest

    I believe they "fixed" the 69.9 4/6 casting magery "bug".

    You can cast chiv spells 4/6 but magery spells are limited to 2/6.

    Skills (720)
    120 Eval Int
    70 Magery
    120 Weapon skill (probably fencing or mace)
    90 Tactics
    100 Anatomy
    90 Healing
    70 Chivalry
    50 Meditation

    You might consider dropping healing, pushing med and chivalry higher and using chivalry spells for your healing and curing. Chivalry spells cast at 4/6 speeds should keep you alive against almost anything.