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[Carpentry] Do I need music to make GM instruments?

Discussion in 'UO Craftsman' started by jp78, May 25, 2009.

  1. jp78

    jp78 Guest

    title says it all. If so how much?

    thank you.
     
  2. jp78

    jp78 Guest

  3. Harlequin

    Harlequin Babbling Loonie
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    Oh, btw, it doesn't need to be real skill. You can equip a pair of +15 music jewels, a songwoven sleeve (+10 music), and a singing axe (+5 music) to get the 45 music required.

    The +5 music/+5 provo totem from the library collection works too, as will a travesty's mark mask with +10 music. But are a bit pricey to get.
     
  4. Silverbird

    Silverbird Slightly Crazed
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    Personally I wouldn't go for the talisman. Wearing a carpentry talisman seems to be more valuable to me.
     
  5. Basara

    Basara UO Forum Moderator
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    Yeah, but if you're making instruments, it's extremely unlikely that you'll make non-exceptional instruments at GM, unless you are intententionally making a hard type.

    Drums and tambourines are 89.4% exceptional, without a talisman, at GM carpentry.

    And, remember that humans (and gargoyles) won't be able to wear the Songwoven Mantle sleeves.
     
  6. Sarsmi

    Sarsmi Grand Poobah
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    When I have to make instruments for my shop I stone off a Gm skill (like mining) then I buy up music to 30 from an NPC bard and put on a couple pieces of +music jewelry. Take off the jewelry and turn the skill down when I'm done. Easy peasy.
     
  7. Harlequin

    Harlequin Babbling Loonie
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    If I am not stocking my vendors, I make tambourines exclusively. The tassled types specifically. Small, light and 100% exceptional chance (or close to 100%, can't remember offhand).