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Discussion in 'UO Craftsman' started by jp78, May 25, 2009.
title says it all. If so how much?
nvm. I found the answer I was looking for here
Oh, btw, it doesn't need to be real skill. You can equip a pair of +15 music jewels, a songwoven sleeve (+10 music), and a singing axe (+5 music) to get the 45 music required.
The +5 music/+5 provo totem from the library collection works too, as will a travesty's mark mask with +10 music. But are a bit pricey to get.
Personally I wouldn't go for the talisman. Wearing a carpentry talisman seems to be more valuable to me.
Yeah, but if you're making instruments, it's extremely unlikely that you'll make non-exceptional instruments at GM, unless you are intententionally making a hard type.
Drums and tambourines are 89.4% exceptional, without a talisman, at GM carpentry.
And, remember that humans (and gargoyles) won't be able to wear the Songwoven Mantle sleeves.
When I have to make instruments for my shop I stone off a Gm skill (like mining) then I buy up music to 30 from an NPC bard and put on a couple pieces of +music jewelry. Take off the jewelry and turn the skill down when I'm done. Easy peasy.
If I am not stocking my vendors, I make tambourines exclusively. The tassled types specifically. Small, light and 100% exceptional chance (or close to 100%, can't remember offhand).