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Do thrown mage weapons even work?!

Discussion in 'UO Spellcaster' started by Tanivar, Jan 14, 2010.

  1. Tanivar

    Tanivar Crazed Zealot
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    The mage-weapon -25 valorite cyclone throwing weapon my legendary crafter made for my GM Magery gargoyle rarely scores any hits. I finally targeted a cow and after 15 minutes of ranged & melee distance attacks *no*hits*were* scored* on* the*cow*. The cow, on the other hand, had my gargoyle's hp down 20%. Anyone else using a crafted thrown mage-weapon? I'm curious if the dang things work for anyone.

    Below is a screenshot showing his skills & the weapon info.


    Krengore screenshot.jpg
     
  2. Storm

    Storm UO Forum Moderator
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    lose the shield and you will hit more I believe with shield its - 15% to hit or something like that
     
  3. Tanivar

    Tanivar Crazed Zealot
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    Must actually be -99.99% :)


    I got rid of the shield and went back to the Britian moongate area and killed 4 cows and a greater hind in the first minute with a gain in Tactics.

    Tactics gains have been a very rare thing due to the lack of hits. Getting something better than what must have been ggs gains will be nice.

    All the aggravation because I'd wanted the 5% DCI from the shield. Wonder if not having any shield skill is why.
     
  4. Storm

    Storm UO Forum Moderator
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    Wonder if not having any shield skill is why

    I would say yes there were some posts here about that exact thing!

    this info may assist you

    Weapons have a base range that is increased according to the player’s strength o Boomerang: 4 min, 7 max
    o Cyclone: 6 min, 9 max
    o Soul Glaive: 8 min, 11 max
    · Distance from target affects the damage and accuracy of the thrown weapon – there is a sweet spot of range and power that deals more effective damage
    o This is calculated as Hit Chance penalties and Damage Reduction
    · Close Quarters Combat: Being too close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bonus.
    · Shield Penalties: All throwing weapons are one-handed, and thus Gargoyles can equip shields.
    o Causes Hit Chance and Defense Reduction penalties while holding a shield. This penalty is reduced by your skill in parrying.



    taken from stratics
     
  5. Storm

    Storm UO Forum Moderator
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  6. Tanivar

    Tanivar Crazed Zealot
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    That was one serious penalty. :)

    Have to do more more homework next time. <chuckle>
     
  7. Laf

    Laf Guest

    what of eval/anat passive dci?

    instead of parry
     
  8. Tanivar

    Tanivar Crazed Zealot
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    I don't have the skill points for Anatomy.

    My flyer's template is going to be:

    Mage 110
    Mystic 100
    Eval 100
    Meditate 100
    Tactics 100
    Imbue 120
    Resist 70
    Chivalry 20

    I've got a throwing weapon with Lightning 50 on it a friend imbued with Mage Weapon & Spell channeling for me. The attacks with that mixed in with the Eagle spell is proving an effective combo as I train Tactics & Mysticism. The three mage skills were GMed & soulstoned to him.

    It's an interesting spellslinging combo. :)
     
  9. ReaperNI

    ReaperNI Guest

    why dont you take two second build another mage wep on it have everything eles but the spell hit and since your a imbued mystic cast enchant and put an extra lighting stike on to a already 500 weight wep
     
  10. Tanivar

    Tanivar Crazed Zealot
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    I had a weapon I used Enchant on and didn't get many lightning Bolts from the Enchant Spell. Heck, Enchant occasionally ran out with maybe one lightning bolt effect. Hits were not that common.

    I made scores of weapons with valorite & runic tools untilI got the Lightning 50 one and a few other nice ones and had a friend Imbue it with Spell Channeling & Mage-weapon. Then I added +23 Magery to my gargoyles jewelry and powerscrolled him to 110 magery. With the new weapons better Mage-weapon number, he has a 99.3 skill with the weapon and hits more often.

    The thrown weapon is there for a little added damage since magic spells are so underpowered where the ML & SA monsters are comcerned.

    Heck, my elder Magery & Eval Thunter/Miner gets in fights mining in Ter-Mer where his spells occasionally don't affect the monsters heathbar at all, and the following spell drops it a single pixel column. Way to many HPs. :twak: