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Do you suppose....

Discussion in 'UHall' started by o2bavr6, Sep 4, 2009.

  1. o2bavr6

    o2bavr6 Slightly Crazed
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    It would be a bad thing to increase gold pile max to a Million instead of 60K piles in bank? Or even an unlimited number?

    We can ever expect to go though a moongate in Luna without client crashing due to someone dressing near the gate?

    Mages will ever get a benefit from casting polymorph, ala the benefits people get in ninja animal form?

    There will ever be a day that the most Uber mage can go toe to toe with the most Uber Dexer and actually last longer then 20 seconds against the dexer?

    They will ever tie the elemental damages back to Magic Resist, instead of the dumb things like non-damaging or poison spells.

    The monsters in just about every dungeon could get a boost in loot and items? Or do we all like empty dungeons?

    They could make it to where there is an Order Guild that Tramies can join. Once they have joined they do not need item insurance in Fell for even items like pots. This way it may attract more of them to Fel. Yes they may die, but they wont lose anything that is on them, hopefully giving them more incentive to come to Fel.

    The Devs will ever spend their entire time fixing old and new bugs, and not working on a new client until that is done?

    Do you suppose the Devs will ever work on PvP?

    That we will hear the Devs say: " we will work on PvP after the release of SA"... But in reality they wont be able to due to all the bugs in SA that need attention first. At which point it is time for a new client to come out again!!

    Do you suppose I am dreaming in hope of some of this coming true?

    edit: adding a few more.

    That dexers healing can be 100% interuptable like mages heals?

    They will ever fix hacks and cheats?

    Fix mage fighting to where timing is not the 100% most important thing, just like every other template? Will they ever remove timing as a requirement in mage fighting? (This wouldnt be so important if it wasn't for hacks and the difference in peoples internet connection speed)
     
  2. jbfortune

    jbfortune Slightly Crazed
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  3. o2bavr6

    o2bavr6 Slightly Crazed
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    With that response I had to look at your avatar to see if it said "UO Lead Designer" :D
     
  4. Stupid Miner

    Stupid Miner Guest

    For some reason i don't think they can make gold stack past ~65535. At least that's what the bugged gold stacks are for.

    Still... why bother? it's not like anyone can carry that much.
     
  5. Bomb Bloke

    Bomb Bloke Lore Keeper
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    "check 1000000"

    'Cause 100% LRC doesn't already make Magery the most overly-dynamic skill in the game.

    Think for a moment what'd happen if you didn't need to worry about the resistances your armor gave you. Overpowered much? Still, it would be good to see the skill offer more protection against debuffs then it does.

    Moving all the farmers to the dungeons just makes some other spot empty.

    Er, what? If people wanna spar in a "safe" enviroment, they can do it with guild mates. Killing Fel for the PvPer's is not going to make the place more "popular" with anyone except farmers.

    ... It'll never happen.

    In Mani spam balances the field nicely. If you must use slower spells, cast Protection and stock up on FC/FCR.
     
  6. o2bavr6

    o2bavr6 Slightly Crazed
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    This would be a great idea if it worked. If you cast protection your casting goes to 0/6, even if you are wearing 4/6 jewelry.
     
  7. Splup

    Splup Guest

    My mage has parrying and inscription (also resisting spells). You can do it with right items and skills. Dying to 1 dexer (except tamerdexer) is Extremely rare. Actually can't remember last time it happened.

    Edit: thou killing a good dexer who knows what he's doing is freaking freaking hard.
     
  8. o2bavr6

    o2bavr6 Slightly Crazed
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    This is kinda of what i mean. On some shards and even test, there are certain dexers that i can never ever kill on my tank mage. My tank is designed to fight dexers exclusively. Mage, Med, Eval, Tactics, Parry, Fencing, with 62 DCI all 70's and corpse proof (not that it matters in this post because we are talking about dexers). Also my SC war fork, has SSI, 44 Hit lower attack.

    In most cases against the average dexer, there is no issue. But when you fight against people who are really good and know what they are doing it can sometimes be almost impossible. There was a guy on test who never ever missed me, no matter what i tried and i had a suit exactly as stated above. And he didnt even disarm me.

    I have watched some of the best mages duel some of the best dexers and as much as it can sometimes be a toss up, a majority of the times the dexer wins. In this scenario running away is not an option, we are talking dueling style fight.

    Necro mages can do a decent amount of damage but sometimes the DCI and mage weapon just aren't enough to make up for the uber dexer. And if he disarms the necro mage, forget it the mage is toast.

    So disarm can pretty much relegate a necro mage useless in a duel, while there is no spell that a mage has to do the same to a dexer. Now if mages had a disarm spell :drool:

    Not sure if this is accurate but it seems that with the release of SA, if you are going to want to pvp you will need Magic Resist ( which i personally think every template should have to have in PvP, both dexers and mages). If this is the case it will make it even more difficult for both, mages who dont use resist in hopes of getting an upper hand on dexers, and dexers who dont use magic resist to be even more powerful, so i guess it will be wait and see.

    On a side note: I would like to see TC1 be set up to where there was no missing with weapons and no fizzling of mage spells.. Lets bring PvP back to who has the best character, and not the best connection speed, computer, macros, hacks and timing. Not sure how this would work out, but it sure would be fun testing it out.