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Do you think Dexxors need to be re-balanced?

Discussion in 'UHall' started by Konge, Feb 4, 2010.

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Should Dexxors be re-balanced in someway?

  1. Balance weapon speed (SSI/DEX)

    2 vote(s)
    6.3%
  2. Balanace weapon speed (base weapon speed)

    0 vote(s)
    0.0%
  3. Balance weapon damage

    0 vote(s)
    0.0%
  4. Remove certain mods from weapons (balance, velo + hit spell)

    1 vote(s)
    3.1%
  5. Balance special attacks (moving shot)

    2 vote(s)
    6.3%
  6. Melee Should be BUFFED

    10 vote(s)
    31.3%
  7. Other

    3 vote(s)
    9.4%
  8. I beleive they're fine the way they are.

    14 vote(s)
    43.8%
  1. Konge

    Konge Lore Master
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    I was reading some other threads, and looking back notice that some believe Dexxors (mostly Archers this month it seems) need to be re-balanced...

    If so state why?
     
  2. A Rev

    A Rev Guest

    Hmm its a tough poll to only choose one option,

    I mean, weapons speed Kind of needs to be addressed [reduced on bows]

    Weapon damage in itself seems ok, i mean the cap is set so thats not too much of an issue.

    Range, well i personally think that polearms should get a 1-2tile range boost. Archery range is ok.

    Properties...herein lies the root problem, balanced...with hit spell...AND velocity! This is where the major problem lies. Now, i dont see why, the hardest hitting template has been made so easy to play. Balanced was a bad idea, there should be some risk to playing an archer. There is a risk in using any other 2handed weapon...that being you cant chug. What is the risk of playing an archer??

    You can stay out of range of melee, you have some insanely fast bows [which can double hit spell] to disrupt mages...oh and lets not forget, if they get in trouble...they can run away while hitting there enemy [only template which can]

    Specials, now the damage...ive not got an issue with, its pretty balanced accross the classes. Effectiveness, again, seems pretty balanced accross the classes. Moving shot...this, on its own, is the only bad one BUT the only reason this is bad is because its combined with all the other power issues. If all or some where addressed i believe this would no longer be an issue.
     
  3. Konge

    Konge Lore Master
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    Darn! I actually meant to make it multiple-choice friendly! And I don't know how to change it now! Darn! I KNEW I forgot something!
     
  4. the 4th man

    the 4th man Lore Master
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    Balance is for crybabies who can't think.

    We used to have something called strategy.....forced people to actually think.

    This poll's pointless.
     
  5. A Rev

    A Rev Guest

    Spoken like a true Gimp archer!!!

    Let me guess, archer tamer?? Either that or Bushido archer[using double shot double hit spell yumis]

    Balance is essential, it doesnt make it easy. Dexxers will always have an edge against a mage...but a good mage should be able to beat a crap dexxer.

    As it stands and crap dexxer[you know, the type who runs until the RNG gets lucky] can easily kill good mages...hell if they get lucky even great mages!
     
  6. Aran

    Aran INFRACTION INFRACTION INFRACTION!
    Stratics Veteran Stratics Legend -A-

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    Wahhhhhhhhh this guy can do something I refuse to do waaahhhhhhhhhhhhhhhhhh
     
  7. Konge

    Konge Lore Master
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    I'm not sure what that has to do with anything? Waahhhhhh?
     
  8. SetItOff

    SetItOff Sage
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    There is no issue with mele dexxers no matter how gimp they are, considering they have to catch up to you to hit you.. archers on the other hand can swap a composite bow on with dbl hit spells chug to 182 stam if you got the peices.. and you'll moving shot anyone who does not have parry.
     
  9. Splup

    Splup Guest

    Archers are way too gimb, melee dexers are not.

    I quess it tells enough that in PvP like 3/4 or 4/5 of chars you see around are archers.