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Does 8x8 still work?

Discussion in 'UO Spellcaster' started by YuriGaDaisukiDa, Dec 18, 2008.

  1. Im a returning player from sevral years ago, (right when ML came out)

    Im wondering if the 8x8 gain method is still the same,

    and if it is, can someone refresh my memory as to how it works
     
  2. 5% Luck

    5% Luck Guest

    No.

    There is no movement based anymore the anti macro code was removed!

    HUUraYYYY!!!!!
     
  3. Kellgory

    Kellgory Certifiable
    Stratics Veteran

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    Stortly afterwards the boat market crashed, hundreds were let go down at the docks. The ripple effect caused widespread unforseen events to unfold. Rioting in the streets caused Haven to be blown-up, Magincia to be destroyed, and eventually lead to the current world economy.
     
  4. Trinsie

    Trinsie Guest

    And the lack of ships also led to a decline in the number of Pirates in UO. With the decline in our peg legged friends players started leaving which can be seen by this finely drawn graph.




    [​IMG]
     
  5. Chaosy

    Chaosy Guest

    From what this graph shows, as the average number of players increase, the mean number of pirates decreases.

    You'd need a z-axis to add the component of time in there, then the graph would actually make sense. :p
     
  6. Lynk

    Lynk Grand Poobah
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    1999 called, it wants it's skill gain system back.
     
  7. Hahahaha. Well played, sir. Wow, do I miss 1999..
     
  8. Chaosy

    Chaosy Guest

    8x8 wasn't even widely used (or discovered) until post-UO:R when they introduced power hour. The skill gain these days is more or less what it used to feel like in the late 90's.