Other than restoring more hit points, I mean. I have a rather crowded template with a ninja-warrior-healer player and I'm looking to squeeze in skills where I can. One thought I had was stopping anatomy at 80, since that's the minimum for resurrection. But that leads to another question. I know the healing skill has success rates for resurrect and curing poison increase with increased skill, but does that also apply to anatomy? That is, does (say) 100 in Anatomy improve your chances of successful resurrection or curing compared to 80 Anatomy? Or is the "60 for curing / 80 for rezzing" requirements for Anatomy simply an all or nothing, where if you have it your success chances are only related to your healing skill, so that someone with Anatomy 100 has the same chance to rez/cure as someone with Anatomy 80 (assuming the same Healing skill)? I know with more Anatomy you get more HP back when healing wounds, but that's not the question here. I'm wondering if "more is better" for curing and rezzing or if there is no benefit to success chances above the minimum requirements.