Hello fellow warriors, sampires and paladins! I’ve got a few questions about melee combat in UO, more precisely “how does damage increase work?” Reason for my question is to make the perfect build for me, trying to aim for the best damage and not waste skill point in the process. Yet have a good mixture of damage and defence. From reading forums here and related website I gathered the following: You are able to increase your damage by 300% So to explain my question I will make a calculation. If I have the following stats: Items and spells = 100% damage increase 120 Tactics = 81,25% damage increase 120 Anatomy = 65% damage increase 150 Str = 50% damage increase Total: 296,25% With this I am 3,75% from the cap. So basically I am MAXED out. So here are the questions: 1. If I now cast Enemy of One, having 100 chivalry it adds 62% damage, will that EXCEED the 300% cap and put me at 358,25%? 2. Basically I am trying to identify which spells / buffs etc. that EXCEED the 300% cap 3. Does the bard buff inspire exceed the 300% cap too? What bumps me out is this sentence from UOGuide.com Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs ) That basicly says, well to me, that any spells casted, any items equipped, anything beside slayer weapons is restricted by the 300% cap.. but is EEO really restricted by this? Does it not exceed the cap? Reason for me asking this is simple, if I have the above stats and achieve 296,25% damage, and EOO does not exceed the 300% cap and is calculated into the 300% equation, then I can drop damage increasing skills lower (tacs/anatomy) I hope some of you have an answer, or some clarification for me. The basic I need to know is just “do EEO exceed the 300% cap from items, skills, spells” Thanks in advanced, I will appreciate your time helping me!