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Doesn't imbuing have a max of 500 intensity?

Discussion in 'UHall' started by ACB1961, Nov 18, 2009.

  1. ACB1961

    ACB1961 Lore Keeper
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    Why do these player-made items have over 600 intensity?

    Exceptional
    (Imbued)
    Weight: 1 Stone
    Magery +15
    Enhance Potions 50%
    Defense Chance Increase 15%
    Spell Damage Increase 12%
    Faster Cast Recovery 3
    Durability 255 / 255

    670

    Exceptional
    (Imbued)
    Weight: 1 Stone
    Magery +15
    Enhance Potions 50%
    Defense Chance Increase 15%
    Faster Cast Recovery 3
    Lower Mana Cost 8%
    Durability 255 / 255

    680

    These items are for sale right now in Luna atl. There are so many of them there's no point posting all of them. I didn't put the peoples names who made them because that's their business.

    I've done a lot of imbuing. Am I missing something?
     
  2. Mistura

    Mistura Lore Keeper
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    There is an exploit. The people who have told me there is an exploit have not shared the exact details of how it works, but I can confirm there is one.
     
  3. Just because a ring was crafted by the person named on the ring, doesnt mean they are the ones who took part in the exploit =/
     
  4. IceCast[AI]

    IceCast[AI] Guest

    someone delete this thread obviously people are just posting this out of jealousy
     
  5. Alezi

    Alezi Lore Keeper
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    Not surprising that you're defending an exploit..
     
  6. UltimatePower

    UltimatePower Lore Keeper
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    Looks like someone doesn't want this to get fixed.

    I will post details on how this exploit works, if that will get it fixed.
     
  7. Alezi

    Alezi Lore Keeper
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    Well the devs won't have a hard time fixing this bug.. just add a snippet of code which checks the %intensity on ecru rings, if it's > 500% delete it :)
     
  8. So, say I buy one of these rings off a vendor without even thinking about the fact its over 500 intensity, you want the Devs to up and delete it? Great way to screw the people who didnt actually make it =/


    Honestly, posting about it, might be helpful for the devs, but the more we talk about it here, the more ppl get the chance of figuring out how to do it.. making the problem worse.
     
  9. Mervyn

    Mervyn Certifiable
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    Well

    I just bought a wooden shield:
    (imbued)
    Spell channeling
    Hit Point Regeneration 2
    Luck 40
    Reflect Physical Damage 15%
    Defence Chance Increase 15%
    Faster Casting 1
    Fire Resist 3%
    Energy Resist 1%

    Obviousely it has been enhanced with bloodwood but i'm sure you're not allowed SC and fc1, anyone know if i'm allowed to use this?
     
  10. If the devs are going to fix it, they should do it soon, but if anything... just like anything else imbued, these will eventually wear out..
     
  11. Alezi

    Alezi Lore Keeper
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    So what do you propose? Leave them be just as they are? One solution would be to allow players who have bought an exploited ring either drop or lower one or more of the properties on the ring as a fix..
     
  12. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Assuming, of course, that there is not an exploit for that too.

    -Galen's player
     
  13. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I saw one of those too, wasn't half as good though. It was an Order Shield. It took awhile to sell and the guy had to drop the price at least once. I lost track of it and then it was gone.

    At the time I had assumed it was unintended, but not an exploit. I was mostly a little sad to see the Arcane Shield reduced to near-irrelevancy. I was also intrigued by the possibilities and wondered how many other artifacts we could reproduce.

    -Galen's player
     
  14. Ok question... is it a bug or is it an exploit? how do we know the difference? Unless you've been playing for 12 years and know every single exploit and bug that has ever occured, theres no way for any of us to know. So why should we be penalized for it? maybe its like the shield and it wasnt intentional, but its here, so fix it, but still dont know why we should be penalized for not knowing.


    When the relic making bug was out, they didnt delete all of the relics that were made from using it... Nor did they delete all the 3.0 pinkies from the puzzles....
     
  15. Theo_GL

    Theo_GL Grand Poobah
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    I think the fact the EP 50% is inherent on the item it is not counted towards the intensity?

    What is the calc if you ignore the 50% EP?
     
  16. Origin Thief

    Origin Thief Guest

    The 50% EP is counted towards the intensity. I just imbued one two days ago to 500 of 500: Ended up with 50% EP, 15 HCI, 15 DCI, 15 DI.

    I had asked about this on the craftsman forum two days ago and they stated over there that is was an exploit.
     
  17. ok so its an exploit, i just asked around to ppl who have been playing forever and I guess there use to be an exploit like this before, but if its happened before, how come its happening again?

    I still say they've let everyone keep their relics and 3.0 scrolls, so those who have bought these rings, should be able to keep those too.
     
  18. blueturtle

    blueturtle Lore Keeper
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    people didn't get to keep the vine cord sandals they bought, or they pre-patch quivers of rage...
     
  19. Theo_GL

    Theo_GL Grand Poobah
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    I think someone should put up a poll. Simple question. Has Imbuing been good for the game? Yes/No

    I think the results would be very interesting......
     
  20. true i guess.. i wasnt playing when the vine cord thing happened so I dont even know what they are or what they did. maybe those were easy to get rid of? I dunno.
    those are two examples. though of items they were able to fix or delete.. where as there are god only knows how many duped items in game from shrouds to hammers and then we have items like the 3.0 scrolls from the puzzles, easily made relics... oh yeah, they eventually fixed the 3.0 scrolls.. 3-4 weeks later... relics a month or so later... duped items? still there... and now these jewels... like i said, fix it to where it cant be done anymore, but dont delete whats already been done. (maybe I'm still a little mad that people got away with the relic thing for so long and so many missed out)
     
  21. Saint of Killers

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    Let's see...the people in game that made (until recently) all kinds of coin from barbed runic kits, val/ver/agap/gold runic hammers, heartwood fletcher tools, heartwood saws...hmm I wonder how they would vote.
     
  22. ACB1961

    ACB1961 Lore Keeper
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    470 & 480

    It looks like you've found the problem.
     
  23. Bombastic Fail

    Bombastic Fail Certifiable
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    If you guys think you can make a difference, just make a new post stating EP rings that are over 500% intensity are being made via exploit && send in bug reports. If enough people state this, and do bug reports, maybe it will get fixed. I've turned in various bug reports and made posts, to no avail. Its lame, but good luck trying. :mad:
     
  24. Alezi

    Alezi Lore Keeper
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    Nope, the EP counts towards the total intensity on the item. It's an exploit/glitch which allows 500%+ intensity.