Several months ago, the Doom drop was changed into a point system. Shortly after this went it, people were dragging TONS of artis out of doom and making good profit. OSI told us they tuned it down a little shortly after the first change went in which they did and the drop rate seemed reasonable. If you spent most of the day there you could expect to have half a dozen artis to bring home. Around the time when the new event started, Doom seemed to changed yet again. The same character I used in doom for years and years who was getting 3-5 artis a day started not getting ANY ALL DAY! The first couple times this happened I wrote it off as a "bad run". I've been talking to many people about this and they are all experiencing the same thing. The Doom "drought" doesn't seem to let up and even the D^^F guild (who are Doom experts on Atlantic) can't explain away what's going on. So what I'm asking for as an explanation on how this change a few months ago slipped through FoF or any other updates. We also have no detailed explanation on how the Doom point system works mathematically. How does the distribution of points work in relation to damage list? How does luck affect the drops? They say it does but nothing concrete. Please discuss this topic and any theories/questions are welcome.