1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Doom Bone Daemon Teleport Not Working

Discussion in 'UHall' started by Connor_Graham, Jun 14, 2008.

  1. I've spent some time down in Doom getting gold skulls, and had noticed that even though you can hear the sound for the Teleport spell being cast by the Bone Daemon, it's not actually teleporting. I killed 4 of them, and all 4 had been the same.

    This is probably another "kink" that can be attributed to the recent change to the stuck monsters and the teleporting of the ones like the Berserkers.
     
  2. PsychoKinetic

    PsychoKinetic Journeyman
    Stratics Veteran

    Joined:
    May 24, 2008
    Messages:
    252
    Likes Received:
    14
    Paragon balron in the Blood dungeon on Pacific is behaving the same way. Especially when it gets low on health, you can hear it spamming teleport over and over, but its going nowhere. For a couple days paragon speed wasnt working either - they were barely faster than a regular balron.
     
  3. Has anyone else noticed any monsters acting like they've been smoking something?
     
  4. zamot

    zamot Seasoned Veteran
    Stratics Veteran

    Joined:
    Jun 6, 2008
    Messages:
    317
    Likes Received:
    41
    Greater dragons do it. But it seems to be only when they are low on hits points trying to walk away.
     
  5. Revenant2

    Revenant2 Guest

    I just realized something.

    I think that my pet greater dragon isn't teleporting directly to me when I say "all come" any more. Or, it's not teleporting nearly as often, at least.

    hmmmmmmm.
     
  6. blust4

    blust4 Guest

    And since the new patch, dragons/greater dragons in Chaos Temple can't teleport either. You can hear the sound they were teleporting but nothing happened.
     
  7. gunneroforgin

    gunneroforgin Slightly Crazed
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    1,297
    Likes Received:
    30
    I saw it happen when I was training my new Dread warhorse on some crystal elementals. its healh got low and it would run from the elementals at one point it ran back to me as if to say "daddy, help me I am hurt". I healed it and it killed the elemental.
     
  8. Bump so Jeremy and the Devs can see it this morning...
     
  9. Sir_Bolo

    Sir_Bolo Sage
    Stratics Veteran Stratics Legend

    Joined:
    Mar 17, 2003
    Messages:
    651
    Likes Received:
    89
    Now that you mention, I noticed that the Vanguard Controllers are also doing the same thing.
    It seems that monsters are now targeting the tile they're standing on when casting teleport, instead of targeting your location.
     
  10. Lord Kynd

    Lord Kynd Guest

    Leviathins are also making the teleport sound but not teleporting like they where. 0/7 yesterday didn't anyhow :(
     
  11. I've now killed 12 of the Bone Daemons and not one teleported when I heard the sound, so yeah, monster teleport is definitely broken.
     
  12. Any word on this Jeremy?
     
  13. Righteous

    Righteous Guest

    I would have to disagree the Vanguards and thier cohorts are teleporting. I was fighting a vanguard in Serpents hold last night and it teleported into a wall section. Also a nightmare and shadow elle teleported on top of the building I was on trying to get the darn Vanguard out of the wall.

    Righteous
     
  14. The event mobs are the only ones teleporting then, because nothing else is. I haven't seen a single creature that I've fought since the weekend teleport once.
     
  15. Tina Small

    Tina Small Stratics Legend
    Stratics Veteran 4H

    Joined:
    May 12, 2008
    Messages:
    7,539
    Likes Received:
    1,933
    I've been killing demons for the last 2 1/2 hours in the hedge maze and not one has teleported. Have heard the teleport spell sound many times, but no teleporting. If they target my char from the other side of a hedge or a fence, they don't jump over it like they usually do. They may try to path-find around a hedge, but that's about it.