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[Discussion] Double hit spell weapon (melee)

Discussion in 'UO Trader's Hall' started by CovenantX, Jan 31, 2014.

  1. CovenantX

    CovenantX Babbling Loonie
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    I've never seen one of these aside from the one I've held onto for years.

    dbl hitspell.jpg

    I know you're no longer able to change a hit harm to anything else, and imbuing one hit spell now overrides the other.
    Just wondering how many of these exist, and a possible price check would be appreciated.
     
  2. Cetric

    Cetric Grand Inquisitor
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    just wondering, if you transfer to test to test this - can you drop the life leech, add more fireball, and have it not effect the lightning?

    pretty neat
     
  3. Vexxed

    Vexxed Certifiable
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    If you could do that I could see it having a decent value but for PvP considering that you can reforge 70% Hit effects I woudn't say it's worth much unless you can get that Fireball a lot higher.
     
  4. CovenantX

    CovenantX Babbling Loonie
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    No, unfortunately imbuing fireball removes the lightening, you can change the lightening level though without removing fireball.

    pre imbued this weapon it started off as:

    16% life leech
    -27 magery
    15% harm (which is now 50% hit lightening)
    28% fireball
    40 damage increase (whetstone this to add SC -1)

    You're able to imbue any hit-spell except fireball on the weapon, it could be magic arrow, or harm. you just can't change/increase the hit-spell that was added via runic hammer. (it's no longer possible to get two hit-spells like this on a melee weapon via crafting)

    These were made long before imbuing was released, using runic hammers with the 'wounding assassin spike' recipe.

    There were other recipes to make double hit-spell weapons though, and most of the ones I have made were made with a special material so are unable to be imbued, (you get some message saying the item is too old to survive the imbuing process).
     
  5. Cetric

    Cetric Grand Inquisitor
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    gotcha, thnx for the explaination. might be an anomoly item then, so no idea the vlaue. a friend let me barrow a mage weap to work magery on another shard, and it has -30 mage.... never seen another one like it but thought that was weird too. Was a bokuto. if you pull it up in an imbuing gump the mage weap registers as a negative intensity
     
    #5 Cetric, Feb 1, 2014
    Last edited: Feb 1, 2014
  6. CovenantX

    CovenantX Babbling Loonie
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    Here are the other two double hit-spell spikes I have:

    2 dbl hitspell weps.jpg

    If life leech weren't on the 2nd spike I'd sooooo be using it (it would be spell-channeling) the best part about these is Both hit-spells can go off in a single hit, so imo they're a lot better than reforged 70% hit-spell weapons, though with the exceptions of the specs, DP = Amazing right now, shadow strike meh...

    Although I'm very curious if anyone has weapons like these, Wounding Assassin Spike (15 harm), Charged Assassin Spike (10 lightening), Icy Scimitar (15 harm radiant scimitar), & Thundering Axe (10 lightening Ornate Axe)... as far as I know they're all the weapons that could have been made with x2 hit-spells.