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Down with the RNG

Discussion in 'UO Siege Perilous' started by nightstalker22, Feb 24, 2010.

  1. nightstalker22

    nightstalker22 Lore Master
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    I propose this to EA/Mythic, let us fight skill vs. skill!

    http://www.unnaturalnature.com/uothief/skill_slider.html

    Try my calculator...

    Weapon speed will be determined by dexterity, remaining stamina and weight of weapon.

    DCI as we know it will change drastically, the more the better, especially while trying to avoid critical strikes.

    Critical strikes are at the end of the bar, they are more powerful so you have to wait for it.

    All skills can use this system.

    Crafters, with the critical hit area for exceptionally made, lumberjacks for resources found, etc... would get rid of afk scripting if you have to click.

    comments?
     
  2. Afterglow

    Afterglow Seasoned Veteran
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    I'd like it but I fear it's rather finding its implentation on a free shard than on Siege/prodo
     
  3. nightstalker22

    nightstalker22 Lore Master
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    Yeah I never expect them to change something THAT drastic, but I can copy and paste my coding into a game of my own...