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Dungeon Chests

Discussion in 'UHall' started by JellyBelly, Sep 27, 2014.

  1. JellyBelly

    JellyBelly Adventurer

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    hi all,

    Not sure if this is discussed elsewhere, but I cant find it - when picking the locks on dungeon chests - the higher level respawnable ones i've noticed that they now have three traps on them and they are all very weak traps. Almost as if they are level one static chests instead.

    this is the case in several dungeons including hythloth and ice.

    didn't see anything in the patch notes to justify this so is it a bug or am I, as usual, a bit behind the times and have missed something obvious?

    Sorry if this message is spelt a bit strangely but i'm posting using my phone and i can barely see the screen let alone get my fat fingers to type with it =)

    Cheers,

    Jellybslly
     
  2. Aran

    Aran INFRACTION INFRACTION INFRACTION!
    Stratics Veteran Stratics Legend -A-

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    Dungeon chests have always been trapped, haven't they?
     
  3. JellyBelly

    JellyBelly Adventurer

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    Yeah - but never, to my knowledge, with three traps.

    Static chests usually have three traps. The respawnable dungeon chests usually only have one, and that one trap is generally very strong. Now they have three and all three traps only do about 5 points of damage (with 70 resist), almost as if they are static level one chests.
     
  4. Cupid

    Cupid Sage
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    Noticed the same thing jellybelly.
     
  5. War Wizard

    War Wizard Journeyman
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    Shame chests have had 3 traps on them ever since the re-vamp of the dungeon.