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Dungeons in order of difficulty?

Discussion in 'UO Players Corner' started by Steric, Apr 21, 2013.

  1. Steric

    Steric Visitor

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    Hi All,



    As a returning player I’m totally lost after all the changes made in my absence.

    Could some kind soul list the Main Dungeons & ‘Special’ Areas in order of difficulty (For a char who will be starting life as a novice Paladin & progressing to an Uber Sampire)

    Not Looking for every dungeon/area in the game to be included.

    Not looking for it to be super accurate.

    Just a list I can use to guide my travels & help keep me out of too much trouble :eyes:

    Many Thanks
     
  2. Tyler creasey (Draxor)

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    For training purposes shame is a good one. Not to high end monsters plenty of them to fight and nice loot
     
  3. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    Tyler's advice is good for a pre-existing character that you are modernizing, but Shame is deadly to new characters. Shame, Wrong, Covetous and the Trammel side of Despise have gotten revamped, and can be deadly if someone goes in expecting the old dungeons.

    http://uo2.stratics.com/maps-and-locations/dungeons

    A list of Dungeons: (sorted by my opinion of easy to tough)

    Classic Anti-Virtue Dungeons (not yet revamped)
    Despise (Fel side only)
    Hythloth
    Deceit
    Destard (Greater dragons have upped the ante)

    Revamped Anti-Virtue Dungeons with hard fights
    Covetous (Void Pool is no loot area but if you like training on masses of small stuff...)
    Wrong
    Shame (deadly past level 2 unless specifically prepared for it)

    Revamped Anti-virtue Specials:
    Despise (Trammel) - no pets, allows all character types to take over and train an inhabitant, for fighting a boss (as part of a team).

    T2A, Ren, etc.
    Solen Tunnels
    Orc Mines/caves
    Fire
    Ice
    Khaldun
    Terethan Keep

    3D, LBR
    Rat Cave
    Spider Cave
    Serpentine Passage
    Spectre Dungeon
    Ankh (Central) Dungeon (has 4 entrances)
    Elemental Canyon
    Exodus Dungeon (got revamped like some of the Tram/Fel to drop keys for Exodus mini-boss in Ver Lor Reg ruins)
    Ancient Wyrm Lairs (2) - 1 in volcano in central Ilshenar, 1 south of Compassion/Chaos Daemon spawn
    Wisp/Cyclopes Dungeon (same dungeon, two different entrances
    Rock Dungeon
    Blood Dungeon (event stuff at succubi left over makes bottom area deadly on some shards).
    Sorcerers' Dungeon (level 2 is probably the most dangerous area, as well as the stairs from 1 to 2)

    AoS/SE
    Yomotsu Mines
    Doom
    Fan Dancer's Dojo
    The Citadel

    ML/SA
    Underworld (SA)
    Painted Caves
    Labyrinth (much harder if you go against Rend, or accidentally spawn some of the named elementals).
    Twisted Weald (harder if paragon changelings about)
    Blighted Grove (deadly if you do anything other than hunting dryads for the Melisande - Hydrae and Abscess are extremely nasty)
    Tomb of Kings (SA)
    Palace of Paroxysmus (more due to damage from surroundings than spawn)
    Stygian Abyss (not counting the full champion fights there)
    Prism of Light
    Sanctuary
     
  4. Endal

    Endal Journeyman

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    I just wanted to chime in that they also introduced the New Haven Mines which are full of Earth Elementals in the circle and there are Ogre Lords and Lizardmen in the inner circle. You can train VERY quickly in that place since the Elementals respawn very quickly. You should even get a few Level 1 Treasure Maps (fun to practice with the L1 ones I think).
     
    #4 Endal, Aug 6, 2013
    Last edited: Aug 6, 2013