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[Imbuing] Early Data for a Training Guide

Discussion in 'Craftsman's Data Chest' started by Petra Fyde, Aug 31, 2009.

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  1. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Using a gargoyle character with a crafted soulforge.
    If a new character, set imbuing to 50 at creation
    Otherwise purchase from an NPC artificer (40%) Unless on Siege/Mungen.

    No gains off fails.

    0 - 25 unravel (492 residue obtained)
    at 25 imbue except leather caps, reflect physical damage, 4%. cost 1 residue, 2 citrine.
    at 26 getting from 25 - 26 I had 1 fail
    at 27 - 1 fail
    @ 27 move to 5% rpd - citrine cost goes up from 2 - 3. Choice here, imbue over the 4%, keeping the same items, or unravel to recover residue and make new items. Recommendation is unravel.
    at 28 - 5 fails.
    at 29 - 11 fails, 1 success without gain.
    at 30 - 3 fails, 1 success without gain.
    @ 30 move to 6% rpd - cost now 2 residue, 4 citrine.
    at 31 6 fails
    at 32 - 9 fails
    at 33 - 4 fails, 3 success without gain.
    @ 33 move to 7% rpd, cost remains 2 + 4.-
    at 34 - 7 fails, 1 success without gain
    at 35 - 8 fails, 1 success without gain
    at 36 - 4 fails, 2 success without gain
    at 37 - 6 fails, 4 success without gain.
    at 38 - 6 fails, 3 success without gain
    @38 move to 8% rpd cost now 2 + 5
    at 39 - 9 fails, 6 success without gain
    at 40 - 7 fail, 1 success without gain. (start here if skill bought)
    at 41 - 7 fails, 3 success without gain.
    at 42 - 3 fails, 4 success without gain,
    at 43 - 1 fail, 4 success without gain,
    @43 move to 9% rpd, cost 3 + 6
    at 44 - 5 fails 4 success no gain
    at 45 - 13fails, 11 success no gain
    at 51 imbue hit dispel on daggers at 2% 6 failures and 16 successes to 52.
    at 55 go to 4% - 16 failures and 20 successes to 56
    at 58 go to 6% - 39 fails and 34 successes to 59
    continue to imbue hit dispel, increasing the intensity as follows:
    @60 imbue 8%; @62 - 10%; @64 - 12%; @66 - 14%, @68 - 16%; @70 - 18%; @72 - 20%; @74 - 22%; @76 - 24%; @77 - 26%; @78 - 28%; @79 - 30%; @80 - 32%; @81 - 34%; @82 - 36%; @83 - 38%; @84 - 40%;

    @85 add 2nd property (to daggers with 40% hit dispel )2% hit (energy) area; @89 - 4%; @90 - 6%; @91 - 10%; @92 - 12%; @93 - 14%; @95 - 16%; @97 - 18%; @98 - 22%; @99 - 24%; @100 - 26%; @101 - 28%; @102 - 30%; @103 - 32%; @104 - 34%; @105 - 35%; @106 - 38%; @107 - 40%;

    @108 add 3rd property (to daggers with 40% hit dispel, 40% hit area effect) - Resist (any) 1%; @ 109 - 2%; @ 111 - 3%; @ 112 - 4%; @ 113 - 5%; @ 115 - 6%; @ 116 - 7%; @ 117 - 8% ;@ 118 - 9%; @ 119 - 10%; @ 120 - 11%.

    Resources used (without quantities) Magic residue, enchanted essence, citrine, amber, amethyst (this could have been any of the other gems relating to area effect or resist)
    No mining gems, no lumber resources, no relic fragments.
     
  2. R Traveler

    R Traveler Babbling Loonie
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    "30 move to 6% rpc" - typo?
    What you used at 51 imbue? I hope its not leather cap with hit dispel on self :stretcher:
    As for 2nd and 3rd properties - which are 1-2 was before?
    edit: NPC daggers or crafted? how much DI bonus (from except arms lore if any)

    For alternate path - which success chance range?
     
  3. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    crafted, gm bonus, no armslore.
    Success chance range 50 - 64%
     
  4. The Scandinavian

    The Scandinavian Certifiable
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    Well done Petra,

    now we are all just waiting for SA to launch.
    Did you loose the reagents on fails?


    Regards
    The Scandinavian
     
  5. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    some, not all. The guide might need to be re-written in the light of the changes made after the open beta, some of the residue/essence/fragment requirements were changed, sadly I didn't find time to re-test in the final few days of testing. The ingredients table page will be updated as soon as I can after NDA is officially lifted.
     
  6. The Scandinavian

    The Scandinavian Certifiable
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    Oki,

    will I get the same reagents that I need for imbuing via unraveling?

    And Im talking about the early stages,like starting from 50.
    I have forgot the diagram showing some facts.

    Total intensity of 400% = relic
    Total intensity of 200% ? = essence
    Total intensity of 100% ? = residue

    At what level of imbuing is it possible to unravel essence?
    EDIT:Found an answer in other thread.Was 50.1 during test.
    If still the same,it will work great when I start with 50 imbuing skill.

    Regards
    The Scandinavian
     
  7. RichDC

    RichDC Guest

    I may have missed this, you can unravel runic crafted valorite metal pieces right??

    Im just hoping so as ive kept back every piece of armour/weapon i have crafted since i heard about unraveling
     
  8. The Scandinavian

    The Scandinavian Certifiable
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    It was said that it was not possible to unravel items that had special resource on it,like valorite ingots or barbed leather.

    But maybe that is changed during closed beta.



    Regards
    The Scandinavian
     
  9. RichDC

    RichDC Guest

    See, what i read was it wasnt possible to imbue these items. Didnt see anything saying i couldnt unravel them.
     
  10. The Scandinavian

    The Scandinavian Certifiable
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    Oh,

    I have alot of old crap that might be of use now in that case.

    But I dont think so.We will all know "soon".



    Regards
    The Scandinavian
     
  11. R Traveler

    R Traveler Babbling Loonie
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    50-55.2 imbuing
    130 gm crafted daggers
    2% hit dispel
    250 ambers
    some residue (all recyced, not counting)
    2 hours
     
  12. The Scandinavian

    The Scandinavian Certifiable
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    Well done,

    I cant even get to Terr Mur.
    Need a rune to go there.



    Regards
    The Scandinavian
     
  13. aoLOLita

    aoLOLita Sage
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    I don't use UOAM and I am using old client, so dont know if there is a macro or not to speed up imbue training. A trick I found is to buy multiple Unravel bags, and have my Crafters craft the low lvl runic items directly into unravel bag, drop bag at home and then my Imbuer can p/u bag and imbue items, then rinse and unravel w/o transferring the items to the bag...

    Saves a step or two...
     
  14. Thunderz

    Thunderz Certifiable
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    Just a update, when you change at 85 to doing 2 imbues per wep you dont actually need to as its cheeper and easier to do another 2 lvls [86.87] with the 42% and 44% on the hit dispell then at 88 or 89 start doing the second imbue of hit enery area
     
  15. LordTesla

    LordTesla Visitor

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    Not sure this list is accurate... At 51.0 and 2% Dispell isn't working to gain... Moved it up to 44% and gain almost everytime... I gain most when there is only a 25% or lesser success chance.
     
  16. Thunderz

    Thunderz Certifiable
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    Are you trying to imbue on exceptional or normal daggers? i suspect normal. this will cost you way more materials that if you imbue an exceptional dagger then the 2% will be at about 50% sucess and only cost 1 residue 1 gem :D
     
  17. R Traveler

    R Traveler Babbling Loonie
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    I found cheaper item for 70+ imbue.
    except plate suneate (120 smith with talisman), it have mage armor property which count as 140% weighted mod.
    70-72 Imbue 1% rpd
    72-74 Imbue 2% rpd
    74-76 Imbue 3% rpd
    76-78 Imbue 4% rpd
    78-80 Imbue 5% rpd
     
  18. Endrik

    Endrik Sage
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    Im finally at 85... it really slows down here because if you want to keep your items for the future you have to do everything one at a time, you cant just imbue last 10 times. Grrrrrr
     
  19. Endrik

    Endrik Sage
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    Thanks so much for putting this guide together... such a help!!!

    Pasonoma
     
  20. R Traveler

    R Traveler Babbling Loonie
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    80+ imbue
    except plate suneate (120 smith with talisman), it have mage armor property which count as 140% weighted mod.
    80-81 1st mod 5rpd (once), 2nd mod 1 lrc (9 times)
    81-82 1st mod 5rpd (once), 2nd mod 2 lrc (9 times)
    82-83 1st mod 5rpd (once), 2nd mod 3 lrc (9 times)
    83-84 1st mod 6rpd (once), 2nd mod 1 lrc (9 times)
    ...
     
  21. Fortyniner

    Fortyniner Guest

    Dumb question, but I guess you need to find a soul forge to imbue. Where can you find one?
     
  22. Basara

    Basara UO Forum Moderator
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    Look for all the people standing around it, west of the Ter Mur Bank. The three NPCs that train Imbuing are standing around it as well.
     
  23. The Scandinavian

    The Scandinavian Certifiable
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    Well done,

    thank you.Brilliant ideas of making things cheaper to train.
    What sucess rate are you looking for to get the best gains?

    Im now aimig for about 45-50% sucess rate.
    I have only just started and are now at mid 50.




    Regards
    The Scandinavian
     
  24. Is it possible that I don't have the reflect physical damage option in the beggining ? Should we get the receipe somewhere ?
     
  25. R Traveler

    R Traveler Babbling Loonie
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    90-100 imbue
    except plate suneate (120 smith with talisman), it have mage armor property which count as 140% weighted mod.
    90-91 1st mod 10rpd (once), 2nd mod 1 lrc (9 times)
    ...
    95-98 1st mod 13rpd (once), 2nd mod 1 lrc (9 times)
    98-100 1st mod 13rpd (once), 2nd mod 2 lrc (9 times)
    100-102 1st mod 13rpd (once), 2nd mod 3 lrc (9 times)
    102-104 1st mod 13rpd (once), 2nd mod 5 lrc (9 times)
    104-.. 1st mod 13rpd (once), 2nd mod 7 lrc (9 times)
     
  26. Satejrat

    Satejrat Guest

    Weapons and Armor have some different properties.

    No recipes are needed

    Armor has Reflect Physical Damage
     
  27. Why do you make a suneate that uses 20 ingots when you could make a hiro sode, that also has the mage armor property at exceptional, for only 16?
     
  28. Myna

    Myna Guest

    prolly because the exceptionla chance is a lot lower, so at the end you need more ingots
     
  29. Basara

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    If you use an ASH & a good exceptional bonus talisman (most of us have low-end ashes sitting around all over the place, if we've been smithing for years), you can make both at 100% exceptional, so go for the less ingots.

    I think only the Kabutos require more than an ASH +15 with a mid-20s% Exceptional Bonus talisman.
     
  30. Fizz_Oc

    Fizz_Oc Guest

    Hey All,

    Used this method and did wonderfully through 80-100 - After that I added a slight twist, Imbue 13 RPD > Luck 10-39 > LRC 1-3 - This is great for those who are looking at the best ROI while not minding a few extra mouse clicks.

    Also get as much Oak as you can and use a fletcher to make Bows from Oak to Unravel. This is netting the highest return of Coin to Residue.

    Good Luck!
     
  31. Deb

    Deb Guest

    Yes you can unravel barbed etc. That alone will free up lots of space for me :)
     
  32. R Traveler

    R Traveler Babbling Loonie
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    109+ imbue
    except plate suneate
    109-112 1st mod 13rpd (once), 2nd mod 11 lrc (once), 3rd mod 1 luck (8 times)
    112.. 1st mod 13rpd (once), 2nd mod 11 lrc (once), 3rd mod 10 luck (8 times)
     
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