How to: Test throwing and a melee skill on a golem that is not pre patched so you damage it for 1 per hit. Use the same armor set for both characters. Make sure you can swing at max swing for both 100% poison weapons. Now just see how fast your melee char can red line a golem then try to do the same thing on your throwing char. The result: It is really hard to kill a golem with a throwing char. To do: I would like to get a Dev to do this test and mayyyyybe try to find out why?