The EC does have some improvements over the CC, but it still needs several improvements to usability. 1. Hotbar numbers are too small. I would like to be able to see my current battle stats: hit points, mana and stamina, displayed in MUCH larger numbers. I hate having to lean forward to see them in the middle of a battle. 2. My horse doing the "electric slide" and other really choppy graphics are annoying. Also, being in one place and suddenly appearing several tiles away during a battle is disorienting, and the offsets of a few tiles while you're a ghost aren't fun. 3. Worse than annoying, the EVs and flamestrike cast have really bright white lights as part of the effect. These hurt my eyes after a few minutes of battles. I have to switch to the CC if I plan to play as a mage for more than a few minutes. 4. PATHFINDING! GET RID OF IT!!!!!!!!!!!!!!!!!!!!!!!!!!!, or at least make an "OFF" button!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It is so far beyond useless that it's unbelievable that any dev who had ever played the game would FORCE us to use it. It gets my stealth mage killed constantly; that template is practically unplayable in the EC. My t-hunter has to switch back and forth between CC and EC because of it. It gets my pure mage killed on a regular basis by exposing him immediately whenever he casts invisibility. It gets my treasure hunter killed so often that I have to switch back and forth between the two clients like a half-dozen times per chest. It's supposed to only turn on when you double right click, but it turns on at random times when I haven't even touched the mouse, or when I've single clicked to cast something. 5. I've never once gotten the "target nearest enemy" action to work. In fact, quite a few of the "new, improved" targeting system either doesn't work right, or doesn't work at all. For instance, my mage targets a monster and hits it with a flamestrike. I hit the "last spell" icon, set to "current target" to hit him again, and it casts a flamestrike on my own character. Makes for a suicidal mage. 6. The atlas is great. BUT I have to reset the map to atlas every single time that I log in. EDIT: FIXED 7. Same goes for the paperdoll. EDIT: FIXED 8. I can't lock the hotbars. 9. The default container background makes it hard to see a lot of items. I found a mod that changes the color of the container backgrounds so that I can see the items in my containers in the grid view, but there should be either an option to change the colors in the default client, or the default background should be the legacy color like most of the modded clients. New users might not want to spend hours trying to find mods to fix the problems with the EC. Quite a few of them will expect the EC to be plug and play like the CC. 10. I guess it's just me, but I have to switch back and forth between clients a lot on my Treasure hunter, and the single click/double click issue is confusing. EC needs an option to double click to cast. I have to switch continually when treasure hunting; I'm having a hard time trying to figure out which treasure map I have in the EC. I log into the CC to figure out which T-map I have, stay with it until I open the chest, because the EC tries to pathfind all the time and reveals me every single time when I cast invisibility just before all the monsters appear. After I pick the lock, I switch to the EC to see what's in the chest, then switch back and forth between the EC and CC so that I can see what to loot with the EC and can fight with the CC so that the EVs and flamestrikes don't hurt my eyes while I'm killing the monsters. When I'm done, I switch to the EC so I can tell which items I need to enhance to get relic fragments, then back to the CC to figure out where to go for the next map. 11. Not an EC issue, but Item ID is broken again. It shows "essence" for a lot of items that will unravel for a relic fragment. Since the EC now has a mod that shows the details of an item's score and what to enhance with to get a relic, and item ID doesn't tell you what an item will enhance to with as much as a 40% success rate, how about either fixing it and improving it, or just getting rid of it? At the very least, warn players that it's only about 35% accurate after the last patch, on a news page.