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[Chivalry] Effectivness of Spells at 50 skill

Discussion in 'UO Warrior' started by Black Sun, Oct 11, 2009.

  1. Black Sun

    Black Sun Grand Poobah
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    I've decided to give my fisherman archery and chivalry to help him protect himself from serpents and other unsavory types he finds at sea. I'm wondering how high I need to have the skill to have it be the most effective.

    Ideally I'd like to have a 100% success with SJ, and a pretty high success rate at close wounds and consecrate weapon.

    Is there a calculator out there that could figure this out?
     
  2. Black Sun

    Black Sun Grand Poobah
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    Anyone have thoughts on this?
     
  3. Barry Gibb

    Barry Gibb Of Saintly Patience
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    Chivalry spells will cast 100% when you are +50 above the minimum skill for the spell. This means Sacred Journey will cast 100% at 65.0 Chivalry (same requirement for 100% success with Recall).

    Use a snake slayer weapon for the serpents and keep your karma up.

    How does your fisherman deal with them now?

    Stayin Alive,

    BG
     
  4. Black Sun

    Black Sun Grand Poobah
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    Until recently he only fished from shore. But the other day he fished up a serp on his first trip out at sea and had to recall away and let my mage come back and kill it.

    Very inconvenient.