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Ehtereal Voyage, apparently I"m stupid..but

Discussion in 'UHall' started by GarthGrey, May 24, 2009.

  1. GarthGrey

    GarthGrey Crazed Zealot
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    How long is the delay between casting? Is there a skill I should work on, so I can determine the delay, because apparently there's no info anywhere, I just keep getting the message "You must wait before casting that spell again"..Ok, I"m willing to wait, but how long?
     
  2. UOKaiser

    UOKaiser Guest

    Not 100% sure but I believe is 5min
     
  3. GarthGrey

    GarthGrey Crazed Zealot
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    Nevermind, apparently it's right around 3 minutes, and of course, Arcane Empowment doesn't enhance it at all..it lasts for a whopping 17 seconds...17 seconds folks...I wish I could have been sitting at the Dev Table when someone asked, "So how long should this overpowering spell last?"...."Oh, how about 17 seconds"......aye, aye, aye....The ayes have it....:rolleyes:
     
  4. sablestorm

    sablestorm Certifiable
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    Yeah, it's woefully short, especially since you have to walk to use it.
     
  5. Lunaticus

    Lunaticus Guest

    Is seventeen seconds the maximum duration, even with 120 skill?
     
  6. GarthGrey

    GarthGrey Crazed Zealot
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    Yep, Arcane Empowerment will practically double Gift of Life duration, and does nothing for E voyage.
     
  7. Phaen Grey

    Phaen Grey Lore Master
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    If it holds for the full 17 seconds, it breaks awfully damn easily
     
  8. GarthGrey

    GarthGrey Crazed Zealot
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    FYI, a Lev 3 is 23 seconds...so I"m guessing a Lev6 is probably 45? What advantage would that be if it were higher? I can stealth from the front door to the lower toilet of any dungeon without getting revealed, a bard can area peace pretty much non stop if the conditions are right, but a Spellweaver by himself is only allowed 17 seconds?
     
  9. J.B.

    J.B. Journeyman
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    With a level 6 focus, my ethernal voyage lasted 30 second (120 Spell weaving)
     
  10. Bomb Bloke

    Bomb Bloke Lore Keeper
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    I could swear I was getting about the same time frame at around 50.
     
  11. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    on the other hand, your stealther has invested around 200 points to be able to do that, and only that. Your bard has also invested a large number of points to do that and to target peace, your spellweaver has many other spells in his arsenal from his investment in points.

    I'm not saying it's absolutely right that the spell lasts such a short time, just pointing out that there are other factors which need to be taken into consideration.
     
  12. Harlequin

    Harlequin Babbling Loonie
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    You are not limited to a walk, and can still run just like you are on foot. Just can't use a mount and move at mounted galloping speed.

    The only spellweaving spell that forces you to walk is the reaper form.



    I have never timed it, but at 120 and a level 5 focus, ethereal voyage duration lasts only long enough for me to make a bee line from the start of the crystal hydra room in Prism, all the way to the path to the safe cove area with the special +1 arcane circle. Well, halfway along that path to be exact.

    Honor self lasts much longer.

    My stealth mage has stealth, legendary spellweaving and maxed out honor. I use ethreal voyage in situations where hiding/stealth won't work - eg going through gates to dangerous locations like dungeons, or where I will be revealed by poison/acid/area damage or where mobs will reveal me (like those packed passages in the citadel).

    I will hide and go into stealth mode immediately after the dangerous parts in case ethereal voyage ends.

    Honor is used when even the above combo of stealth/ethereal voyage won't help. Like getting to Casca. That's how my crafter made it. But I avoid using it since it's a pain to get to Knight.

    All 3 has different uses and advantages. Though I won't mind an increase in the ethereal voyage duration. Without a circle, it's pretty unusable...
     
  13. Lefty

    Lefty Lore Keeper
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    Sometime ago Draconi mentioned on revisiting the casting time on Spellweaving. I guess they forgot about it.
     
  14. o2bavr6

    o2bavr6 Slightly Crazed
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    I've complained about this since the introduction of spellweaving.

    Don't waste your breath on it because they wont do anything about it.

    And YES it is one of the top 6 or 7 things wrong with spellweaving.

    Spells cast way to slow
    buff timers between recasts are way to long
    spells take up way to much mana
    word of death no longer works at all..unless you consider 20 damage working.
    Arcane circle has to be the dumbest thing in the game.
    Ethy voyage is probably the biggest joke of the spellweaving spells other than maybe reaper form.
     
  15. T'Challa

    T'Challa Certifiable
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    I don't know if you mean against players or mobiles, but for mobiles it works just fine. Players, on the other hand, I would never think to cast a 3 second spell vs. a player, they'd be 3 screens away by the time my targetting cursor came up.
     
  16. Ailish

    Ailish Lore Master
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    I know at level 5 or 6 focus I can get from the first passage going down to the "Red Room" in the Citadel all the way to the stairs right before said room. I can also tame a greater dragon, cu, hiryu, etc.

    I could probably get all the way back to the key-drop in Bedlam AND drop keys and get at least out of the room ... except Eth. Voyage doesn't work against named creatures.

    With 0 Focus, Eth. Voyage will also (as noted) get you from the Hydra room in the Prism all the way past the Vortexes and part-way to the safe room where you get your higher focus. Then again, usually so will 0 Focus Attunement + Gift of Renewal unless your char has no resists (like my second SWer).

    The spell definitely has is usefullness, however you need to chose your situations correctly. Honor is a nice sub-skill to have for any spellweaver ;)
     
  17. J.B.

    J.B. Journeyman
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    Yeah, i am not sure where your getting this information, but with alot of Spell damage increase my Character does nearly 600, almost 700 with arcane empowerment. I was not sure about spell weaving until i learned what all the skills did, and when to use them. Now its simply amazing, i believe its the most powerfull skill out there for PVM.

    If you were to cast WOD with the monsters life at full, then yeah you will hit him for 20 damage, but with a level 6 focus and two ticks under half HOLY COW watch out.

    My opinion i think they should keep spell weaving the way it is.
     
  18. GarthGrey

    GarthGrey Crazed Zealot
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    Ok JB you've made your opinion, in both threads. It works great for you and you don't want any changes made...it's noted already..
     
  19. Farsight

    Farsight Crazed Zealot
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    On ethereal voyage:
    This spell is intended to get a player from point 'A' to point 'B' without having to deal with all the junk in between. It has already been pointed out that it's most effective in the Citadel (to get to the 'red' room) and the Prism (to get to the arcane circle). It's also very useful to get to the key collection area of the Twisted Weald. In that, it saves the wasting of points of honor, and is an otherwise useless spell. Personally, I wouldn't change it, but I can see why change is desired.

    On the other weaving spells:
    A lot of them are more useful than people think. But they can have their own thread.
     
  20. With a 0 focus, 2nd level honour and 110/120 taming/lore...i have failed maybe 3times to tame a greater.

    Would be nice if it was a little longer...but works ok.
     
  21. o2bavr6

    o2bavr6 Slightly Crazed
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    My bad, I should have said I was referring to PvP, It works just fine in PvM.
     
  22. o2bavr6

    o2bavr6 Slightly Crazed
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    The issue is that you cant cast the spell if a monster is flagged to you. So this forces you to cast it somewhere "safe" and then you have to head to where you want to go.

    Granted there are some places you can use it effectively, but it just seems dumb to me to have a spell that can only be used effectively in 3 or 4 places around the entire world.

    If anything have a re-use timer and let use cast it wherever we are, regardless if a monster is flagged to you or not.
     
  23. RichDC

    RichDC Guest

    Now i may be the stupid one, but i actually find the skill amazingly useful. It just takes a bit of timing and understanding/foresight on when to use the skill.

    I would hate it if they made it an insta "god/easy mode" spell!! I mean if you honour and somethings flagged on you it still attacks! You have to play the game a little better!!!
     
  24. o2bavr6

    o2bavr6 Slightly Crazed
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    I agree on "playing the game a bit better" but imagine if you couldn't use Honor if a monster was flagged to you. It would essentially mean that you could almost never use it because you have to be within line of sight of the monster to use it.

    Basically what I'm getting at is that you are forced to cast Ethy Voyage outside of a dungeon to use it. You can almost never cast it inside a dungeon.
     
  25. RichDC

    RichDC Guest

    WHAT?

    Honour in the way we mean it has no bearing on honouring your target, its honouring yourself...unless of course you meant line of sight on yourself??

    Honouring yourself while flagged wil not break the flag, it will prevent others from flagging. Ethy voyage with 2/6 casting is fast enough casting to be able to invis twice to break target effectively and cast.

    Can be used anywhere at nearly anytime(if you can understand your template and how to play them properly), sometimes you will be unlucky and get auto flagged but thats the way RNG goes.
     
  26. o2bavr6

    o2bavr6 Slightly Crazed
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    I meant Sacrifice a monster, like in the virtue, Sacrifice. My bad.
     
  27. Ailish

    Ailish Lore Master
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    I dunno ... I kinda have to agree that more often than not, I find myself insta-flagged upon coming out of invis to cast the spell. I get the actual cast, but then get the "flagged" message, vs getting the flagged message from the get-go.

    On one hand, I understand the concept. Monster: "I SEE what you are doing there! That's not gonna work, I SAW you!" But on the other hand, would be nice if it worked like honor, where you still got the cast and went into Eth Voyage, but that one monster could still see you.
     
  28. Tina Small

    Tina Small Stratics Legend
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    Since they changed honor so that you get a confirmation gump when you honor yourself, you are now pretty much forced to move away from the monster before you honor yourself. Otherwise, you risk taking just a tad bit too long and having the monster flag on you while you respond to the confirmation gump. Definitely shaves off a few seconds of usefulness from honor, but it's still helpful.
     
  29. RichDC

    RichDC Guest

    I see your point, i suppose one if the main reasons i get along so well with it is that is a back up honour, plus i tend to have a 5circle.

    I tend to use honour and when i think its about to run out(im pretty good at judging) i cast ethy voyage if completly neccassary.
     
  30. J.B.

    J.B. Journeyman
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    Its almost like he does not believe me. Oh well. But yes i guess i can have an opinion.

    Maybe this thread could turn into more of an informative thread...... How we use the spell weaving Skill. I really believe that most of the population does not know how to get the most out of the spell weaving skill.
     
  31. Harlequin

    Harlequin Babbling Loonie
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    You can cast ethereal almost anywhere :D
    Don't have to be limited to casting it outside a dungeon. If so, it'd be totally broken.



    Tip 101 - Sacrificing a summoned pet to buy time.

    If you find yourself in a situation where you have been aggro'd and can't cast ethereal, first summon up a pet. Pixie or imps works best since those spells are fast. "All follow me" then invis/hide to break any aggro. Depending where the mobs are, move 1 step away so that your summon is between you and the mob.

    edit: For clarification, issuing the "All follow me" is to prevent the summon from running about and trying to engage any aggressors. You want it to stay put to act as bait while you move into a better tactical position. You also want to keep it alive longer so that they act better as bait.

    Now cast ethereal voyage in peace. Should the mob go aggro, it will target your summon first. :D

    5th level circle = 5 pixies in one summon. So as long as they are not subjected to area damage, even if the first is killed, there's 4 more to go. More than enough time to cast ethereal voyage.



    Did I also mention that I'm very sneaky?
     
  32. EnigmaMaitreya

    EnigmaMaitreya Crazed Zealot
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    I would counter that SpellWeaving is so Mana intensive that an equal investment is paid in Mana Reduction items, Meditation and Focus. Of course all this helps Mager and I assume Necromancer but still ....