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[Swordsmanship] Elf Dexxer Template and Suit

Discussion in 'UO Warrior' started by CorwinXX, Jul 16, 2013.

  1. CorwinXX

    CorwinXX Babbling Loonie
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    Woodland armor:
    reforged 15 HCI, 18 Eater
    imbued 40 LMC, 40 MI, 40 SI, 2 HPI, 45 resists
    enhanced 10 HCI, 30 DI

    Artifacts:
    Mace & Shield Glasses
    Slither
    Crimson Cincture
    Shroud of the Condemned
    Corgul's Sash
    Despicable Quiver
    Detective Boots

    Jewels:
    5 SSI, 30 DCI, 80 Skill points

    Weapons:
    Super Slayer, 50 DI, 100 HLL, 75 HML, 50 HSL/HLA
    (IMHO with DF you can do well without SSL but this should be checked vs mobs thats hit heavy)
    You will need 6 Bladed Staves for AI and 6 Double Axes for WW & DS.

    You also need a 50 EP ring (add 15 DCI and defensive skills to it) and a weapon with Balanced instead of Super Slayer. I suggest it to be a Daisho. When you haven't Slayer for a boss you probably need to drink potions and/or use Feint.
    Set up a macro for equip EP ring and Balanced weapon, drink STR and DEX potions, equip the main ring and the last weapon.

    Stats (with DF and potions):
    75-75-70-70-75 resists (may slightly vary due to random of refinement)
    100 DI, 45 HCI, 35 DCI, 20 SSI
    150 HP, 190 Stam, 110-115 Mana, 40 LMC, 18 Damage Eater
    100 HLL, 75-80 HML, 30 HLD, ~50 HLA/HSL


    There are three options for skills.

    7 skills (more offencive):
    Sword 120
    Tactics 120
    Bushido 120
    Parry 120
    Chivalry 120
    Resist 100
    Anatomy 100
    (You may put some points from Parry into Anatomy and/or Resisting Spells)

    8 skills (more defensive):
    Sword 120
    Tactics 100
    Bushido 120
    Parry 55 (+5 archery = 300)
    Chivalry 120
    Resist 100
    Anatomy 100
    Healing 85

    25 less skill points:
    Sword 120
    Tactics 120
    Bushido 120
    Parry 55
    Chivalry 120
    Resist 120
    Anatomy 120
    (In this case you imbue 50 DI on jewels and can imbue both HLA and HSL on weapons)
     
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  2. Duncan Drake

    Duncan Drake Lore Keeper
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    I like this..what i dont like are elves! ;-)
     
  3. CorwinXX

    CorwinXX Babbling Loonie
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    With a human and metal armor I have very close template and suit. Of course I can't get a plate armor with 6 mods. Also I want to test fencing (feint) so I go with 1H weapon.

    I imbued 20 less skill points on jewels:
    Fencing 120
    Tactics 100
    Bushido 120
    Parry 55 (+5 archery = 300)
    Chivalry 120
    Resist 80
    Anatomy 100
    Healing 85

    Also I have 15 less dci (but 10 more resists). And as a human I have 20 less mana (really it's 20 less dex - enough cos a leafblade is faster than double axe)
     
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  4. Gb8719

    Gb8719 Journeyman

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    Do you feel not having DCI maxed out is a hindrance at all? I rarely see "sampire" or equivalent builds running anything but maxed DCI which is why I'm asking.
     
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  5. kRUXCg7

    kRUXCg7 Sage

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    I checked all vendors in Luna, but none of the vendors sells me the gear mentioned.
     
  6. CorwinXX

    CorwinXX Babbling Loonie
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    It's almost maxed since I have 74-74-72-74-74 resists (will be 75-75-73-74-75 after I refine the last armor piece). My DCI is 20 and cap is 27 (will be 22 or 23).
    I haven't noticed a lack of DCI.
     
  7. CorwinXX

    CorwinXX Babbling Loonie
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    Are you sure you have checked all vendors? ;)
     
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  8. Obsidian

    Obsidian UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Campaign Supporter

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    What are you using this character for?
     
  9. CorwinXX

    CorwinXX Babbling Loonie
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    I'm going to try to kill solo all bosses in the game with her :).
     
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  10. Gb8719

    Gb8719 Journeyman

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    I'm sorry, I must be confused.
    I thought the cap to Defense Chance Increase is 45?
     
  11. Podolak

    Podolak Crazed Zealot
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    He used refinements to raise his resist caps and lower his dci cap.
     
  12. CorwinXX

    CorwinXX Babbling Loonie
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    I didn't know that chance for 5th resists is just 15% and hoped to get 75 all resists.
     
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  13. Gb8719

    Gb8719 Journeyman

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    Ah!
    That makes sense now.

    He might be the first person to actually use these refinements which is why I was confused.
     
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  14. CorwinXX

    CorwinXX Babbling Loonie
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    In terms of average damage taken per time there is no difference between 70 all + 45 dci, 71 all + 40 dci, 72 all + 35 dci, etc. So we could imbue 15 resists on armor and free up 15 dci on jewels. Usually it's a good trade especially if it's allow you to reforge on armor 15 HCI instead of 15 DCI (20 more intensity on jewels) - in case you use DF and need 55 DCI.
    Also it's obvious that resists are more useful then dci vs magical attacks.
     
  15. Gb8719

    Gb8719 Journeyman

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    I have never heard anything about higher resists making up for not having the cap of 45 DCI. Do you know where to find additional information on this so I can read more into it?
     
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  16. CorwinXX

    CorwinXX Babbling Loonie
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    the last patch info
     
  17. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    http://uo2.stratics.com/items/armor-refinement

    I think that's what's being referred to, sorry if not.

    -Galen's player
     
  18. Duncan Drake

    Duncan Drake Lore Keeper
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    Not really. I havent calculated the benefits so far but i think corwin has.

    Ill try that now too:
    Assuming Enemy weaponskill 120, own 120 dci 45 = 34% chance to hit
    The same with 20 dci: 41% chance to hit

    Dmg 100 each hit, 100 hits.

    With 70 resist every hit does 30 dmg: so in 100 hits, and 45 dci you take 34*30 dmg = 1020 dmg
    With 75 resist every hit does 25 dmg: so in 100 hits, and 20 dci you take 41*25 dmg = 1025 dmg

    So you can say is the same on the long run

    Advantage against spell casting mobs
    Disadvantage regarding rng... You cant trust uo rng ;-) you can be hit harder in a row of hits. This can become uncomfortable against hard hitting mobs
     
    #18 Duncan Drake, Jul 18, 2013
    Last edited: Jul 18, 2013
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  19. CorwinXX

    CorwinXX Babbling Loonie
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    IMHO there is an advantage vs hard hitting mobs - instead of 40 damage per hit you take only 33 damage per hit - have more chances to leach damage back.
    IMHO the only disadvantage is vs mods that apply some bad effects with successful hits.

    And you get even more advantage if your resist before refinement is over 70. With 70 resists +5 res means 17% less damage (5/30) but with 75 resists +5 res means 20% less damage (5/25). So if you use a stone form you get less damage over time after refinement (reinforcing).
    From the other hand if a mod use a corpse skin and has 100% fire damage +5 res means just 11% (5/45).

    I think the most of mobs do 50% or more physical damage. So it's profitable to increase just physical res.
     
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  20. Duncan Drake

    Duncan Drake Lore Keeper
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    Hmm i really think about crafting a new suit of platemail here with these refinemens. Guess i have to do some treasure hunts.
     
  21. Duncan Drake

    Duncan Drake Lore Keeper
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    Hmm i cant get more than 74 cuz i only use 4 crafted armor parts. M&s glasses plus tinkerlegs are mandatory
     
  22. CorwinXX

    CorwinXX Babbling Loonie
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    You can refine your tinker legs.
     
  23. Duncan Drake

    Duncan Drake Lore Keeper
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    Yes saw that too. But say can you remove the refinement again or upgrade it?
     
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