They way events work now, if there is an event item, it will randomly drop to any player who has done enough damage for looting rights ie one word of death or an "all kill/switch to another tamer/all kill/ switch to another character/ rinse and repeat" People are taking 3 - 5 accounts to every event which almost guarantees them of getting an item and in a lot of cases gets them 2 or 3 drops per event. I feel as if the people who get the most drops shouldn't be the people that take 3 - 5 accounts to every event. The way events worked before was that it went to the top 10 damagers which pretty much guaranteed only 1 drop per person since it would be difficult to control multiple characters while getting redlined/dying to 1 or 2 monster hits. It might not have been the best or most fair system to casual players who didn't have time to craft suits or train characters only for events but it is a lot better than the system now in my opinion. I think the best solution would be to make it only 1 possible drop per ip, but I'm not sure that UO would put the resources into that ( I have no idea how hard it would be, only assuming it's not easy). Which leaves the top 10 damagers as a better system than taking 3-5 accounts to events. Any thoughts?