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Energy Fields/Resisting Spells

Discussion in 'UHall' started by Floyd the Barber, Apr 18, 2008.

  1. Should magic resist help players resist energy fields? I'm curious what people think because there is no counter for this other than not finding yourself in one which can usually be avoided but not always.

    Shouldn't magic resist maybe reduce the timer like it does for para fields?

    Does magic resist need a bump maybe?

    (I doubt any mages agree because I'm sure they like it just how it is, but I am curious to others opinions.)

    Yes? No? Maybe?
     
  2. Lord Kotan

    Lord Kotan Slightly Crazed
    Stratics Veteran

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    Engery field is basically like stone wall, but last longer..

    I'm not for sure though if it should be resisted or not.
     
  3. Guest

    Guest Guest

    This has been one of my biggest complaints so far. If you have no magic resist you can be pinned in and killed by a mage way to easy.

    With 115 resist you can break free from paralyze just before they can cast that second wall on you so you can get out. However even at 120 if they evil omen you game over.

    My question is this. With 120 magic resist why can I not resist evil omen? Seriously I think if you put the 120 points into that skill you should at least be able to resist something like evil omen when other spells like poison paralyze and so on are resisted completely.

    But that still would not solve the issue. Paralyze/efield on people with no magic resistance.

    The only solution I have come up with is to have any energy field cast directly on top of another facing the opposite direction causing both fields or even the first cast to be dispelled. The same for stone wall crossing an energy field and so on.
     
  4. ChWalker

    ChWalker Guest

    I am guessing that this is PVP oriented. Right?

    Instead of learning how to keep your character out of places that he can get pinned you are wanting an easier way to avoid energy fields. This is kind of the problem with some players. Instead of adapting their play style to suit the game they want the game changed to their play style/capabilities.
     
  5. Guest

    Guest Guest

    <blockquote><hr>

    I am guessing that this is PVP oriented. Right?

    Instead of learning how to keep your character out of places that he can get pinned you are wanting an easier way to avoid energy fields. This is kind of the problem with some players. Instead of adapting their play style to suit the game they want the game changed to their play style/capabilities.

    [/ QUOTE ]

    This thread is about PvP. Please don't pollute the thread with such trammie trash logic. When a spell that takes 60 skill trumps 120 skill, there is a game balance issue.
     
  6. I dont think energy fields should be resisted. You can use teleport/dispel field to get away. Even warriors can cast teleport from scroll.

    I dont see problem in 0 resist people getting x-fielded. If you don't want that to happen, get resist. My necromage has no resist, I decided to take eval instead of resist. If I get crystalline ring and some nice 1-handed -20 SC magewep+inqus I might drop wrestling for resist.

    Evil omen should be resistable spell. People with 120 resist getting X-fielded is just stupid, there should definitly be chance to resist evil omen spell.
     
  7. <blockquote><hr>

    I am guessing that this is PVP oriented. Right?

    Instead of learning how to keep your character out of places that he can get pinned you are wanting an easier way to avoid energy fields. This is kind of the problem with some players. Instead of adapting their play style to suit the game they want the game changed to their play style/capabilities.

    [/ QUOTE ]

    I expected to hear at least one jackass response with the usual "learn to play your template better" bantering... *sighs*

    Coming from someone that had to ask if this is pvp related I take your response with little merit anyway. As far as keeping a pvp'r "out of places they can get pinned", you mean like despise entry point from fire? Like just don't go in that way anymore, or maybe just don't go through Terra anymore. I used to have a pair of glasses that allowed me to see the future to know if I would get pinned teleporting to despise or elsewhere but they don't work anymore. *goes to find back way into Terra......*

    Don't compare this to a "nerf dismount" thread or something where someone could actually "adjust their template" to fit let's say ninjitsu onto it to "adjust" to the game play or style. This isn't something a template can be adjusted for without adding magery to it.

    I'm actually asking for opinions here, not a trolled response attacking my ability to "adjust" to templates. Save that stupid canned response for nerf threads, I'm asking if people think magic resist should affect energy fields. If your answer is "no, you don't think so", than say it without your 2 cent comments.
     
  8. <blockquote><hr>

    I dont think energy fields should be resisted. You can use teleport/dispel field to get away. Even warriors can cast teleport from scroll.

    [/ QUOTE ]

    Not saying they should be resisted all together, just a timer on them if you have resist possibly. Warriors cannot cast tele 100% of the time with scrolls, I would say more around %30 of the time if that.

    Evil Omen definitely should have the ability to be resisted with 120 resist though, which would put an end to a lot of the para gank X fielding crap. A timer would also allow you to jump out of the efield though....
     
  9. <blockquote><hr>

    <blockquote><hr>

    I dont think energy fields should be resisted. You can use teleport/dispel field to get away. Even warriors can cast teleport from scroll.

    [/ QUOTE ]

    Not saying they should be resisted all together, just a timer on them if you have resist possibly. Warriors cannot cast tele 100% of the time with scrolls, I would say more around %30 of the time if that.

    Evil Omen definitely should have the ability to be resisted with 120 resist though, which would put an end to a lot of the para gank X fielding crap. A timer would also allow you to jump out of the efield though....

    [/ QUOTE ]

    Dunno about elves but atleast humans can 100% cast tele from scrolls imho. Atleast I havent fizzled it.
     
  10. <blockquote><hr>


    The only solution I have come up with is to have any energy field cast directly on top of another facing the opposite direction causing both fields or even the first cast to be dispelled. The same for stone wall crossing an energy field and so on.

    [/ QUOTE ]

    Good idea! That would actually put an end to it and still allow the proper function of the spell for spawns, etc. It would just take away X fielding which is stupid anyway.
     
  11. <blockquote><hr>


    Dunno about elves but atleast humans can 100% cast tele from scrolls imho. Atleast I havent fizzled it.

    [/ QUOTE ]

    I'm an elf so maybe that's why, I'll try them with a human and see. You could be right.....
     
  12. ChWalker

    ChWalker Guest

    <blockquote><hr>

    Coming from someone that had to ask if this is pvp related I take your response with little merit anyway.

    [/ QUOTE ]

    Well since you didn't specify that this was PVP based question I was just getting it out in the open.

    <blockquote><hr>

    If your answer is "no, you don't think so", than say it without your 2 cent comments.

    [/ QUOTE ]
    I am sorry I missed the part where I signed up for a private thread that you run so as long as this is a public thread if you don't like people putting their comments stop posting.

    <blockquote><hr>

    I expected to hear at least one jackass response

    [/ QUOTE ]
    What is with the name calling
     
  13. <blockquote><hr>

    I expected to hear at least one jackass response

    [/ QUOTE ]
    <blockquote><hr>

    What is with the name calling

    [/ QUOTE ]

    You mean me calling the response a "jackass response"? I'm sorry if you are hurt by a response being called a jackass response. Next time I will make sure I'm more careful using adjectives to describe responses that are both ignorant and jackassed. [​IMG]
     
  14. Alvinho

    Alvinho Great Lakes Forever!
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    The Jackass op is a dp dexer who is crying becasuae he dies and is not able to steamroll everyone and anyone
     
  15. ChWalker

    ChWalker Guest

    <blockquote><hr>

    You mean me calling the response a "jackass response"? I'm sorry if you are hurt by a response being called a jackass response.

    [/ QUOTE ]

    By calling someone's response a jackass response you are in effect calling the person that made the response a jackass.
     
  16. <blockquote><hr>

    The Jackass op is a dp dexer who is crying becasuae he dies and is not able to steamroll everyone and anyone

    [/ QUOTE ]

    Now we are calling people names. [​IMG]

    And........ you're probably a whinny necro/mage that uses evil omen to para gank people with your 20 other guildies that can't field fight alone either. Piss off!
     
  17. I don't think you're a jackass, just thought your response was. Hopefully your response doesn't reflect completely on your intellect. Just don't make assumptions about players unable to adapt, there is no way to adapt a template to fight this right now which may/or may not be a problem. Just wanting some opinions that's all. It's Friday, not trying to hate on you man, it's all good!
     
  18. Guest

    Guest Guest

    Before AoS, Energy Field didn't block movement. It was a Damage Field spell much like Fire Field. People would have a Mage cast Energy Field underneath the steps of a Small Marble, and walk up and down the steps to gain Resist while the mage healed them. Doing that could get you to 80s or 90s Resist. People usually sat on Fire Fields to gain up to 60 Resist.

    But yeah, like i've said several times before, Evil Omen is the major problem. They should make it Resistable, and have -25% Resist Skill instead of -50%, so if a 120.0 Resist person is hit with it, his Resist goes down to 90.0 for next spell, which still gives SOME chance to Resist the next incoming spell, especially if the person is below 120.0 Magery/Eval.
     
  19. Guest

    Guest Guest

    <blockquote><hr>

    Dunno about elves but atleast humans can 100% cast tele from scrolls imho. Atleast I havent fizzled it.

    [/ QUOTE ]

    Until your getting hit concurrently with spells and weapons by a gank squad then you fizzle 100% of the time from a scroll as a warrior.

    Normally adapting your template would be the answer but in this particular case the only option is resisting spells and it is not a good counter because you invest 120 points in the skill only to have evil omen completely cancel it.
     
  20. Guest

    Guest Guest

    First off, Alvino, you're trash. I destroy you anyday on any temp. You're jealous because FHP rocks you everytime you come in contact with us. As for the energy field..I like the idea that if you cast them on top of each other it completely dispels the other. That's a great idea. Being able to cross field someone is complete garbage. OR, and this is kinda a different idea, make it where the field is attackable with a 100% elemental weapon? I dont know. I like the whole aspect of it cancelling the field its placed on top of.
     
  21. Guest

    Guest Guest

  22. Guest

    Guest Guest

    Bump, lets get some developer feedback on this!
     
  23. Guest

    Guest Guest

  24. Guest

    Guest Guest

    I am glad someone will agree that there are obvious problems with energy fields in pvp not only because you can become pinned in by them but for other reasons too.

    Hit dispell wall 100% weapons sound cool. I think I could live with that.
     
  25. Guest

    Guest Guest

    What do the devs think?
     
  26. <blockquote><hr>

    I destroy you anyday on any temp.<blockquote><hr>



    Im not trying to pry or cause problems , but when you say on any template do you mean you on any template he chooses or him on any template and you on your nox dexxer ?
     
  27. Guest

    Guest Guest

    I have to ask what the problem is with nox dex? I run a nox dexxer. 120 tact anat fencing healing resist 80 poisoning and the rest in med as the template.

    I see a lot of people use chiv but to me it seems like a waste. I just rely on weapon specials to kill and bandages to heal.

    At any rate I have to ask because the nox dexxer is one of the most stripped down simplistic templates you can use yet it is extremely effective.
     
  28. There is nothing wrong with the template. Ive got a nox dexxer its a very efective template. I was mearly asking if he would destroy him template vs same template or if his destruction would be brought down by his noxxer on any template of the other guys choice. The reason i ask is because he plays my home shard and havent seen him log anything other than a noxxer, but im not trying to judge. I was just caught off guard by his wording.
     
  29. In this thread it seems to me like the op just wants to be able to run forever whenever he takes damage. That is how people play dexers, they take some damage and its off to the races to get off screen. Dexers are the easiest template to play altho they do need uber gear to be uber but getting uber gear is not that difficult so there are a ton of uber dexers out there. Mages have every chance of being as uber as a dexer but the difference is the mage spellbook alone has 64 spells. Thats not including necro spells, special moves, chiv or any other skills a mage might have. Its not easy to be uber on a difficult to play mage. A mage in the UO worl has always supposed to be an intelligent character hence te usual high stat of INT. Dexxers in the UO world are basicly moronic barbarians that do little but hack and slash. Its just how it is and always has been. A character that requires no more than a few macros should not be able to run away at will. One of the ways to stop this is well timed cross energy fields. Im all for nerfing Evil Oman as long as trapped boxes are nerfed. Trapped boxes are a means of stacking offensive skills on a template as opposed to haveing a defense. Face it if your main is a dexer, you play a powerful yet easy to play character that rightfully is not very diverse. An easy to play character should not be a be all end all character in pvp.
     
  30. mages = better group fighters
    dexers = better 1v1

    That is how mages and dexers are currently balanced. Im not saying a mage cant beat a dexer 1v1 and a group of dexers cant beat a group of mages but in general thats how its currently balaanced.

    It seems some dexxers want all the abilities of mages while still using very few buttons.
    A mage has to learn every macro a dexer has(minus a couple re arm macros for various weapons) plus a large number of spells and cannot simply straddle the same couple macros over and over.

    A dexxer is a masher and a mage is a thinking character, thats just how it is and always has been.
     
  31. I'd love to have access to all of the weapon specials at once on my archer, the way that a mage has access to all of his spells. As it is now, I have to switch to the correct weapon first, which takes time (regardless of UO assist) and that extra time makes it problematic.

    My mages and my archer have about the same number of keyboard macros configured, except for the necro-mage which is over the top on spell availability. I find it to be harder to play the archer competently, not easier, because I have such a limited selection of weapon specials available to me at any given time. I have to use careful judgement in what weapon I pick (and therefore have the specials available for) because switching weapons causes a complete reset of the weapon swing and there's a longish, dead period where my archer cannot fire.

    If I could pick which weapon specials I wanted to use at any time, just like mages effectively do, that would rock and make killing people a more creative affair, not harder.
     
  32. Alvinho

    Alvinho Great Lakes Forever!
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    <blockquote><hr>

    I destroy you anyday on any temp.


    --------------------------------------------------------------------------------



    Im not trying to pry or cause problems , but when you say on any template do you mean you on any template he chooses or him on any template and you on your nox dexxer ?


    [/ QUOTE ]

    He does not even ahve another char outside a nox dexxer
     
  33. Guest

    Guest Guest

    but the real issue and the thing most are concerned with over all is not evil omen or paralyze but the energy fields being abused to pin you in for way to long.

    If something is done about energy fields then evil omen and paralyze is no big deal.
     
  34. <blockquote><hr>

    In this thread it seems to me like the op just wants to be able to run forever whenever he takes damage. That is how people play dexers, they take some damage and its off to the races to get off screen. Dexers are the easiest template to play altho they do need uber gear to be uber but getting uber gear is not that difficult so there are a ton of uber dexers out there. Mages have every chance of being as uber as a dexer but the difference is the mage spellbook alone has 64 spells. Thats not including necro spells, special moves, chiv or any other skills a mage might have. Its not easy to be uber on a difficult to play mage. A mage in the UO worl has always supposed to be an intelligent character hence te usual high stat of INT. Dexxers in the UO world are basicly moronic barbarians that do little but hack and slash. Its just how it is and always has been. A character that requires no more than a few macros should not be able to run away at will. One of the ways to stop this is well timed cross energy fields. Im all for nerfing Evil Oman as long as trapped boxes are nerfed. Trapped boxes are a means of stacking offensive skills on a template as opposed to haveing a defense. Face it if your main is a dexer, you play a powerful yet easy to play character that rightfully is not very diverse. An easy to play character should not be a be all end all character in pvp.

    [/ QUOTE ]

    The funny thing is that most of the time it's the other way around, people running from me....
    Not arguing that a dexxer is tougher to play than a mage (I give mages credit), but I think the poster below you has it correct. Zergs/groups work better with mages, and if you're going to run solo, dexxers seem like the more survivable/viable template. Our guild is very small and we usually run solo a lot too, and this makes playing dexxers better/smarter decisions for us as individuals. Our goal isn't to play the hardest template possible in the game just to prove a point, our goal is to kill and survive against zergs on our shard (oh and have fun too).

    As a dexxer I have to chase down and hit running mages with no way to stop them from running. I can use a spear but the para hit just doesn't last near as long, a mage can also just tele off as well or cast invis or cast evil omen para on me. I/dexxers more than anyone, have to chase the ****s down and kill them.
     
  35. Guest

    Guest Guest

    Careful Floyd...you're talking to a bunch of people from great lakes on here who dont know what its like to not fight in a group of 5 or more.
     
  36. <blockquote><hr>

    Should magic resist help players resist energy fields?
    Shouldn't magic resist maybe reduce the timer like it does for para fields?
    Does magic resist need a bump maybe?

    [/ QUOTE ]

    I don't think it should. I think theres too many external factors to be taken in to account.
     
  37. <blockquote><hr>

    This thread is about PvP. Please don't pollute the thread with such trammie trash logic. When a spell that takes 60 skill trumps 120 skill, there is a game balance issue.

    [/ QUOTE ]

    60 skill doesn't trump 120 in any way.
     
  38. <blockquote><hr>

    As far as keeping a pvp'r "out of places they can get pinned", you mean like despise entry point from fire?

    [/ QUOTE ]

    I doubt he means there as you can just pre cast teleport before going in.

    <blockquote><hr>

    goes to find back way into Terra

    [/ QUOTE ]

    Theres other ways in to Terra. The front door for example, or the other teleporter in destard.

    <blockquote><hr>

    Don't compare this to a "nerf dismount" thread or something where someone could actually "adjust their template" to fit let's say ninjitsu onto it to "adjust" to the game play or style. This isn't something a template can be adjusted for without adding magery to it.

    [/ QUOTE ]

    Your saying don't compare it to adding ninjitsu to counter dismount, then at the same time you could counter it by adding magery. You don't really need to add magery as you can cast it from scroll on any character or just go in a different way... most places have several ways in.

    <blockquote><hr>

    I'm actually asking for opinions here

    [/ QUOTE ]

    You've got them, but like any thread where the opinions don't agree with the op your calling troll.
     
  39. <blockquote><hr>

    Until your getting hit concurrently with spells and weapons by a gank squad then you fizzle 100% of the time from a scroll as a warrior.


    [/ QUOTE ]

    The earlier example of dropping in to despise for example it would be a pre cast so no fizzle.

    You could if your not using casting in some other way put protection on, also from scroll ^^.

    If you've got a gank squad on you hitting you that fast your going to die anyway.
     
  40. <blockquote><hr>

    *Magery's*
    *paralyze*
    *spell*
    *is*
    *overpowered.*

    *period.*


    [/ QUOTE ]

    Parra:
    Magery 120, Eval 120 vs Resist 120 = Resist wins!
    Parra rendered useless for 1/2 the skill points, I don't see how that can be considered overpowered, quite the opposite.
     
  41. <blockquote><hr>

    I'd love to have access to all of the weapon specials at once on my archer, the way that a mage has access to all of his spells.

    [/ QUOTE ]

    Maybe they'll do that when mages can cast all 64 spells at 1.25s intervals with 0 mana use &amp; (on some dexxers) while moving.