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enhanced bandaids

Discussion in 'UO Siege Perilous' started by qqqa2, Sep 6, 2008.

  1. qqqa2

    qqqa2 Guest

    at 120 heal 120 anat u heal 43-70, how much would this be if it was an enhanced bandage?
     
  2. Pied Piper

    Pied Piper Adventurer
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    Im not sure on actual numbers but I am aware that "jus as a 120 smith can hold a 30 hammer and have 150smith"

    They do benifit any 120 vet or healer

    And yes..i mispelled crap and didn't fix it...
     
  3. Sir Daniel

    Sir Daniel Lore Keeper
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    they give you +10
     
  4. qqqa2

    qqqa2 Guest

    +10 what? healing?

    so with 120 anat and 120 heal and i use an enhanced bandaid it acts like i have 120 anat and 130 healing?
     
  5. burnttrees

    burnttrees Guest

    from the January 11, 2008 FoF

    sorry to burst any bubbles
     
  6. Beleive it or not the devs are wrong on this, a guy within the last month ran a test with enhanced bandages and they do infact increase your range to 45-73 healing per bandage at 120/120
     
  7. Alrich

    Alrich Guest

    aye if you dig on UHall Jeremy corrected himself on that FoF entry.

    It will raise healing amount even when at 120.

    lemme try to dig it up
     
  8. dont need to my numbers are good =}
     
  9. UncleSham

    UncleSham Certifiable
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    assuming healing works like vet , id say yes they do help . my tamer on LA is maxed at 120 120 120. couldnt quite keep up with certain monsters , but with the enhanced bandages i WAS able to .

    if it works for vet , should work for heal.
     
  10. Pied Piper

    Pied Piper Adventurer
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    yeah the Dev l8r on admitted they were wrong.

    I never had listened to them then anyways because long b4 that FoF i had already figured out it worked on my own.

    120 heal + super aide = 130 heal

    same goes for vet