Seen a bit of talk about this here and there and I've been giving it some thought. If you had the ear of the producer, what would you suggest? For starters, I would say: Add more Haven tasks. The current ones just dump gold on the player, which by and large isn't sufficient nor does it really help. The god-awful NPC-"economy" is such that even the 500gp reward for taking Farmer Joe 30 steps to the west only buys the player about 20 bandages. Collection tasks that result in real usable returns would help teach. Also, the skill quests, while they give something to shoot for are fairly worthless. I'm sorry but getting what is basically a store-bought piece of armor with 1 or 2 low intensity mods that is blessed is about as useful as 500gp. Make Haven look good. This is the first place a new player gets dumped and it looks like a shanty town out of a bad movie. I do not care about the event that should have never happened there. Honestly, in terms of a 'newbie zone' for a game Haven was pretty well laid out. Haven is a reflection of the state of the game unfortunately.