I've got two mage templates I need to equip up(actually four chars). One is your "standard" parry mage that will not be using mage weapons. The other is your "standard" necro mage that WILL be using mage weapons. I've done a search... I've played with spread sheets and still could use some input. Let us limit this discussion to faction artifacts, regular artifacts, replicas, and other items that cost under 10M and are "commonly" available. This rules out the LT sash of 40-50M+. Goals of the suit would be to have these mods: - 2 fast cast - 6 fast cast recovery - +20 magery for using mage weapons (not needed on parry mage) - 45+ DCI (70 I think is the magic number) - 100% lrc - 40% lmc - all 70s but obviously - ep would be a bonus - "easy" to fill in with imbued armor pieces On faction items, lets ignore the rank and assume I will always have the points to have the right rank for the item. For the base of this suit, what do you consider must have items? The one that I see as must have is a faction crimson. 10hp increase is hard to argue against. Is there a better apron replacement piece? The faction orni almost seems must have. The 3 mr from being faction makes it hard to argue when added to the normal 2/3 20lrc 10lmc and 10 energy. The faction crystaline ring is an arguable piece. It is 3 fcr, 3mr, and 20 mage. The downside is no EP. Could be replaced with nicely imbued ecru ring(15 magery, 3fcr) and alchy talisman(5 magery and 15 ep) Faction folded steels seem reasonable with good resists and 25 dci. But I've also seen HOM and faction kasa(10 dci with good resists and sdi) I've seen both good and bad for the pendant of magi neck piece and the faction fey legs piece. Chest piece I've seen faction rune beetle, faction heart of lion, and armor of fortune. On the legs, I've seen spell woven britches mentioned also. So what named pieces do you have and what is your logic in running them?