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Faction changes and "Score" Why didnt we all know this?

Discussion in 'UO Siege Perilous' started by Roland', Aug 28, 2010.

  1. Roland'

    Roland' Lore Keeper
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    Is this new to anyone else i found it stickied under the test center in stratics forums.

    3> The score system has been completely reworked. The new system scores players in combat based on the following actions: damaging enemies, healing allies, stealthing, revealing stealth, and fighting in the presence of of town sigils. These scores are designed not to accumulate continuously but instead to act as ongoing ratings that compare players against each other. This means that scores will fluctuate up and down over time based on ever-changing conditions. It is the intent that the new score system measure actual real-world player performance in combat, instead of being a value that accumulates over time. Score is now awarded for overall performance in battle rather than simply for scoring kills or corrupting sigils. As such, it is no longer possible to transfer points between players.
     
  2. Kat

    Kat Crazed Zealot
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    I could be wrong, but I believe they haven't implemented this yet, as they have gone back to the drawing board on faction changes that were previously on Test.
     
  3. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    Factions never should have been put on Siege. /thread...la
     
  4. Roland'

    Roland' Lore Keeper
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    Ahh so they completely scrapped this crap huh?

    Good. Srsly faction points for healing, id be rank 10.
     
  5. Critical Gaming

    Critical Gaming Lore Master
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    Lol. Couldn't you just walk around in circles stealthing??

    That was an awesome idea though. I liked the intent behind it.