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FACTION ITEMS & NON FACTION ITEMS

Discussion in 'UHall' started by Kage, Sep 8, 2012.

  1. Kage

    Kage Crazed Zealot
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    Removing factions is a horrible idea just going to go ahead and put this out there the old ORDER & CHAOS would be a horrible idea because it would force players to be in one or the other and create huge zergs at least with factions you have FOUR different factions to choose from.


    Okay lets be honest... DEV Team you guys are not doing so hot when it comes to faction but I do thank you for trying but it's hard to please this community and satisfy everyone.


    I believe you guys went in a good direction with removing the rank system to so that anyone can wear the items. But the Silver cost is extreme and pretty much defeats the purpose. (Lower Silver Cost) I would say back to normal prices.

    Next thing non faction players always say that faction items are soooo over powered yadda yadda and we say JOIN FACTIONS! yadda yadda How about making the non faction items just as strong this would be a great change in my opinion. and when I say just as strong I mean identical to the faction artifact add mr3 to orny, FCR to the crystalline ring, DCI on the Kasa, Bonus resist on other things etc etc etc...this way people can swap to a non faction suit without losing gold and time/days/hours that was invested into crafting that special suit around those crazy expensive faction arties.

    Okay now with the above you can finally conquer the long going argument of faction items are over powered.

    Now you need to come up with a reason to be in factions ( THIS REASON DOES NOT NEED TO BE BUILT AROUND ITEMS) Hopefully you learned this from past mistakes :)

    I will list a few ideas that I would find cool and would make me enjoy factions and fighting for towns.


    1. Pet dyes or new color options for war horses.

    2. Siege Perilous Hero & Evil system( Life Force), (Monster Ignore 1 hour) (HERO AND EVIL STEED increase duration and buff to war horse strength)

    3. Reduce stat loss timer. ( 5-10 minutes)

    4. Lower the time that is required to corrupt the faction sigil & reduce the time that you can own a town for change it to 5 hours to corrupt the sigils and the time to own the town maybe one or two days at most.
     
    #1 Kage, Sep 8, 2012
    Last edited: Sep 8, 2012
  2. Ruppy2

    Ruppy2 Journeyman
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    Good thoughts Kage....one thing I have seen is how game design goes to an extreme, where all it takes is 'small things' to get bigger participation. My head is still spinning after all the heal potions had to be made in the prior 'story arc' and how it irked a lot of ppl. It has many times been said how pvp in fel stimulates other facets of this game. Silver costs are high. Going to negative 12 in score will keep players away that simply want to ride a horse at level 2. As it is now, I bank 14 points on another faction char (my trap maker) in the event I go below 2 I can honor that char with more points.
     
  3. Kage

    Kage Crazed Zealot
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    Thanks