How about they change this so that someone that is -6, can't take the killshot on me and gain 20 points. There should be something in place like, you can only gain as many points as what you already have, minimum 1, maximum 10% of your opponent. Does this not sound more reasonable? Because I know that after that person steals my points from rat mages or another player, or a group of players, the next time I kill him, he STILL WONT GIVE ME ANY POINTS. Earlier today I killed 12 people in a row, [different people, not the same one 12 times.] and I got a total of 18 points from all of them. I was in despise finishing a baracoon and 4 rat mages spawned on me, an archer that was IN STATLOSS popped me for the killshot and got 18 points from me, and make that double because he was opposite my faction. This archer has never dropped me a point, EVER, in the numerous times I have killed him. Why should I slay an entire guild of minax, and lose it all on a fluke death to someone in statloss who cant even give me a SINGLE point when I kill him? With this system the incompitent arent rewarded for stealing killshots. And it would actually take work to build up to be able to take a vet factioner for his full 10%.