Here is some additional information to use to answer this poll's questions. Give me a few minutes to add the questions. Select the statement about faction tinkers if your faction tinker normally possesses other crafting skills without the use of a soulstone. Faction consumables include HQ rune, shrine gem, supernova potion, enchanted bandages, powder of perseverance, greater stamina potion, and morph earrings. More information about this is here on the official UO site: http://www.uoherald.com/news/news.php?newsid=448. Select the statement about incorporating some role playing into your faction participation if, for example, you have a bias towards/against specific factions because of their role in game history, e.g., you would never join Minax or SL or you would always join one of these factions, or you are a TB diehard. Also select this statement if if you don't care which faction you're in, but it's important to you to incorporate some element of role playing into the character and his or her speech and/or actions. Below are the Hero/Evil rules on Siege/Mugen from the official UO playguide (http://www.uoherald.com/guide/guide.php?guideId=226). I assume these rules are still functional. The True Britannians and Council of Mages factions are "Hero" factions. The Shadowlords and Minax factions are considered "Evil" factions. All four factions are still be at war with one another, in addition to being integrated with the Hero/Evil system. Killing faction characters who are in your own faction incurs a penalty. The killer in this case loses 50% of his current kill points, loses 100% of the lifeforce accumulated, and can be reported as a murderer. An exception to this is the killing of guild mates, thus allowing characters to spar with guild mates. Another exception is that if your character is attacked by another, you are allowed to defend yourself with impunity. Faction characters gain lifeforce equal to 20% of the life force of the character killed, and the character who was killed loses an equal amount of lifeforce points. Faction characters gain 1 lifeforce point for each faction enemy monster the character kills. The maximum number of lifeforce attainable is 100 points. Players can spend lifeforce points toward special Hero/Evil powers by using a special phrase ("I invoke my good powers," for Hero characters, and "I invoke my evil powers," for Evil characters) to bring up a special menu through which they may control the following effects: - Colored Armor (5 lifeforce points; duration is permanent; turns an article of armor or clothing white for Hero, black for Evil) - Detect Evil/Good (1 lifeforce point; duration is immediate; allows Hero character to scan the area for Evil, and Evil to scan for good) - Summon familiar (10 lifeforce points; duration is 30 minutes; allows character to summon a familiar to fight for the character, silver wolf for Hero or dark wolf for Evil) - Bless (60 lifeforce points; duration is 30 minutes; temporarily "blesses" one equipable item, item will note time remaining) - Silver/Dark Steed (30 lifeforce points; duration is 30 minutes; creates a silver steed for Hero character to ride, or dark steed for Evil character) - Holy/Unholy Shield (40 lifeforce points; duration is 60 minutes; character is ignored by all monsters and faction guards while this power is active) Evil characters are only red if the character is a murderer. Any Evil character which kills a blue innocent may gain a murder count. The faction system hue applies for aggression and flagging.