Wondering what people would think is the best pvp faction support mage given my circumstances. - I'm poor, so I can't afford the best throwaway equipment. - I seem to have the biggest trouble with melee/archers as they seem to all be running 30+ HCI and they keep hitting me. - My main purpose is guild support, I toss the x-heals and invis', let the guildmates do the killing. Gonna try and get to the normal base skills: 120 mage 120 med 120 eval 120 resist 120 wrestle So it's the last 100 skill points that I'm wondering what to do with. Options are scribe, parry, or I'm leaning towards nox. Benefits/drawbacks I can think of each are: Scribe - Equipment I'd run: Scrappers (blessed) 1/2 ring/bracelet - no special mods 0/1, 0/2, or 0/3 ring with 10+ DCI Benefits - - Very popular, 10% damage increase. Drawbacks - - I can't see how 10% damage is all that great, plus as I mostly do the - healing, so damage doesn't help much. - 10%+ DCI vs 30%+ HCI, I'll still get hammered by dexxers. Parry - Equipment - Arcane Shield (blessed) 1/2 bracelet/ring - no special mods 0/2, 0/3 - 10 DCI 40 Dex, 60 Dex w/greater Agility Benefits - 25 DCI + 30% parry chance, I should be able to deal with dexxers Drawbacks - While it would be harder for melee/archers to hit me, doubt I'll be able to kill em w/out any SDI. 80 Nox/40 or so focus - Scrappers (blessed) 1/2 ring/bracelet - no special mods 0/1, 0/2, or 0/3 ring with 10+ DCI Benefits - - I've noticed fewer and fewer melee/archer templates running resist, so dp will overcome orange petals. - DP fields in field combat are nice, and can work well in 1 on 1 against melee/archer stealthers. - More damage than parry, less than scribe. Drawbacks - - Still will get hit a lot. Thoughts?