1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest! Tonights Maintenance is complete and the Stratics Community Wiki is now live. Please see this thread for more details.
    Dismiss Notice


Discussion in 'UHall' started by Zyon Rockler, Oct 26, 2008.

  1. Zyon Rockler

    Zyon Rockler Guest

    Is there any way to add a loot drop or artifact system to factions so we can either loot something, game generated off the corpse or receive a reward in our pack? Same as the artifact system is now maybe get an item with properties that you would get from a valorite runic or barbed kit.

    It would be nice if we could actually loot the item from the corpse. A rare drop or if it popped in your pack maybe a new type of set piece or weapons designed for factions or faction hunting.

    Like daemon slayers for the True Brits and others for the other factions like dragon slayers etc...

    So, basicially when you kill an enemy faction member you have a chance that one of these things might pop into your pack or be found as loot.

    Is there a way we could have the gold we get increased for each kill that is game generated. Maybe using a percentage from the player's skills and resistances so the reward varies like a bonus.

    Why is there a timer in factions that takes your skill away for a period of 15 minutes and why does this sometimes happen in Trammel? I would like to see first of all, the ability to be in a faction guild and co-exist in Trammel without being affected in any way by the faction.

    I would like to see the timer removed or reduced. It doesn't seem fair that when you die you are punished for it. Could we maybe change it so it affects people who maybe derobe enemy faction members? Also, maybe take some points away from them rather than reward them. If a player dies and gets rezed he would be naked and in a death robe until that char puts on armour or is healed he should carry a penalty to his attacker. Please, I think the timer should be removed or at least someone explain why we have it.

    One more thing the last battle I was involved with we were fighting 3 people who had about 50 of these controlled guardians. Is there a way we can add control slots, so for every 1 person they can assign 3
    guardians and have a timer so these guardians fade once a character leaves. This way if there is 5 people the max guardians would be 15.
    Rather then 1 character controlling 50 guardians.
  2. Splup

    Splup Guest

    Is this supposed to be a joke?
  3. Sir Kenga

    Sir Kenga Guest

    What pisses me off is that i should stay online when in statloss. I have nothing to do, i can't switch to other char crafter or hunter for 20 minutes. It's just silly that i should stay online and do nothing.
  4. Divster

    Divster Guest

    QFT I don't understand this either, surely the point is to stop you rejoining battle immedietly, why does it matter if I'm logged on or off for those 20 mins? surley being logged off would be more in line with the aim as even with statloss u can perfrom basic scouting/healing duties for your faction
  5. Splup

    Splup Guest

    But you could play your other faction char while other one is getting off loss. I usually go help my fellow factioneers even in loss. As a mage I can keep healing them.
  6. Divster

    Divster Guest

    I assume you mean using a 2nd account? because if your using another character on the same account your character will not burn off stat loss, and the fact that you can still help your faction mates with the stat loss char kinda defeats the point of statloss in the furst place, to an extent anyway.
  7. Doomsday Dragon

    Doomsday Dragon Visitor

    Jun 11, 2008
    Likes Received:
    This is exactly the point...

    If you have no second account but all your characters are in the faction and they remove the requirement of being online to burn the stat loss you could keep switching out characters to get around the stat loss. By the time you got hit with stat loss on your 6 or 7th char the first would no longer be under the loss so you could keep rotating characters.

    And that is why you must remain online to remove stat loss.

    20 minutes? I think it's more like 10.
  8. Sir Kenga

    Sir Kenga Guest

    It's 20 minutes and it sux.
  9. Violence

    Violence Lore Keeper
    Stratics Veteran

    May 27, 2008
    Likes Received:
    20 minutes is a fun killer for sure. 10 is more reasonable, although I'd even suggest 5' now that Factions is getting attention.

    But the OP is crazy to be honest.. :stretcher:
  10. Decker

    Decker Guest

    having dealt with stat loss for 8 years one learns to fight in it dont tell me you all leave the battle and run to the bank ti wait out stat loss, some of thebest battle i have been in we while i and half my team and half the enemy were in stats loss.
    stat loss is fine the way it is. Theres a sang "stupid should hurt" if your dunb enough to get ganked then you should be in stat loss. You know the real faction players by the way they come back into the fray duriong loss to help there team. ive got more kill point in loss then i have not in loss

    love decker
  11. Rix/\

    Rix/\ Guest

    This is where having all 120 skills help even in stat loss with the help of few items and jewelry I'm back to atleast gm in all my skills and still can have decent results in a battle, even able to seek revenge in stat loss.

    If you choose to play a template in factions that's all based on jewelry and items without having the true skill then everytime you die your gonna be about as usefull as a new player fresh out of haven. I only use the items and jewelry after I've gone into stat loss to bring me back up. I know it doesn't leave much for those creative templates but it would suck having to sit out every 20 min of the battle because your templates so spread out.
  12. Sir Kenga

    Sir Kenga Guest

    That makes sense, thanx for idea at least, i will try to find some skills jewelry.
  13. Radun

    Radun Guest


    to the OP: generating loot drops into player corpses could/would be exploited.
  14. Zyon Rockler

    Zyon Rockler Guest

    I was thinking they could use the same system we use to decide what loots we get from normal spawn.

    If two people kill a spawn it is divided and only your loot is visible. If a faction member kills an enemy member and opens the corpse he could see a loot that is his only.

    As far as exploiting you could set a boundary of where you might get this type of bonus, for example: killing TB member infront of Stronghold might yield you this type of bonus.

    This could be a rare chance of finding something and could be timed to only happen once a week for the character that would have the award on him.

    I think for the most part that would cover the exploitation, but you would want to make the items worth checking the corpses. This would give the old time feeling of looting a corpse of an enemy kill.
  15. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    May 13, 2008
    Likes Received:
    Stat loss is fine the way it is, it's the only way a small group of pvpers can take out a zerg group. Just have to grind it out one kill at a time.
  16. Nexus

    Nexus Site Support
    Administrator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Patron

    Oct 1, 2006
    Likes Received:
    Honestly with how popular scripting skills is now, I'd say make the loss permanent...and they have to rebuild the skills.
  17. Coyt

    Coyt Guest

    make it 30, but let the timer run even when offline