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FC2 Cap is just too slow...

Discussion in 'UHall' started by Blitzkrieg, Jan 3, 2015.

  1. Blitzkrieg

    Blitzkrieg Journeyman
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    I remember when AoS came out and there were mages running around with FC4 and higher. It was ridiculously overpowered and dexxers stood no chance against them and so, the result was a cap of FC2, which everyone learned to deal with. Today, though, is not the same.

    As a mage today you have to fight dexxers of all colors that are equipped with weapons that swing every once every 1.25 seconds, 70% of the time hitting you with a lightning, fireball, ect. Your 45 DCI gets wiped out pretty fast seeing how the same weapon also has hit lower defense. And SPLINTER.... well dang that's just...wow.

    So what can a mage do to counter these modern reforged weapon wielding dexxers? Hit them with magic arrows? That's about the only spell you can get off without being fizzled and armor ignored before you have to start healing. Just run away? Ok try that with a 1.25 swing speed archer spamming you with running shot.

    I think mages need a spell to lower thier opponents attack, (just like the dexxers have with hit lower attack), or....give us a new cap of FC3 so you can at least get an occasional flamestrike off in between constant armor ignores and double strikes and death strikes which all hit lightning 70% of the time.

    It is no accident that the majority of pvpers nowdays are all on these archer/melee dexxers. I am really trying to adapt, but the consensus seems to be, just make an archer!! I say, lets fix the mages!
     
  2. Smoot

    Smoot Grand Poobah
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    in todays game, i would have no problems with a fc 4 cap for mages. its already there for chiv and spellweaving, and weaving you dont even need lrc. it wouldnt be a huge boost, but enough that yes a flamestrike would be availble more often.
     
  3. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Learning how to play a field mage would be a start :)
    Use protection spell.
    Parry mages are complete and utter godmode vs dexxers. Whats your real issue?
    A crappy pvper can hop on a parrymage with average gear and never die to a decent dexxer.
    You want to add faster casting so that same mage can never get hit and spam flamestrikes lol?
    *shakes head*

    I play on the busiest shard in the game and I can count on one hand the number of people that have a seriously good high splinter wep with fireball and hld. Some of them run with no resist. Mana vamp them maybe?
    Or do you also die to dexxers not even using specials?
    And for the record, 45 dci does not get "wiped out" by hld on a wep but based on your post I am sure you feel that with 45 dci you should never get hit lol. Too bad you have to try and pvp while your opponent has a chance to actually do damage back to you :(
    It just doesn't seem fair.

    I think the most telling thing in your post though is your reference to having to heal. You seem to believe that you should just be able to go all offense before you have to heal once.
    Bad mages don't know how or when to heal. It's just that simple. Everyone can mash some offensive keys
     
  4. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    And I believe you meant to say that mages need another spell to lower their warrior opponents attack because the Curse spell lowers attack(swing speed) and defense(bandage time)
    Thats an overpowered 2 for 1 that every mage spams.
    And the hit lower attack you referenced does not even affect mages lol so not sure where you were going there.
     
  5. Maximus Neximus

    Maximus Neximus Lore Keeper
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    I want to agree. But when the first two things you suggest are "learning how to play a field mage" and "use protection" you lost me.
     
  6. OREOGL

    OREOGL Babbling Loonie
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    FC4 is too overpowered which is why they nerfed in the first place. Use a parry or a tactics mage to counter or even mysticism with sleep, or necro for bloodoath etc etc. Lots of combos to deal with dexers.
     
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  7. kaio

    kaio Sage
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    I think mages could use some "love" from the devs.
    TrollBerg does have some good points, but i don't see why he has to be an asshat.
     
  8. Blitzkrieg

    Blitzkrieg Journeyman
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    Yes he does make some good points, condescending attitude aside. I actually thought my original post was clear that I was merely stating that the current cap of FC2 was a little outdated. I mean, when the cap was originally implicated, weapons did not exist in game that exist today. I don't see how anyone could disagree with that.

    Don't get me wrong people, I don't wish to see the return of god-like fast casters, I actually only suggested FC3, up from FC2. Also, I know how to heal, hehe. It just seems unbalanced in the dexxers' favor these days, and has been for quite some time.

    As to the hit lower attack comment, I was just making an example of yet another advantage that dexxers have over spellcasters, be it hit lower attack, lower defense whatever; sure I can cast curse but nothing I do will lower your HCI/DCI to 30, while your randomized weapon attacks drop a mages DCI in the dirt every other hit.

    I would love to see <insert anyone's name here> fight the same dexxers that I fight using protection and not hit the cobblestone streets. Big fat LOL.
     
  9. G.v.P

    G.v.P Stratics Legend
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    While I agree dexxers--especially archers--are in an OP place (moving shot was the worst addition to the game in the post mana infinite UO), the request to make changes so that a mage can cast FS is OP in its own right. The goal should be 6th circle EXP EB. FS was never a really common spell except in the case of a para combo loop, off stage/screen cast, or fielding situation.

    The problem, as I see it, is no matter what you do with FC, mages do not do enough sustained damage unless they have a RC to help, and then they're likely using stone form and protection, so FC is a moot point. Dexxers have too many consistent ways to heal WHILE doing max damage. It's always been that way to an extent, but nothing like it is now with both Hit Spell and Splinter on a weapon (relatively new, in the scheme of UO history). In other words, I don't see FC 3 or FC 4 solving the issue of OP dexxers, except for giving mages more time to cast heals.

    It would certainly be an interesting thing to put on Test Center. All in all I don't understand why the devs have kept moving shot in the game. It's absolutely toxic.
     
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  10. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    My words and my tone generally follow the tone of the OP.
    In this case it is quite obvious the OP just does not know how to play a pvp field mage.
    That's all fine and I have no issue with that. It takes a long time to learn that and to each his own.
    But don't be coming here begging the devs for an insanely powerful entire class boost because you are inexperienced and especially don't try to do it by using gross exaggeration and not stating any facts.
    Dci a total waste, everybody has monster splinter weps with 50 or 70 hit spell, can only get off magic arrow, wha, wha, wha...
    Please keep those conversations confined to your trammy guildmates at Luna bank next time maybe?

    I could actually make a legit case that parry mages are overpowered against warriors.
    Should I then come here and use poor examples while asking the devs for an increase in the swing speed cap?
    Seriously?
    Luckily they are pretty boring to play and not an diverse enough to be very effective against other templates lol.
    Pvp is currently very balanced. Adapt and learn.
     
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  11. Kojak

    Kojak Lore Master
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    blitzkreig is right, FC2 is way too slow to do anywhere near enough damage to kill a modern fighter so basically you end up sitting around playing defense - they can always run away with plenty of time to heal
     
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  12. Goodmann

    Goodmann Babbling Loonie
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    You should mention the disarm,poison and bleed special in this discussion
     
  13. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    You are right.
    Mages being able to easily disarm my warrior and then cast poison on him is overpowered :(
    Good point
     
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  14. Maximus Neximus

    Maximus Neximus Lore Keeper
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    And there it is
     
  15. Logrus

    Logrus UO Legend
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    There are many tools in the mages arsenal to assist with fighting dexers. It does sometimes prove a challenge to fight them but I can't say that they are anywhere near insurmountable. Though I think damage wise the hit spell effects being chance based rather than charge based really turned it from a temporary advantage for dexers to a permanent one, and probably should have never been made. Still just requires a bit more work and better timing.
     
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  16. Lug

    Lug Lore Master
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  17. G.v.P

    G.v.P Stratics Legend
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    on that note, what if weaken lowered Attack Damage instead of STR? or in addition to lowering STR? ideas like that seem better than making a mage have better offense outright...

    I don't envy the devs one bit. PvP used to be so simple. AOS made UO a grind like every other MMO. Now UO is Dragon Ball Z. Every release yields a more OP suit builder, a new wep mod, etc. it gets muddy fast, with artificial immunity timers for balance. then you have the people who want 1v1 exclusion, and those who want to keep things sandbox.
     
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  18. kaio

    kaio Sage
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    Your tone follows, what you see in general chat. the OP was not even close to your level of trashtalk.
    Maby u should adapt, and be polite when posting on stratics.

    I didnt see anywhere stating that the OP didnt know howto play a "field-mage" where was that ?
    Splinter combined with DP, and DS + Speeder is OooOOOooOOO
    Disarm+moving shot+speeder is OooOOOooOOO
    And yes a mage can use parry, but in most cases its still OooOOOooo

    The mighty devs gave us Splinter, armour refinement...etc etc..
    What did mages get ?? zero zip nada.
     
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  19. Merlin

    Merlin The Enchanter
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    Parry mages are already the over-powered template, not archers. Not sure what shard you guys are on but over on Atlantic I frequently see just as many mages in PVP battles, if not more, than archers/dexxers.

    Goldberg is right. FC2 is perfectly fine. Giving these parry mages FC4 would just be insane. A mage who knows how to use their magery/necro spellbooks to their fullest will always have more battle options in PVP than a dexxer with only two specials.
     
  20. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Spoken like a true child.
    What did I get wha, wha, wha ...
    What you have is the most balanced pvp in years. But you aren't ok with that because you didn't get anything?
    What you seem to lack, like the op, is the ability to play a pvp mage :(
    And I can correctly make this assumption based upon you saying that in most cases a parry mage dies to a dexxer.
    I could play an extremely effective parry mage while wearing oven mitts.
    Your best tell though is the repetitive use of the word speeder lol.
    Another bad mage dies a lot and blames it on the big bad cheaters.
    If you would like to come to Atlantic to fight my thrower I would enjoy giving you some lessons.
    Would end up you saying OOOooooOOOOoo but since in your own words you already do that all the time you may as well learn something right?

    :next:
     
    #20 Goldberg-Chessy, Jan 5, 2015
    Last edited: Jan 5, 2015
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  21. Lythos-

    Lythos- Lore Keeper
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    This is the same old same old. Most people play max swing archers now so that's the complaint. If everyone played a mage there would be posts about arrow/fireball. It's a never ending cycle.

    I really like the balance right now but i realize it'll end with the next big publish that introduces yet another skill or something dumber than splinter.
     
  22. Picus at the office

    Picus at the office Certifiable
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    Get rid of the insane -15 mage wep and I would think this topic would have legs but as it stands that class has basicly 100-120 "free" skill points to mess around with. If you can't think of something usefull to spend those on to stop dying that's not my problem.
     
  23. drcossack

    drcossack Babbling Loonie
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    Really? I play a Necro/Mage, use 45 DCI, have macros to use heal pots, apples, etc. I'm frequently having dexers RUN from me. However, because I dislike spending my entire time chasing after people, I have a tendency to leave.

    I'm gonna echo what Goldberg said: Splinter weaps are more common on melee dexers, if you see them, but I see more Archers/Throwers than I do Swords/Fencing. If you're having trouble with Archers (which should only really come into play on the high Stam ones), make a Wrestle/Parry Mage so you can disarm & completely neuter their offense - as it is right now, with 120 Magery & max DCI, I'll get Archers with 120/max HCI to whiff 3-4x in a row, if not more. That's PLENTY of time to get a combo off. If they land a hit & HLD kicks in, I'll use Blood Oath.

    On LS, when I'm fighting the Archers there (two of them, mostly - they love spamming specials. When they're together, I can't kill them), here's what I do: Get them on Last Target, open with Curse, follow up with Blood Oath. Depending on how often they hit me (their HLD will kick in), they're running at this point because they're close to death. Once it happens, I switch to spells with low cast time like Pain Spike, Magic Arrow, and Fireball. Once they come back, I go back to big spells & mix in the lower ones. My offense mainly consists of Exp/FS, Strangle to give them consistent damage/track them if I lose sight of them, and liberal use of Omen (especially with FS. On one of the Archers, I do ~38 damage with FS after Curse, then use the delay to throw in a quick Omen, hitting for about 45 damage.)

    Also, since dexers don't really invest in Int: If you're a Necro, you can use Omen & Mana Vamp. However, this won't always work - if they've got Mana Inc, this is useless, because you won't sap enough.
     
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  24. temu

    temu Lore Keeper
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    OP, put a couple paralyze fields between houses and run through them back and forth while doing your spells! Most of them will stop and say mean things to you before leaving - that's when you know you're doing something right.
     
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  25. Lieutenant Dan!

    Lieutenant Dan! Journeyman

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    I agree that the FC2 cap is too slow in todays UO. Back in the AOS days 4/6 wrestle / parry / mages were OP. No arguing that. But that was back then and things have definitely changed since then. Not so much in todays game. Since AOS mages have been nerfed repeatedly while the 'point-click' dexxers got all the love. The devs really should put an end to that Mundane playstyle and start a new Legacy where the skill of using more than 3 macro's is involved.
     
  26. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Since AOS mages received easily obtained and unbelievably overpowered sc no minus mage weps.
    Nothing like just laughing in the face of skill caps.
    Nothing more has been needed since then.
    Pvp is more balanced now then it has been in years.
    And by that I mean pvp between experienced and skilled players.
    Inexperienced and/or unskilled pvpers will always be at a disadvantage and that is as it should be. Changing mechanics to aid them would be a very bad idea imo.
    Too many people really seem to have no clue or desire to just have balanced pvp.
    Its always what did I get lately wha, wha, wha...

    But since it seems some people in this thread believe the devs should continually just give them things to help them out personally I would like to suggest that all throwing weapons and bows should be able to have the splinter property AND mortal should last twice as long.
    I believe that both of those things are needed asap because what can a warrior do these days when a mage starts casting on him?
    It seems like you can only get off one weapon special before a mage kills you. Its just not fair!
    I also believe that warriors should be able to drink a balm of accuracy which increases their hci cap to one thousand so that they do not miss for 30 seconds.
    These balms should be fairly difficult to get though ofc. Maybe have them only spawn off mongbats?
     
  27. Lieutenant Dan!

    Lieutenant Dan! Journeyman

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    SC no Minus mage weps is the best you can come up with? LOL

    First of all those were around during the 4/6 days of AOS. And used often back then. Since then they nerfed it so you couldn't use the specials unless you actually have the skill. So those 'free' skill points aren't all they're cracked up to be. Especially since they can be so easily disarmed.

    They also nerfed parry for mages as well. You now have to have 80 dex for it to be effective. Dex wasn't needed back then.
    They also nerfed specials for mages so that whenever you cast a spell you loose the specials proc. This alone basically nullified the use of specials for mages. Sure you can still do specials if you have the weapon skill/wrestling but you wont be casting and a mage that isn't casting is USELESS.
    They also nerfed 4/6 chiv casting if you have magery on your template.
    They also nerfed DCI down to a 45 cap. yeah it was unlimited back in the AOS days.
    They also nerfed SDI down to 15% for pvp
    They also nerfed several mage and necro spells so they do less damage. Anyone remember the explo / flamestrike / painspike combo from back then? lol

    That's just what I could think of off the top of my head. The list goes on and on but lets take a look at what point click dexxer templates got since the 4/6 mage AOS days.

    210 stam machine gun archers definitely weren't around at AOS.
    Healing speed got a HUGE buff
    SSI on jewelry
    40 SSI on weapons
    10 stam on armor
    balance weapon wasn't around back then either
    Velocity wasn't around back then either
    Splintering weapon wasn't around back then either
    55 lmc for non med armor? nope
    Nox dexxers got a HUGE buff
    evade wasn't around during aos

    Hell that's just the easy stuff. That list could go on and on too but to keep this short and sweet it goes to show how the mage's have been getting the short end of the stick while dexxer templates have been handed everything to them on a silver platter. Lets not forget that it takes far far far less skill to play a dexxer than it does to play a mage. Especially now lol. In saying that I can see why the dev did it that way. Give the easy template all the love so you don't loose the noob player base in a raging fit. It's just a marketing ploy.
     
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  28. drcossack

    drcossack Babbling Loonie
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    And despite all that, Dexers are still not as hard to kill as you think they are. The 210 stam Archers are, yes, but they spend the time/money to make the suit, they should be able to take full advantage.

    If I get disarmed, I keep my distance until I can re-equip my weap (equip last weap macro.) Dismount? Easy to avoid for people that use a bola. I hit my dismount macro, then the remount macro after about 1.5 seconds. If it's a weapon dismount, very rarely will I die if there's not a group on me (and if I manage to survive, I can remount far more often than I should be able to, since they don't go after my pet.)

    Deathstrikers? Only one I've seen has resist, and I hate her for it. She can still be neutered with an Omen/Vamp combo, but it's hard to do it to her 1v1.

    If ANYTHING about Dexers should be nerfed, it's the forced walk timer on Frenzied Whirlwind. That **** is just stupid. Get hit multiple times & you can't run away from whatever their followup is. In a group fight, that's a death sentence.
     
  29. cazador

    cazador Crazed Zealot
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    Faster casting is fine as is..Id say there are some spells that the delay is too long..like reveal for one. Some spells need a bit of damage tweaks, but as for speed..it's spot on..apparently you don't remember the 3 Flamestrikes from 3 mages casted faster than You can heal..not interested!! What could be tweaked is splinter, that mod is such BS..at least make it so you can Apple out of it, and it can only be applied once every 15 seconds.


    Sent from my iPhone using Tapatalk
     
  30. Giggles

    Giggles Forum Administrator
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    :lick:
    Hi!
     
    #30 Giggles, Jan 7, 2015
    Last edited: Jan 7, 2015
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  31. MalagAste

    MalagAste Belaern d'Zhaunil
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    Guessing you forgot about my hitting someone off their mount with my heavy for 3/4 health and following it up with the magical short bow of mythic powers that hit every .25 seconds bam, bam, bam, your dead. Talk about over powered... Man that was an awesome time for archers. Magical Short bows were the bomb! They hit like a bow nice and hard and so freaking fast it was amazing... then they got hit with the nerf hammer(since a stick might have done it right but it was over nerfed to the point of insanity) and haven't been used at ALL since. They are now a useless weapon... the damage they do is so laughable it's not worth picking up. Ooo 12 damage MAX.
     
  32. Maximus Neximus

    Maximus Neximus Lore Keeper
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    I think I finally get it. Are you trying to be the Stephen Colbert of PvP?
     
  33. Giggles

    Giggles Forum Administrator
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    Not true. Any archer who doesn't have a magical short bow in his backpack is doing it wrong. They are very used. The lightning arrow special is amazing for them to use in choke point fights.
    I don't want to be "that guy/girl" but I get very annoyed when people make wild assumptions about things who clearly do not activly pvp. This is what causes things to be changed/nerfed when they shouldn't be touched to begin with.

    /endrant
     
  34. drcossack

    drcossack Babbling Loonie
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    Indeed they were not. As I recall, Archery sucked back then, and high stam suits were extremely rare. I only remember ONE guy on LS having a suit like that back then, and he had a (by the standards of the day) GODLY short spear with 50% Hit Lightning, and other mods I can't recall - @Mithryl Elves will probably remember though. He'd hit 2x/sec, heal in one second, and in one screenshot of a Harrower his guild did, he had hit the Harrower EIGHT times. I was on the receiving end of it once, and it...hurt.
     
  35. JC the Builder

    JC the Builder Crazed Zealot
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    Obviously things are really crazy and unbalanced at the moment. But saying you want to be able to cast Flamestrike against a warrior hitting you would be too far overcompensating in the other direction.
     
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  36. CovenantX

    CovenantX Babbling Loonie
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    Very few things are imbalanced in pvp right now IMO

    Casting Focus (I still can't believe this was even thought of)
    Stoneform + Protection (Only overpowered because you need to be a mystic to remove both of those buffs (or just the one that makes it good (protection))
    Frenzied Whirlwind (Diminishing returns OR remove the damage over time from it) shorten duration by 75% (4s/1s/.25s) each time it's used within a 10 second window
    Poison Immunity (procs about 95% of the time if you don't have the poisoning skill, while poisoning someone with more poisoning skill than you)

    Everything tested in a one vs one situation.

    fix those four things and pvp would be the most balanced it has been in several years. (IMO)

    Dexers shouldn't be restricted to 1.25s with every Weapon, just ranged.

    Melee is underpowered with a VERY select few templates, Melee templates are always better when archery or throwing are added to them.

    Give players the choice of which specials they want to use with whatever weapon they're using, similar to switching bard mastery.
    (excluding bleed, frenzied whirlwind, disarm, riding swipe, feint, & any special that increases defenses with melee weapons or shields from any/all ranged weapons)

    Ranged weapon speed cap - 1.25s (current, for all weapons)
    melee weapon speed cap - 0.75s (melee only) when combined with archery or throwing above 50.0, all weapons (melee & Ranged) are capped at 1.25s


    Spell Casting rules are fine as is.
    Mages casting at above 2/6 casting would be the end of all dexers in pvp, have you ever played a scribe/40 sdi mage? That'll be all.
     
    #36 CovenantX, Jan 7, 2015
    Last edited: Jan 7, 2015
    cholupa and transcendent like this.
  37. kaio

    kaio Sage
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    Is that really the best insults u can come up with ?
    I hate to be the one with the flashing news, but the only one with a childish behaviour is you.

    I have serveral pvp mages, that i play, and have alot of fun with.
    Its funny how you keep denying the rampant use of cheats/hacks that really do exist.

    So you have a thrower, wow im not even suprised to hear that..do u even have a mage? I really have my doubts that u pvp at all.
     
  38. Merlin

    Merlin The Enchanter
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    What do you expect the devs to do about the cheaters using speeders and other hacks?? There is nothing they can do. Anyone who complains about it is wasting their time.
     
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  39. kaio

    kaio Sage
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    I expect them to fix it. Other games have cheat prevention, so there is no reason why uo cant have this also.
     
  40. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Sorry darling but you were acting a little weird with your repetitive speeder complaining. But that is what bad pvpers do. Lay their lack of experience off on the devs or the cheaters.
    But if you doubt my words of experience or my pvp ability I would be more then glad to meet up on Atlantic.
    I will kill you on a standard mage and then I will ofc kill you even quicker on a parry mage.
     
  41. DJAd

    DJAd Stratics Legend
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    /me waits for the dodge
     
  42. Lythos-

    Lythos- Lore Keeper
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    They WANTED to do punkbuster years ago but the vocal rational playerbase of Stratics flat said no way. It just is what it is now.
     
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  43. Merlin

    Merlin The Enchanter
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    Don't hold your breath.

    And actually there is a reason why UO doesn't have this: old coding and lack of resources. These 'speeders' have been around for years now and the constant Monday morning quarterbacking on Stratics about it still hasn't changed anything yet. Why expect them to hear your prayers now? They probably would have to do something dramatic (like do away with classic client) to solve this, but we all know that the rest of the UO community would never go for that. Everyone wants to have their cake and eat it, too.
     
  44. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Of course he will dodge :)
    I am not usually a big fan of challenging peeps on the boards but in this case it would prove my points exactly so it should be a no brainer as he has proclaimed himself a pvp vet and says I don't even have a mage lol.
    Not sure what he will say after my mages kill or completely hold their own with the warriors he keeps saying are so over powered.
    Other then I cheated ofc. I am sure he says that quite often every night after he gets owned.
     
  45. Mithryl Elves

    Mithryl Elves Elves Suck
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    U talking about the short spear I sold Snake Eyes like literally after AOS hit? Then he turned around and killed the entire guild with it and everyone was pissed lol?

    It was
    30 SSI
    20-30 damage inc
    50 Hit Lightning
    50 HLD
    Then it had mana leech

    I was running 5/6 daggering with a 54 or 56 SDI suit and he was damn hard to kill having 1-2 second heals
     
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  46. sibble

    sibble Lore Master
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    Any of the good mages I've fought with my dexers can stay on the same screen with me and heal through all my damage. If anything mages are too overpowered right now!

    Mages:
    • Ranged
    • Never miss - spell cast can be interrupted
    • Casting Focus - new stat to negate spell cast interruption (seriously WTF?!)
    Dexers:
    • Melee - must be within one tile
    • *Chance to miss
    • Splintering - new stat chance to force walk enemy (where's our stat to never miss?!)

    *Even at 120 skill a warrior will still have a chance to miss. I missed a Great Heart TWICE IN A ROW yesterday on my sampire. Mix magery and parry and a dexer has virtually no chance. This is not to say I haven't killed a parry mage on my dexer, it just very rarely happens.


    These are indeed unbalanced times, and in favor for mages. Although Casting Focus has a very small cap on it, it can also go over cap with Inscription. Also, bard spells increase casting focus as well.

    Casting Focus + Dexer's chance to miss = mages win
     
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  47. Mithryl Elves

    Mithryl Elves Elves Suck
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    Great post. You left off the part about when you magic arrow, harm or fireball a dexxer with this setup that that his bandage by far beats your damage.

    We haven't even seen the worst of it yet. With the items that are coming out of Exodus and with players getting smart to quicker, easier ways to farm keys there is going to be even better items making templates that were impossible to pull off more real now. Don't get me wrong, I love global loot and how it makes it easier to get players back into the game but because of it we are now losing some of the balance we had before.

    Example:
    As its been possible for awhile now to do everything Blitz mentioned above it is now possible to do that and even more. Dexxers are not only 210 stam but their 150 HP's and 150 mana as well. Their running around with max damage, hit and defense increase with literally every mod they can have. Before global loot you could still make great suits but you didnt have every mod capped with 500+ stats. Now add to all of that 850 skills on the template and yes its time to reevaluate the 2 FC cap on a mage template for sure.
     
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  48. sibble

    sibble Lore Master
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    I don't think a mage should be able to magic arrow, harm or fireball a dexer to death, do you? Maybe that's why you haven't killed a dexer, you still haven't discovered spells above level 3 circle.

    Show me a suit that is all capped out with 210 stam and 850 skills, all caps, and not antique.
     
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  49. The Zog historian

    The Zog historian Babbling Loonie
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    There's no need for Punkbuster or anything else third-party to stop speedhacking. There's already a hard speed cap, as any legitimate player knows, and somehow certain cheat programs evade this. All it would take is additional server-side code, not much at all, to determine if a character ID is attempting to move sooner than x milliseconds since the last move, and if true, deny that attempt (perhaps flag the account for a GM's observation if it happens often enough). This does mean more server cycles to save a timestamp with each character's new movement, though not every character is always moving, and with server populations what they are, current technology should be fast enough to handle it. But is there anyone on the current Dev team who even understands how the movement part of the code works?
     
  50. drcossack

    drcossack Babbling Loonie
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    Yup, that's the one. I think I was also on the receiving end of JVS's mace a few times. That hurt too.

    eh, I wouldn't say it's in favor of mages...well, to be more correct: it depends on the temp the mage uses. A wrestle/parry mage against a dexer? 9/10 times, the mage will win. Without parry, it's a tossup, IMO. I'd say I do better against Melee dexers than I do Archers - Archers can hit from a distance, run off screen to heal, etc. With Melee, you can just keep your distance & cast. If you have access to Blood Oath, they'll likely just stay out of your way entirely, like you did to me a few times.

    Against a dexer, it's RNG dependent. If the game decides "whiff" is what they're gonna do, it's an easy win. If the situation reverses & they keep hitting me, I'm gonna die eventually.

    As for Casting Focus: it should go away. It's got more drawbacks than benefits (at least, for someone who's decent), and screws up your timing. I've interrupted spells like Flamestrike (which, granted, is easy to do), only for CF to kick in & it goes off without any issues.
     
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