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[Feedback] Casting Focus: Should work differently if it's Values remain so low.

Discussion in 'UO Developer Feed' started by UODevTracker, Mar 28, 2010.

  1. UODevTracker

    UODevTracker Guest

  2. Logrus

    Logrus UO Legend
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    Casting focus is not meant to be a guaranteed way for casters to avoid damage.

    At 5% a player has a 1 in 20 chance of continuing to cast after being hit.

    The only guaranteed way to avoid interruption is to use protection.


    Instead of providing casters with a reward to allow them to avoid interruption, casting focus is meant to occasionally forgive a caster for mis-timing their spells.


    Additionally players with journey man or above skill level in inscription receive a base casting bonus boost which also allows them to exceed the casting focus cap of 12%.
     
  3. Logrus

    Logrus UO Legend
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    1% increase to base casting focus per 10 points of Inscribe.
    From Journeyman to Grand Master

    60 Inscription = 1%
    70 = 2%
    Etc.
     
  4. Logrus

    Logrus UO Legend
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    GM Scribe should have base casting focus of 5% without items.
    They should have that small chance to continue casting after taking damage.

    I believe this is live on TC now, I'll have to go through and verify since its not in the patch notes. It may not have made it in yet because I made a stupid that was giving a few extra unintended points toward casting focus and the fix may still be going through qa before it makes it in.
     
  5. Logrus

    Logrus UO Legend
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    Yep, it is in.