Currently on TC if you take damage the eater property will regenerate you the correct amount ~3 seconds later, but ONLY if you HAVE NOT taken anymore dmg in that 3 second period. I really think this is bit too much of a Nerf to eaters (not stacking "Damage Eater All" + Regular Dmg. Eater is Enough)..... On production shards atm an eater will regenerate you ~3seconds after any appropriate damage reguadless of any further damage you've taken. With the way that spellcasting for monsters in UO functions & the "streaky-ness" of the Random # generator that 3 second peroid of not taking dmg on TC being required for Eaters to Regen just ruins that properties usefullness.... Hmm..... I'm not sure if Eater properties on prodo shards atm "Remember" up to 20 Regenerations worth of damage (I'll have to check), but if they do not I like that change on TC.. I think the 3 second delay between damage regens is plenty & that there's no need for the regenerations to be interupted by further damage.