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[Feedback] Eater Changes...

Discussion in 'UHall' started by Vexxed, May 23, 2010.

  1. Vexxed

    Vexxed Certifiable
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    Currently on TC if you take damage the eater property will regenerate you the correct amount ~3 seconds later, but ONLY if you HAVE NOT taken anymore dmg in that 3 second period. I really think this is bit too much of a Nerf to eaters (not stacking "Damage Eater All" + Regular Dmg. Eater is Enough)..... On production shards atm an eater will regenerate you ~3seconds after any appropriate damage reguadless of any further damage you've taken. With the way that spellcasting for monsters in UO functions & the "streaky-ness" of the Random # generator that 3 second peroid of not taking dmg on TC being required for Eaters to Regen just ruins that properties usefullness....

    Hmm..... I'm not sure if Eater properties on prodo shards atm "Remember" up to 20 Regenerations worth of damage (I'll have to check), but if they do not I like that change on TC.. I think the 3 second delay between damage regens is plenty & that there's no need for the regenerations to be interupted by further damage.
     
  2. Mervyn

    Mervyn Certifiable
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    I don't really understand what it means by 20 regenerations worth, i mean, do you have to take the piece of armor off then put it back on to refresh? or die? or log in and out? or is that 20 a day? or is that 20 in the armor's entire lifetime? or is that 20 regeneration's worth or 20 heal points worth?
     
  3. Not having a good day are you :sad2:
     
  4. Splup

    Splup Guest

    It heals ya every 3 seconds, and there can be 20 times you have taken damage in queue to heal you. But if you take 50 times damage in short period of time it only remembers 20 on em. But it's not charges that run out.
     
  5. Mervyn

    Mervyn Certifiable
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    thanks for clarifying, but this does not seem to tally with what was said about it not healing you if you take damage within those 3 seconds, so either it will queue 20 or it will not queue any at all?
     
  6. Tinsil

    Tinsil Guest

    I'll take your word for it without testing myself, but if that's correct.. That it only gives back the damage if you haven't taken more for 3 seconds... Then the property now sucks for pvm :/. PVP, maybe you can avoid 3 seconds worth of damage, idk.
     
  7. G.v.P

    G.v.P Stratics Legend
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    Vexxed, I'm sort of confused as to whether you like or dislike the changes, lol. In first paragraph you seem to not like it, in second, you seem to like. Wha?

    Eaters are interesting but unless you're getting hit really hard it's difficult to notice the cash back. Changes would make it seem like even more of a wasted mod.
     
  8. Mervyn

    Mervyn Certifiable
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    OK i've given this some thought, i really do agree that damage all eaters should not stack with other types of eater, but as for making it only eat if you're not hit within those 3 seconds makes the property mute, i mean, for pvp, if you don't get hit for 3 seconds, who cares if you regen 5 hit points? you could gheal yourself 4 times in that space, and as for it having a certain number of charges or memories... i don't see how that will work into the interface, or is it just going to be another one of those hidden game mechanics that prevent new players from ever understanding the game?
     
  9. RawHeadRex

    RawHeadRex Slightly Crazed
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    but this seems to be the status quo for years. a new game mechanic is introduced. they explain the new feature lightly without much details, just letting us know its there. we figure out the 'secret' that makes the new feature mega powerful (designed this way mind you) to then have it nerfed a few months later.
    remember the lumberjack boost a few years back to help lumber mules stay productive and alive ? it was only nerfed because reds picked up 'jacking all of a sudden... why a red is allowed to be have a crafter skill is beyond me.

    *edit* ok maybe i was reaching on the reasoning behind lumber nerf lol
     
  10. Logrus

    Logrus UO Legend
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    The Eater property can be both weak and powerful.
    On one hand it doesn't stop you taking damage. On the other hand it restores a small % of the damage you do take.

    So at 70 resist of any damage type, you effectively take 30% damage.
    If you max your damage eater out in that damage type you'd be restoring 30% of that damage taken. Which is about 9% of the initial damage dealt.

    This is like a delayed 79 resist.
    This effectively allows players to exceed the resists cap and take less damage.

    Initially where there were fewer items available with these properties, it was much harder for players to pile them on. As more items enter the game with these properties, the ease of achieving the max eater% will go up. As well as the more widespread usefulness of the items the properties are on.

    Of course ongoing balancing may find that they need to be beefed up a little or toned down, have to see where the game grows.
     
  11. Nyses

    Nyses Lore Keeper
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    Someone needs to look at the "wall of Hungry mouths" shield with 20% eater in each of the elemantal damages. That does not seem to function at all.

    I put a 120 parry char together and gave him the sheild, headed to a couple spawns to get cast on and beaten on and test it, never did I see the message that damage was converted to hp, or whatever it says.

    I do however see the message on occasion from just wearing the rangers cloak, with only 5% kinetic on it.
     
  12. RawHeadRex

    RawHeadRex Slightly Crazed
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    does the shield only absorb some of the damage from hitting you while the cloak actually pink sparkle delays and gives back hps ?
     
  13. Tinsil

    Tinsil Guest

    believe the shield is supposed to be energy eater.
     
  14. Stupid Miner

    Stupid Miner Guest

    Right... I'm denouncing this thread as unreliable gibberish except Logrus' post.

    20 people are half-saying 15 different semi-phrases based on quasi-pseudo-make-believe-bad-data.

    This property is complex as it is, if you want to know how it works, check Logrus' previous posts on the subject through the links in his profile.
     
  15. I personally have tested the new eater change on TC, I can honestly say it is actually making it worthless. Here is what I managed to come up with. You get hit you dont heal any HP until your not being hit anymore which is really dumb, say your target hits you 5x in a row you wont heal any of that damage until he actually misses you, which can be up to 20 hits if you plan to get healed from it. It also looks as if they changed the timer by a few seconds being 3 before it seems like 5-6 now. I can say that the new eaters will be worthless if they keep them the way they are right now on test. I don't understand why they are even getting changed!
     
  16. Nyses

    Nyses Lore Keeper
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    Oh Miner, I usually agree with what you post, but not this time.

    It would have been nice of you to post the link to this Test Center Thread, but after reading it, I still do not see an answer to my question.

    Here is the gibberish free version. I put 120 Parry and 120 macing on a char & equipt the Wall of Hungry Mouths Shield. I went to an Undead Spawn and a Demon Spawn in Illsh to test the shields 'Eater' properties. The Sheild Healed NO damage, there were no delayed mesages about healing and no damage healed.

    Maybe I was doing something wrong, maybe it does not work for spell damage, only melee? Did something change since it was on test center? I don't know. I makes sense it would be all damage, as long as it was the correct elemental type.

    What I did read, said repeated damage delayed the healing, then it lasted a while in the que and even spammed the screen. I did not see any of this.