Many years ago since SOTs and Stats scrolls where brought to Fel, weve seen nothing but exclusive Trammel only drops... Starting from dungeon doom, to ML dungeons, to stygian abyss dungeon ending with shadowguard encounter. Im sad to say fell population is being dragged away to trammel again. I cant deny that the VvV system was a success, but very limited considering that the silver system was not very rewarding, time limited and easy to get (non xferable decos, antique arties, and a couple potions...) Doesn't fell deserve to have a certain unique decent drop as well, or trammies gona come and start crying about it? Lets think about this... Trammel got around 100+ exclusive items from arties to resources & i cant find think of a single arti that drops exclusively in fell... The only advantage of being in fell nowadays is the ability of getting SOTs, a couple more resources/gold/items in chests/corpses, or some cheap +20/25powerscrolls... Killing people in vvv towns at yew gate or even raiding champs is becoming less fun, and less challenging; Loot got nerfed on champions, arties drop rate is very low, mosts sots hardly sell for anything, and its not even worth the effort to pop harrowers to get +25stat scrolls anymore... So whats the point in pvping nowadays? Where is the challenge? Where is the element of surprise of getting a decent drop... of getting something u cant get in trammel. Fel is suffering today from "hate", most players feel insulted for getting killed for no reason at yew gate in vvv towns or even afk sitting inside their houses... Why? Coz pvpers cant find the perfect stage to fight, they curse the game and kill however comes in their way... The devs should understand that the empty kill stage that exist in ultima online today menaces the whole fell population. Its like the devs are saying "you can kill each other in fell, but u wont get anything from that" so go to tram! In theory: They devs should realize that there is a big difference between killing a player for no reason AND killing a player to get a particular drop. It feels less personal, and the main goal is to take over or defend that certain champ. On stage: Providing one particular unique boss followed by a hard drop in fell will mainly keep pvpers focused on the goal while they get busy raiding or defending instead of trolling/ganking/flaming each others in general chat 24/7 and end up in jail for verbal harassment. They still get there 2mins of celebrating at the end of a long fight. We've seen an amazing Halloween pvp event in Europa October 25th, a lot of players are looking forward to see more common action. I suggest something like having a unique champ that pops in randomly upon capping a VvV town, or adding more pvp events to the game but those are just two little examples, i know the Devs has tons of great ideas if they plan to revive fell... A lot of fellucians badly wished that masteries exclusively dropped in pvp champ spawns knowing that trammies were given the whole privilege of getting all the decent arties at shadowguard encounter... Id love to hear a clear answer/explanation from the dev team regarding this thread. Is there any plans in the future to boost fel action & economy?