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Discussion in 'UHall' started by flappy6, Oct 21, 2013.
Minax rewards should be doubled if you do the event on fel side
yes. i agree. there would be ganksquads and pking all about but... thats why its double. it would promote aspects of the game like teamwork and make for a really fun time. Somthing to actually fight over.
I agree. Also when I went to check this out on TC, Britian in Fel was under attack. It was all within the guardzone.
Do the guards come when you call them?
r u new?
Don't agree with this one. Where and how you play the game is a matter of choice. This would simply penalise players who prefer NOT to play under the Felucca ruleset. There is already an advantage to playing there with the allocation of Powerscrolls, enough already.
LMAO um NO get over it :loser:
I agreee that Fel SHOUD give at least a better roll chance at getting the minax artifact, also I would like to mention that a legendary thief can steal your artifact drop in your backpack and not even go grey so overall, Felucca is more risk = more chance at getting the artifacts.
Oh Jebus, not ANOTHER "but but fel got scrolls a decade ago" argument.
Two can play this game so watch what I do here. Where you play is a matter of choice. It would not penali(Z)e players who prefer NOT to play under the Felucca ruleset but reward them for venturing into it. There Is already an advantage to not play there with the allocation of doom, exodus, and recall in dungeons, enough already.
Fel needs love in some form now.
Well its not really love, but logic afterall.
Fel is more risk, fel need more chance at gettng the artifacts, logic and fair enought.
This event is harder in fel, I automatically assumed the drop rate would be 2x that of trammel.... is it not?
There will be more PvM competition for artefacts on Trammel side, competition you can't avoid as you can't remove it, thus the effort required to get one will be higher, thus Trammel should get double artefacts. Where as on Fel side, you don't need to use any intelligence, just rock up with the best PvP template, wait for the people fighting the spawn to be at low health, then stick a few boots in. Therefore Felucca should get negative artefacts, that is any you have on you should be changed from Blessed to Cursed. More risk, more reward, logic and fair enough.
No. Just... No.
There's no reason that Felucca should get extra rewards for this event. It looks to be well thought out in respect to Felucca, such that one town there and one town in Trammel will always be available for invasion. There's no real reason for reds to complain about it because they can participate equally.
Can a red get a xheal in gz during this invasion?
hm. I didnt know that. but if they are in the theives guild, they're perma gray anyway? as far as flags are concerned. so...hm.
You are referring to an existing system that has nothing to do with this new event. I could see making a case for changing that system, but it is irrelevant to the invasion.
I still say "No" for increased chance for a drop in Felucca.
Theres a reason why theres more loot in Lady Mel corpse in Fel than Trammel.
finding a good a group in fel will be harder also, and good luck to solo all the bosses. Imagine you solo one of the bosses and it takes you 30 minutes to do, and then there was a thief watching you whole time that just grab your artifact when it pop in your pack at the end.
by perma-gray, it means they can't give out murder counts if you kill 'em, However, If they are attacked in guard zone they can still call guards to help them.
They're not freely attack-able in guard-zone basically, Unless their name appears as gray (criminal), as it does with players that are not in the thieves guild.
Sure, I understand all that argument. But if that is an issue, you can still participate in the even on a blue character. There is nothing saying you have to stay in Felucca for this event. There are some, but very few players have only red characters.
I'm pretty sure, if the fel-drop rate isn't already set at a higher chance than trammel, it's a very small chance of it being changed now.
I'll still be doing both tram & fel regardless...
They should just make tram & fel have the same drop-rates, but when you're in fel you should have an inherent +1000 luck.
Fel has added rewards to "compensate" for the added risk. These invasions are in TOWN. So unless guards have been turned off there is NO real added risk. (Minax marties are most likely to be insured or sent to the bank, thieves aren't a real threat.)
No need to add another carrot.
You are obviously missing the point. It WOULD penalise players who choose NOT to play the Feluuca ruleset because they have already chosen NOT to go there. No question of them being rewarded for going, they WILL NOT and DO NOT go there. The rewards for playing the game in either location should be the same, not everyone gets terribly excited about the prospect of being killed to satisfy somebody elses ego.
Well Kyronix put the idea into my head of using a ship's cannon to blast the baddies in the invasions. I don't think I would risk my ship in Fel, not when I could get the same reward in Trammel.
Your post got me thinking about it. Kyronix did say that the minor drop rate was the same system used for Shame type dungeons, that is a higher drop rate for Felucca, so I'm pretty sure that it is already built in for the low level drops.
Anyone who doesn't think Fel should get an increased drop chance, is most likely a player who hardly ever even steps foot in Fel.
Fel is harder because:
1. Factions - No guards for getting attacked by an OJ
2. Reds - No xheals
3. Push through - Get surrounded by some mobs = hard time getting out
5. Since the invasion is leashed to town, if an opposite faction has guards, it will be REALLY hard to get away, especially from someone who is sheriff.
6. No Xheals between faction and nonfaction players
Risk V Reward
Fel = More Risk = More Reward
if you could quote that post by Kyronix it would be much appreciated, or a link will do. I haven't seen anything about it being a higher drop-rate in fel.
I did read something about luck influencing the drop chances which was also posted by Kyronix, But the luck only affects drops from the minions... The Captains have a guaranteed drop to (1) of the top attackers, and the beacon (lighthouse) drops a guaranteed minax artifact to all top-attackers.
Yep, that's the problem.
A)If slithers, lavaliers, tangles, and other items were all available in Fel your post might have a point.
B)You obviously don't know Fel mechanics very well if you're concerned about getting killed in a town.
C) Someone who makes a unilateral decision to not go somewhere isn't being penalized by the game if an item is being made available in said place. You're only penalizing yourself.
D) There is more risk and effort needed in Fel and so there should be greater reward opportunities.
Greater risk should equal greater reward seems to be the main premise of the argument for boosted rewards in Fel invasions. So that begs the question what is the extra risk in Fel during this town invasion that warrants a greater reward? It's in town, so there's no PK threat. Push through mechanics and the minor threat of a thief doesn't warrant increased rewards. Factions are a choice so any added threat of invasion taking place in an opposing faction town are just as irrelevant as folks making the choice to only play in Tram (i.e. it's player choice to take part in factions and thus an artificial factor in increasing difficulty that should not be compensated for by the event designer).
So I'm just not seeing why Fel should have an increase in the drop rate.
Why are people so concerned about going to Felucca when the event takes place in guardzone areas.. so basically Trammel.
I might get my boat shot up.
Boats may be at risk, but for the average landlubber I don't see why people would be against it. The only risk is the literal 5 seconds between placing an item in your backpack and insuring it when it might be stolen from you.
Maybe some of you need to read my post when saying in here "What risk is there".
I know people like yourselves who dont actually go to Fel will be on blue, nonfaction characters, but people who actually frequent fel will more than likely have Reds/Faction characters. Hence, the whole "town" argument doesnt mean a thing.
Unless pvpers all play nonfaction blues.
1) Factions are a player choice. It's an artificial difficulty increase that shouldn't require compensation by the event designer.
2) This is something that should be addressed on global scale. It's a game mechanic short fall that should be corrected - again not something that should be compensated by the event designer
3) Push does make Fel more difficult, but is it enough to warrant increased drops?
4) Like number three, it does make Fel more difficult but is it enough to warrant increased drops?
5) This is really just another aspect of argument one
6) Again, this is really just another aspect of argument one
Generally, I would agree with you that Fel should get increased reward due to increased risk. However, in this case there is not enough increase in risk in my opinion to warrant increased reward.
Honest question: Do you pvp?
Does anyone still do factions honestly????
Saying risk vs reward is the dumbest and lamest bunch of BS every thought up and put into the game... If there REALLY was a risk anymore it'd be on Siege and Mugen ONLY where there is NO insurance...
Risk what? Bag of Sending anyone??????? Soon as anyone with half an once of braincells gets a drop that sucker is tagged/insured and zipped off to the bank... so where would the risk be???
In participating in a Faction??? Really????? You already get rewarded for that...... cheap arties you didn't have to grind to get. If you want to talk about risk vs reward have you ever tried Champ Spawns in Illsh? Those are twice as hard as other champs they have paragons.... They ought to get special stuff... and drop more pinks.
Not sure what my pvp status would have to do in terms of my counter discussion to your points. So I'm going to guess this is a "do you even lift, bro" type comeback? If it's not, please elaborate what impact my pvp status would have on my counter points.
Wait... you're saying people shouldn't worry about playing in Felucca for this event, because it's in town and relatively safe?
There ya go, people! Risso pointed out that this event is safe in Felucca, so there is no risk. Ergo, no reward!
Thanks for pointing that out, Risso.
Yay for all pvpers playing nonfaction blues!
So glad we figured out how to improve fel, encourage everyone to be nonfaction blues. Makes sense
Again, factions are a player choice and therefore an artificial increase in difficulty. The player chooses to make the invasion harder by being in a faction; that's not an event designers responsibility to compensate for that.
I agree. Simple, and works.
Nobody is saying that Fel shouldn't get some improvement, that's not the topic of this discussion. The point is that THIS event shouldn't see extra drops to compensate for the extreme edge of the player base that wants to participate - the red faction player - when there isn't a large increase in difficulty for the median player - the blue non-faction player.
If you really wanted to put a spin on it that could have some validation, you could have gone the route that only faction players get some kind of boost to drops (maybe for defending their city or killing the defenders of their enemy cities). Then the boost in reward would be for those that actually have increased difficulty.
I dont see why. I play both facets and i dont fear to play in fell. I was born there...
Should only be able to insure items when your at the bank,live this felucca stuff up cmon devs never do anything I ask I pay too
Silly question..... Can anyone confirm if guards can be called in a town being invaded? It seems to me that if you CAN call guards that all the invasion monsters would be getting G-whacked if you cannot call guards Ill be patroling the FEL side invasion on a RED for the fun of it.
OH..Fel should get better rewards..
1) Because I said so and if you diagree come argue with my RED
Only if they shut down shard transfering today, and never turn it back on. How it gets annoying when fel drops their wabba.
While you kids tried to pk your invul mother for double candies, me was dropped another 2 Minax Artifacts.
Tram should get the dbl drop because of all the whiney FEL should get dbl drops posts and putting up with the BS PVP double whopper with cheese talk in Gen Chat.