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Fencer/archer create food macro?

Discussion in 'UHall' started by Sir Mastermind, Apr 8, 2011.

  1. Sir Mastermind

    Sir Mastermind Adventurer
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    What's the deal with the fencer/archers always casting create food when they swap weapons out? It seems like it is faster to use this method when switching weapons. So how do you set up the macro? (PM me if you don't want to give away your secret to EVERYONE).
     
  2. aarons6

    aarons6 Certifiable
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    if you cast create food between casting AI, you dont get the double mana cost for spamming AI.
     
  3. Vexxed

    Vexxed Certifiable
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    If you disarm a weapon with uoa / uo macros there's an inherent item use timer that's applied before you can arm another weapon.. The whole point of Casting Create food is that the check too see if your using a Spell Channeling Weapon does not impose that "Item Use" timer when it forces your weapon to your backpack. This allows you to swap between weapons that aren't "equip last weapon" Waaaay faster. That's why they are using it. The downside is since your casting a spell it will force you to STOP when using that method, but if your smart you only use it when you can STOP etc.
     
  4. Tinsil

    Tinsil Guest

    This
     
  5. Sir Mastermind

    Sir Mastermind Adventurer
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    So all of this I get...But there is some piece missing. Every time they cast it, they fizzle and do NOT stop at all. I think it is because if you try to drag a weapon (or any object) while casting a spell, the spell will fizzle before it even tries to cast at all. What I want to know is how are they able to be dragging the weapon while running around in circles, cast the spell, and then drop the weapon on their paperdoll.

    So I think the macro is three fold:

    It allows you to spamm two specials in a row without using more mana.

    It disarms your weapon because it's not spell channeling. And,

    It allows you do all of this in a very small amount of time.


    How how how how how????
     
  6. G.v.P

    G.v.P Stratics Legend
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    I haven't heard of double mana negate, but if that's true, then they ought to fix it. I was told the macro was only to improve re-arm of non-last-equip, as addressed after Aarons' post.

    Hm, but off the top of my head, something I have noticed is when you switch weps you lose consecrate wep, and have to re-cast it. So I assume there could be issues with timers etc. while using an item-delay loophole like create food.