1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Fighting a Dark Father on the Gate.

Discussion in 'UHall' started by Guest, Feb 18, 2008.

  1. Guest

    Guest Guest

    Okay so is this true, someone said if you drag a dark father to the gate to kill it, you can be paged on and Banned. Because its some kind of exploit. Is this true Jeremy or not?

    Thanks
     
  2. I salute your interest in the letter of the law.

    However, I paged Friday night because I saw someone wearing an illegal item.

    6 hours later, I logged off.

    On Saturday, when I logged in, I was in que.

    Hooray.

    An hour later, I got a canned message that the account would be investigated.

    Would you like to bet on that?

    In other words, as long as there is no in game enforcement of the rules, there might as well not be any rules.
     
  3. Guest

    Guest Guest

    I don't know the official ruling, but it seems to me the rule of thumb is "are you still at risk?"

    If you've found a way to position yourself so you can attack without being counterattacked then I'd say it's dangerous ground. If you've simply found a way to reduce (but not eliminate) the risk, I'd think you'd be ok.
     
  4. Larisa

    Larisa Reporting Manager
    Editor Reporter Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Editor Fallen Lords

    Joined:
    Sep 8, 2006
    Messages:
    4,345
    Likes Received:
    1,958
    Yeah that's exactly it.

    If you pull the DF up to the moongate and then go through but don't LEAVE....just stand on the other side, the DF cannot attack you but his summons can damage you, so you get LESS damage that way, but you're not completely immune to being damaged. It just keeps the summons from getting out of hand as they all tend to spawn on the same spot, easier to deal with, but in no way are you free from being damaged.
     
  5. Guest

    Guest Guest

    Okay so if anyone has fought a DF on a gate they can picture this in their minds i'm sure, BUT yeah there has to be one person that stands on the gate and takes the brunt of the damage, while archers and mages stand behind x-healing the dexxer. So I'm alittle Iffy on feeling safe to do it now.

    And yeah but the ONE time I don't follow rules in game, is the ONE time a Gm will respond.

    Thanks
     
  6. One person doesnt take all the damage. It is just easier to cross heal and keep things in one spot instead of running all over.
     
  7. of course its not illegal dont be stupid. your using nothing but the terrain, tactics, and teamwork if thats bannable you might aswell make uo singleplayer.
     
  8. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

    Joined:
    Jul 16, 2003
    Messages:
    8,477
    Likes Received:
    593
    Strange - that type of fighting hasn't worked on my shard since before the Necro addition to the DF. I used to be the person tanking in the gate, and around that time they made it to where things could get past the gate. Unless something has reverted that aspect of Doom, it shouldn't work anymore.
     
  9. Guest

    Guest Guest

    We used to fight the df on the gate all the time pre necro on Oceania. If i was on warrior id stand in the gate or on tamer or mage id stand behind it. Was less spawn and everyone worked together so well!! Ive not been over much since the change but people seem to be just dragging it up the corridor a bit and killing it there. Its not too bad still gets a lil hairy though.
     
  10. <blockquote><hr>

    Yeah that's exactly it.

    If you pull the DF up to the moongate and then go through but don't LEAVE....just stand on the other side, the DF cannot attack you but his summons can damage you, so you get LESS damage that way, but you're not completely immune to being damaged. It just keeps the summons from getting out of hand as they all tend to spawn on the same spot, easier to deal with, but in no way are you free from being damaged.

    [/ QUOTE ]

    Sure... but even at the gate you are being attacked...

    It would be sad if the Developers penalized players for using inginuity and creativity with the terrain they were given.

    If its that much of an issue... change the terrain so people can't do this. Otherwise, there's no exploit being done.


    Otherwise I'm going to start paging on every Archer/spellcaster in the game saying its not fair that they can hit at a range and not have to be hit by up close melee attacks.


    How sad has our policing of other peoples in game behaviors become that this is even a discussion? but then again... we ***** and moan about how others choose to spell their names...