I'm just curious. Can someone explain the design reasoning behind, why the last couple points of a skill, take longer than oh I dunno.... going from 0 to 85. Am I really proving something by making 1800 or so potions to move from 99.1 to 100.0? It's not meant as a whine, I just don't see how it makes the game better or even for skills to be more meaningful by making a huge diminishing return at the very top end of a skill. It's not like I'm going to be deterred and stop at 99.1 and not GM it off. I've come that far. I'd honestly prefer sometimes to just have very consistent skillgain rates (for attempting equally difficult items) throughout the whole range of a skill.... rather than it being super easy 1-85 and then dropping off a cliff after that in progressive tiers. 85.0 and definitely 95.0 up become pure, undeniable grinds and aside from RPers I have serious doubts anyone just "naturally" levels up skills that are in those ranges. It would take weeks if not months to move significantly. (Well barring direct combat skills.) I am against UM (unattended macroing.) But I also fail to see the sense in banning a behavior that so much of the game design makes attractive as an alternative to brainless button mashing or repetitive skill use. Explain? Disagree?