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Final tiny pvp tweaks

Discussion in 'UHall' started by Mervyn, Jan 18, 2011.

  1. Mervyn

    Mervyn Certifiable
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    publish 69.5 is going to offer what publish 65 promised.

    I wouldn't like to see any major changes to pvp at the moment because i think it's nicely balanced. However there are a couple of tiny tweaks or exploits as i would call them that could be cleaned up to make the game less elitest.

    1, players should not be able to continue casting a spell when drinking a potion.

    2, If you cast evil omen and weaken on yourself, other players should be able to disturb your concentration when they cast weaken on you. A similar but harder to achieve exploit is possible if you evil omen yourself and a monster curses you, (this will decrease your stats without decreasing your resists) and another player will not be able to curse you.

    3, when casting teleport and targeting a location that cannot be seen, you should not need to recast the spell.


    There are a few other changes that i think would be a great idea, however these are the tiny tweaks that i don't think anyone would disagree with.
     
  2. Lynk

    Lynk Grand Poobah
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    I disagree with number 1.
     
  3. Elden of Baja

    Elden of Baja Journeyman
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    I agree with #1

    I agree with #2

    I disagree with #3
    Just leave Tele as it is.

    oh, and for #4

    Put Deathstrike Back the way it used to be. Good job at nerfing Something(+10 Damage! With Less Skill than Before!(tracking)) :dunce:
     
  4. Ls Jax Ls

    Ls Jax Ls Visitor

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    Probably the best idea I've read off this forum.
     
  5. Omnius

    Omnius Crazed Zealot
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    I disagree with all 3.
     
  6. spoonyd

    spoonyd Seasoned Veteran
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    Agree...but the other problem that hasn't been fixed is....hit spells. It causes you to lag when your hit spell goes off whether from a mage weap or a dexxer. This bit of code needs to be cleaned up.