Thank goodness now Blood Oath has been toned down. I mean aside from its 100% success rate despite your resist, it also was ludicrously overpowered (I cant hurt him but he can hurt me). But that's the past. Now the resist weakens the potency, and, PRAISE JEEBUS, Paladins actually have an innate ability to counter it (Remove Curse). Much better. Thank you, devs. Now let's move over to the Vengeful Spirit issue. Without a dispel wep and Magery, you are out of luck dealing with these annoying dorkus malorki, who for some reason are tougher than most paragons in Ultima Online, regardless of the level of the caster, and they last for a HELL of a lot longer than the stats indicate. My suggestions: 1 - Like with BO, give Paladins SOME ability to deal with them. Paladins are supposed to be the nemesis class of Necros -- isnt it silly they have absolutely no way of dealing with this? 2 - When the caster dies, the Revenant needs to vamoose. 3 - Again, since these buggers should be the antithesis of virtue, how about weakening them based on the karma of the person you cast them on?